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Roca

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Everything posted by Roca

  1. This is the first time I see a forum with a RULE to use the full name in a forum, from my point of view this is a violation of the intimicy of the users.Someone ban me or delete my forum accoutn I don't want to be a part of this forum anymore.Cheers.Roca.
  2. Ok, thank's. I should have realised that the easy reply was: Noob take a look at the manual and stop asking here. What if I can't find what I'm looking for on the manual?Why I have to put the full name? I don't want to give you my full name, this isn't your bussines, is this why I and all the people on forums are using nick names.Delete this thread please.Roca.
  3. Hi all!!I've just installed FS2Crew for this aircraft, and I'm also learning how to fly the 747, I have some newbie questions, if somebody can help me, I'll apreciate it.On the manual of FS2Crew I saw something that I've never set before on the 747.The Take Off Stab Trim setting. I know that you have to put this information in the FMC too (I know how to do that), also I know the lines of numbers on the left side of the pedestal, but I don't know how to set the trim there, on the numbers.When I reach transition level, I should press the STD button to set the altimeter to standard pressure, where is that button?Another thing of FS2Crew manual: It says to set the DA field (I suppose this is the decision altitude) to 340 feet, why the 340 feet, is that the level of the airport?It says to not to forget to set the DA/DH on the MINS selector (radio & baro) I know where is this button but how I set the DA/DH?Now on TOD (top of descend) on the transition level I have to set the altimeter to the local pressure, how can I do that?Hope somebody can help me, Thank you all!
  4. Hi all,I tried what ronzie said: Downloaded the makerunways 4.41 (added to the main FSX folder) also the new FSUIPC 4.60 (to the fsx modules folder) I did a database rebuild and added the FSX location D:\Microsoft Games\Microsoft Flight Simulator X. I also set up all the controls in RC everything selected CTRL + Shift and the numbers and letters also I checked that no key is used in FSX. Also I renamed the file advdispl.dll to advdispl.dxx.But the problem is the same, the window appears but I can't do anything... I have the key assignment in RC CTRL + Shift + P which is the Flight Plan Display command, but what my surprise was that once I typed that in FSX it opens a pop up saying Open Recorded flights. Also I checked that NO CTRL + Shift + P key is used in FSX :( Hope you can help me.
  5. Hi guys,I just installed the version 4.3 for FSX and it seems I messed it up. During the installation I didn't realised that I installed the program on C: but I have installed the game in D:So I found a modules folder in C: which I copied it's content to the modules in FSX (not FSUPic file because I have a newer version already installed). When the program asks me to find the files and to start searching for Airports/Runways everything is fine, I told the program the route where my FSX is in my case D:\Microsoft Games\Microsoft Flight Simulator X and everything went well.Once in the gate, (with the flight plan loaded and started in RC, and also in FSX) I can see the dialog box, and also can set the radios to hear the ATIS but when I want to click the other option for clearence I don't hear anything, also the keys don't work, I press ctr shift L to set the radios automatic but it don't work, also I try to hide and unhide the dialog box but nothing happens. If I try to click the key number 1 or 2 nothing happens. I also noticed that on the top bar in FSX didn't appear anything related to RC just FSUpic button.I hope somebody can help me.Roca.
  6. Thank you guys,Actually the repaint is stopped but I just have to finish some details and then make the night textures. I want to concentrate this time with the leveld 767 too.To obtain the best quality you have to resize to bigger resolution, but of course you need more detailed details ( :( ) . I hope that in my next paint I will use photoreal only in some places like the windows but all other things must be done by hand, like the rivets.It is hard for me too because I only have made photoreal textures but never tried hand paint, of course I've also played with alpha layer and a little bit with bump maps, not yet spec maps.Bye!!
  7. Thank you very much Mark,I had issues with the mip maping a long time ago, but this time I didn't realised that the box of that option was checked. Also I was exporting the textures as DXT5 and not 32 bit which is one of the options that shows the DXTbmp.I just want to tell from this post, to anyone who is repainting, that you can also make high resolution repaints, by just changing the size of the paint kit. I saw a lot of times, that is common to resize some textures like the trees in order to improve the frame rate, so at that point, I knew that it was also available do the same but at reverse, from smaller to bigger but never think about doing it to an airplane since I downloaded the 757 American Airlines from McPhat Studios. At that moment I opened the texture in DXTbmp to see the quality and I saw that the texture was bigger than the usual (Also PMDG is doing a bigger textures for their 747-8i and 8F) I went to open a stock texture of the 757 from CS and the differences in size were obvious.So what I want to say by telling this, by resizing the paintkit of the aircraft you will get a blurry textures because you are enlarging the texture from 1024 to 2048 (or even more) but if you have a source like airliners.net or jetphotos.net by using big resolution photos you can make good photoreal airplanes. It's also hard to find the perfect picture to modify it and put it over the paint kit, so at this point you can admire the work of these artists at McPhat Studios who made the textures without using photoreal ones. I always though that a good combination of photorealism and hand made is perfect, but looking at the work from McPhat Studios, the drawing and painting techniques are the most important.Now talking about the Pretty Woman 747 I just have to modify some points that aren't correct and it will be ready to fly. I'm thinking to make soon another repaint for the PMDG 747 this time trying to improve this.Bye bye!Roca.
  8. The problem was that I forgot to uncheck the box of Mip map and also saving textures and making a new bump maps as 32 bit imageHere is the WIP
  9. Hi again,It seems that I've found the solution. I will explain it soon and also will post pictures.Bye.
  10. Hello all,I've been repainting aircrafts for a long time, using CLS planes LevelD PMDG... but I never tried one technique that I will explain.Usually when you resize a texture you can get a loss of quality and better performance, but what will happen when you make a double bigger size? It is supposed to have an improved and detailed texture as also a bigger file size. I've made a repaint for the PMDG747 with the Virgin Atlantic colours. I used their own paint kit, and doubled the size, then I worked with the bigger paint kit, so at first, in the game it should have a better quality.So finally the parts of the fuse and the tail where from 1024 to 2048 exported with DXTbmp in .DDS format DXT5. (Not resized after the paint job, first I resized the paint kit which may have a loss of quality and then I worked with bigger resolution pictures to make photoreal)My surprise was that the quality wasn't that big I expected... for example the windows are dotted when you zoom in, but on the photoshop at the view of 100% the repaint looks perfect, so I asume when I zoom on FSX you can see those windows like I see on photoshop. Even with a texture of 4096 I don't see any difference.What can cause this? Maybe the bump or specular maps are too small? Anyway I will post a picture of the progress in order to show you how it's going.
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