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Some question ...
Hi everyone ! Can someone explain me precisly what kind of second parameter this method wants : void (FSAPI *element_list_install) ( PELEMENT_HEADER element, PVOID resource_file_handle ); I have read the sdk documentation but I'm french and sometimes it's quite complicated The method wants a gauge file ? a .cfg file ? http://msdn.microsof...nt_list_install Thank you in advance.
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WeatherSetObservation + C#
Hello ! We are currently developing a C# application who retrieves real metar data, parse and inject in Weather Station of FSX using Simconnect in a radius of the current aircraft position. Most of datas request FSX are corectly parse and inject using the WeatherSetObservation. But we have some problems with others datas needed by FSX. Like in the exemple we tried to injec +VCTSRA but no change in FSX, we also tried others combinations fallowing the syntax : "IDDPP" as u can see in the SDK documentation. An other question, let's look on the SDK documentation : As u can see there is an extension : &BXXXX&DYYYY, so why sometimes we can read injected metar like this : &B-1500&D3000 (whith a - after the B) ? Then, we also noticed that when we inject metar even if the metar is the same that the older one, there is a radical change in the display of clouds. Maybe there is a way to ensure that our injection is made more smooth? Thx in advance ! PS : Sorry for my ugly english ...
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Trouble on FSX multiplayer session
Perhaps but the 8871 is not the planes data port.
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Trouble on FSX multiplayer session
Just to people understand what I mean, we are really a fsx default multiplayer, our home software is just "an extra software". Hippy Happy Germany have an extra home software too (Chris correctly if I say a mistake) but we use the default multiplayer system too often forgotten during the phases of beta-testing new addons.
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Trouble on FSX multiplayer session
No ! Course not ! The PMDG 737 NGX is perfect. I remind you that we run our session on the classical multiplayer FSX system ! We don't use any IVAO, VATSIM and FSInn session which are alternative ways to flight connected. It would be beneficial for PMDG to contact RealAir Simulations which experiment this kind of problem. We are not telling your that PMDG have to recode all the systems and something like that ! Some pieces of code are simply triggering some network packets that should not be triggered. I agree that it's hard to understand but this problem is killing the GameSpy community and we don't want this plane does not fly on default FSX multiplayer system.
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Some "blur" zone around the plane
Yeaahhhhh !!!Thanks a lot. It's working ! The problem was difficult to describe but finally fix !Merci encore !
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Some "blur" zone around the plane
Hello,First thank for this soft !I have just a little question about TileProxy. I have configured my ProxyUser.ini without any problem.The tiles are downloaded and converted in Fsx also without any problem.I have just this problem (please see the snap below, I have circled the area in red)I have tried with differents servers but the problem is still the same. It's sure that I have a problem with FSX config or something like that...Someone have an idea to help me ?Thanks again (and sorry for the English, I'm french... :))(See my ProxyUser.ini below)
JardY
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