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flamenco58

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Everything posted by flamenco58

  1. THANK YOU SO MUCHYour solution worked perfectly.I think the problem started when i uninstalled the MCE with "your uninstaller"Greatly Appreciated :(
  2. Hi.I get this error massage:"A previous installation of Multi Crew Experience add-onhas been found!Please remove previous installation, via Windows control panel, before installing this one."There is no mce in control panel,no fsinsider.dll in fsx and there is no folder with that name either.I have removed xml.dll totallyjust for testing and that did not help either.What is it i'm forgetting here?Thanks in advancedWindows 7 64Flight simulator X
  3. You made me a very happy man Rich.I also changed the blendmask and water mask in the info as you mentioned earlier and it helped a lot.------------------------------------------------------------------------[Destination]DestDir = E:\Microsoft Flight Simulator X\Addon Scenery\FSEarthTiles\sceneryDestBaseFileName = Area_Lm1_SnapOff_N059545294_N059532629_E010443987_E010480247BuildSeasons = 1UseSourceDimensions = 1CompressionQuality = 80[source]Type = MultiSourceNumberOfSources = 4[source1]Season = SummerVariation = March,April,May,June,July,August,September,October,November,December,January,FebruaryType = BMPLayer = ImagerySourceDir = D:\FSEarthTiles\workSourceFile = AreaSummer_Lm1_SnapOff_N059545294_N059532629_E010443987_E010480247.bmpLon = 10.7444071769714 ;for top left and bottom right is: 10.8006906509399Lat = 59.9147075414658 ;for top left and bottom right is: 59.8906347155571NumOfCellsPerLine = 15738 ;Pixel is not used in FSXNumOfLines = 8975 ;Pixel is not used in FSXCellXdimensionDeg = 3.57627868652344E-06CellYdimensionDeg = 2.68220901489258E-06PixelIsPoint = 0SamplingMethod = PointChannel_BlendMask = 2.2 ;red channel, (note:green channel is the grey-info) The first number in 2.2 represents the source #. Eg Source2Channel_LandWaterMask = 3.0 ;blue channel The first number in 3.0 represents the source #. Eg Source3[source2]Type = TiffLayer = NoneSourceDir = D:\FSEarthTiles\workSourceFile = blendmask.tifLon = 10.7444071769714 ;for top left and bottom right is: 10.8006906509399Lat = 59.9147075414658 ;for top left and bottom right is: 59.8906347155571NumOfCellsPerLine = 15738 ;Pixel is not used in FSXNumOfLines = 8975 ;Pixel is not used in FSXCellXdimensionDeg = 3.57627868652344E-06CellYdimensionDeg = 2.68220901489258E-06PixelIsPoint = 0SamplingMethod = Point[source3]Type = TiffLayer = NoneSourceDir = D:\FSEarthTiles\workSourceFile = watermask.tifLon = 10.7444071769714 ;for top left and bottom right is: 10.8006906509399Lat = 59.9147075414658 ;for top left and bottom right is: 59.8906347155571NumOfCellsPerLine = 15738 ;Pixel is not used in FSXNumOfLines = 8975 ;Pixel is not used in FSXCellXdimensionDeg = 3.57627868652344E-06CellYdimensionDeg = 2.68220901489258E-06PixelIsPoint = 0SamplingMethod = Point[source4]Season = LightMapVariation = LightMapType = BMPLayer = ImagerySourceDir = D:\FSEarthTiles\workSourceFile = AreaNight_Lm1_SnapOff_N059545294_N059532629_E010443987_E010480247.bmpLon = 10.7444071769714 ;for top left and bottom right is: 10.8006906509399Lat = 59.9147075414658 ;for top left and bottom right is: 59.8906347155571NumOfCellsPerLine = 15738 ;Pixel is not used in FSXNumOfLines = 8975 ;Pixel is not used in FSXCellXdimensionDeg = 3.57627868652344E-06CellYdimensionDeg = 2.68220901489258E-06PixelIsPoint = 0SamplingMethod = Point----------------------------------------------------------------------------------Thank you so much
  4. Hi After so much struggle i finally almost understood the idea.But i am having problem with the NumberOfSources.The resamplerfsxsp2.exe working but the result is wrong.I have downloaded and created water layer with CS5 and got these files:And some changes in AreaFSXMasksSeasonsInfo: ----------------------------------------------------------------------------------------------------------[Destination]DestDir= E:\Microsoft Flight Simulator X\Addon Scenery\FSEarthTiles\sceneryDestBaseFileName = Area_Lm1_SnapOff_N059545294_N059532629_E010443987_E010480247BuildSeasons = 1UseSourceDimensions = 1CompressionQuality = 80 [source1]Season = SummerVariation = March,April,May,June,July,August,September,October,November,December,January,FebruaryType = BMPLayer = ImagerySourceDir = D:\FSEarthTiles\workSourceFile = AreaSummer_Lm1_SnapOff_N059545294_N059532629_E010443987_E010480247.bmpLon = 10.7444071769714 ;for top left and bottom right is: 10.8006906509399Lat = 59.9147075414658 ;for top left and bottom right is: 59.8906347155571NumOfCellsPerLine = 15738 ;Pixel is not used in FSXNumOfLines = 8975 ;Pixel is not used in FSXCellXdimensionDeg = 3.57627868652344E-06CellYdimensionDeg = 2.68220901489258E-06PixelIsPoint = 0SamplingMethod = Point [source2]Type = TiffLayer = ImagerySourceDir = D:\FSEarthTiles\workSourceFile = Area_Lm1_SnapOff_N059545294_N059532629_E010443987_E010480247.tifLon = 10.7444071769714 ;for top left and bottom right is: 10.8006906509399Lat = 59.9147075414658 ;for top left and bottom right is: 59.8906347155571NumOfCellsPerLine = 15738 ;Pixel is not used in FSXNumOfLines = 8975 ;Pixel is not used in FSXCellXdimensionDeg = 3.57627868652344E-06CellYdimensionDeg = 2.68220901489258E-06PixelIsPoint = 0SamplingMethod = Point [source3]Season = LightMapVariation = LightMapType = BMPLayer = ImagerySourceDir = D:\FSEarthTiles\workSourceFile = AreaNight_Lm1_SnapOff_N059545294_N059532629_E010443987_E010480247.bmpLon = 10.7444071769714 ;for top left and bottom right is: 10.8006906509399Lat = 59.9147075414658 ;for top left and bottom right is: 59.8906347155571NumOfCellsPerLine = 15738 ;Pixel is not used in FSXNumOfLines = 8975 ;Pixel is not used in FSXCellXdimensionDeg = 3.57627868652344E-06CellYdimensionDeg = 2.68220901489258E-06PixelIsPoint = 0SamplingMethod = Point--------------------------------------------------------------------Night texture is also sampled and working in fsx but the water still looks like this(Pic).What do i have to edit /change in Info to make this work?Can you please enlighten me some more?Thanks
  5. The RED is what i have changed in AreaFSInfo_Lp1_SnapOff_N069430460_N069372969_E018533786_E019013495:[Destination]DestDir = E:\Microsoft Flight Simulator X\Addon Scenery\FSEarthTiles\sceneryDestBaseFileName = Area_Lp4_SnapOff_N059230257_N058445235_E016180557_E017372748BuildSeasons = 0UseSourceDimensions = 1CompressionQuality = 100LOD = Auto,13[source]Layer = ImageryType = tiffSourceFile = Area_Lp4_SnapOff_N059230257_N058445235_E016180557_E017372748.tifLon = 16.3015365600586 ;for top left and bottom right is: 17.6243019104004Lat = 59.3840646743774 ;for top left and bottom right is: 58.7478446960449NumOfCellsPerLine = 23117 ;Pixel is not used in FSXNumOfLines = 14825 ;Pixel is not used in FSXCellXdimensionDeg = 5.7220458984375E-05CellYdimensionDeg = 4.29153442382813E-05PixelIsPoint = 0SamplingMethod = Point--------------------------------------------------------------------------------------AreaFSXMasksInfo_Lp1_SnapOff_N069430460_N069372969_E018533786_E019013495:[Destination]DestDir = E:\Microsoft Flight Simulator X\Addon Scenery\FSEarthTiles\sceneryDestBaseFileName = Area_Lp1_SnapOff_N069430460_N069372969_E018533786_E019013495BuildSeasons = 0UseSourceDimensions = 1CompressionQuality = 100[source]Type = MultiSourceNumberOfSources = 2[source1]Type = BMPLayer = ImagerySourceDir = F:\FSEARTHTILES\workSourceFile = Area_Lp1_SnapOff_N069430460_N069372969_E018533786_E019013495.bmpLon = 18.893837928772 ;for top left and bottom right is: 19.0263891220093Lat = 69.7179508209229 ;for top left and bottom right is: 69.6249103546143NumOfCellsPerLine = 9266 ;Pixel is not used in FSXNumOfLines = 8672 ;Pixel is not used in FSXCellXdimensionDeg = 1.43051147460938E-05CellYdimensionDeg = 1.07288360595703E-05PixelIsPoint = 0SamplingMethod = PointChannel_BlendMask = 2.0 ;red channel, (note:green channel is the grey-info)Channel_LandWaterMask = 2.2 ;blue channel[source2]Type = BMPLayer = NoneSourceDir = F:\FSEARTHTILES\workSourceFile = AreaMask_Lp1_SnapOff_N069430460_N069372969_E018533786_E019013495.bmpLon = 18.893837928772 ;for top left and bottom right is: 19.0263891220093Lat = 69.7179508209229 ;for top left and bottom right is: 69.6249103546143NumOfCellsPerLine = 9266 ;Pixel is not used in FSXNumOfLines = 8672 ;Pixel is not used in FSXCellXdimensionDeg = 1.43051147460938E-05CellYdimensionDeg = 1.07288360595703E-05PixelIsPoint = 0SamplingMethod = Point
  6. Hi Richafter having gone through the CS5's entire user-manual and some practices first,I followed your guidance and got the most satisfactory result(for a rookie that is..).Regarding to make changes in "AREA.INFO",BGL to TIFF,wasn't necessary since editing:[source]Type = Custom TO this[source]Layer = ImageryType = tiff made RESAMPLERFSXSP2.EXE not starting at all.Maybe There is something i am doing wrong? .I have downloaded 336Gb of data until now.The file i have posted before is a test-bgl just made for avsim forum.Again i would like to send my gratitude for your efforts.Thank You
  7. Hi Richwords can not describe how grateful I am for Your guidance.with your explanation above, I'll get this done, Guaranteed.Thank You
  8. Hi Rich and thank you for your reply.Since you mentioned the Photoshop i was in store and got me one "Adobe Photoshop CS5"Meanwhile i will read the manual and make myself better known with the cs5 software.I don't know which program will be easiest to deal with.(Cs5 or Inkscape).But as Always appreciate your guidance
  9. HiI got Fset working and downloading perfect,but i still have the problem with the water mask.The Fset user guide is very confusing.It only says draw the lines and name them and save them like this and that,but nothing about how to draw the lines in ex. inkscape...I have tried making KML files using Google Earth and saved them with Coast and deepwater names but still i get this:maybe fset does not see it even it is saved as areakml.kml in work folder....(see att. under)When i try to use the "inkscape" it does not do anything.Can someone please explain how to draw the coast lines and deep-waterlines in detail?(which pencil do i use to draw and how save them and so on)Thanks
  10. HiI got Fset working and downloading perfect,but i still have the problem with the water mask.The Fset user guide is very confusing.It only says draw the lines and name them and save them like this and that,but nothing about how to draw the lines in ex. inkscape...I have tried making KML files using Google Earth and saved them with Coast and deepwater names but still i get this:maybe fset does not see it even it is saved as areakml.kml in work folder....(see att. under)When i try to use the "inkscape" it does not do anything.Can someone please explain how to draw the coast lines and deep-waterlines in detail?(which pencil do i use to draw and how save them and so on)Thanks
  11. Hi sunay.In many days i've tried GE and bing maps to reach a usable maps download without any success.However i was successful to find a very good map service which works very good with the tileproxy program.The area i am most interested in is North of norway.Here is a working tileproxy.ini service:[service Example 5]### Norwegian Service ### 1-24-10cache_folder=D:\TILECACHETILEPROXY\cache.service5network_module=libnettilemodule_config="conn=20|rate=4.0|verbose=0|server=http://ts1*.webatlas.no|path=/qt_1881/%s.png?s=%v|quad=0123|balance=0123456|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"map_version=1min_level=9max_level=19#level_mapping=9,10,11,12,14,14,15,16,17,18,19#(JRG changed 12-18-09)#level_mapping=10,11,14,14,14,15,17,18#level_mapping=8,9,10,11,12,13,14,15,16,19 even more radius in HQ (12,13->14)color_hack=Nocolor_level=0bulk_extend=100Is it possible to use such a service map in fsearthtiles?How can i do it?Thanks
  12. Hi Rich and thank you for the perfect solutionRight now i am re-sampling the downloaded area and i must say it works perfectly.Thanks again
  13. Hi Sunay.It didn't work for me,but thanks anyway
  14. Hi Kevin.Thanks for your replyYou are so right.I purchased the chieftec psu 750W and as you mentioned it did not feet into the case so i had to return it.So no harm is doneUnfortunately i cannot return the pc to Dell due return policy but i have the 4years repair and support on it.......Thanks again
  15. Hi Chris.Thank You so much for your solution.My catalyst was the latest one but after reading your advice and reinstalling the catalyst driver my shimmering was almost gone.I only have the shimmering in further away from my aircraft(flickering trees) But i can leave with thatThanks again
  16. Hi Simmers.I tried fsearthtiles to cover some area around my city using google map.Downloading of tiles worked ok.But now i have only a bunch of "BITMAP IMAGES" in the work folder and nothing else in the fsx/addon/fsearthtiles scenery or texture.What am i doing wrong?Is it possible to make bgl files from my bitmap images and use them in fsx?Or do i have to start all over again?how can i use bitmap images in fsx?Thanks# FS Earth Tiles Pre Version V1.0 HB-100, July 2008## ****.*** you need to replace this with a service base address. # %s In the URL %s is the placeholder for the later on service access filled in Tile code## hint: Check Tile Proxy Project forums to figure out working service configurations# Also mind that a service URL often contains a map version number that you should update from time to time (try and err) ## check the user documentation (UserDocu.rtf) for help with the parameters in this file##-------------------------------------------------# WARNING!## Earth Services have copyright on their material! That means you may not distribute sceneries you create that includes such material!# You are also not really allowed to download such material and use it in FS or elsewhere without the permission of the services.## Also note that some services will not like you accessing their informations in this for them uncontrolled way# and temporary block and ban you.##-------------------------------------------------#--- Services Configuration --- # you can add up to 9 Services entries [service1]ServiceCodeing = qrtsServiceUrl = http://khm0.google.com/kh?t=t%s&n=404&v=83'>http://khm0.google.com/kh?t=t%s&n=404&v=83 #you need to replace the * with a service base url (universal map version v=1000)#Referer = http://khm0.google.com #optional,you can try with and without this to establish a connection#UserAgent = Mozilla/4.0 #optional, alternatives: MSIE 7.0; Windows NT 6.0; or any fictional nameServerVariations = khm0,khm1,khm2,khm3 [service2]ServiceCodeing = 0123ServiceUrl = http://a1.ortho.tiles.virtualearth.net/tiles/a%s.jpeg?g=172'>http://a1.ortho.tiles.virtualearth.net/tiles/a%s.jpeg?g=172 #you need to replace the * with a service base url#Referer = http://a1.ortho.tiles.virtualearth.net #optional (older versions g=104, g=52)#UserAgent = Mozilla/4.0 #optionalServerVariations = a0,a1,a2,a3[service3]ServiceCodeing = xyzServiceUrl = http://us.maps3.yimg.com/aerial.maps.yimg.com/img?%s&v=1.8&t=a'>http://us.maps3.yimg.com/aerial.maps.yimg.com/img?%s&v=1.8&t=a # You need to replace both groups of ****.***#Referer = http://us.maps3.yimg.com/ # (old versions v=1.7, v=1.5)#UserAgent = Mozilla/4.0[service4]ServiceCodeing = qrtsServiceUrl = http://khm0.google.com/kh?t=t%s&n=404&v=69#Referer = http://khm0.google.com #UserAgent = Mozilla/4.0 ServerVariations = khm0,khm1,khm2,khm3 [ProxyList] #if you want to use proxies (web/http) add them heredirect #use the word "direct" in the List to mark a connection without Proxy#127.0.0.1:8118 #local proxy (example for TOR net) #130.149.49.26:3124 #external proxy example#direct #you may enter the same Proxies more than one time in this list if you like#132.239.17.224:68664 #Use the next button to change cycle throughthe proxy list manualy. (note original I planed a proxy change automatisation but didn't implement it at the end) #---FS Earth Tiles Start up default values---[FSEarthTiles]WorkingFolder = E:\FSEarthTiles\work #working space folder.SceneryFolder = E:\Microsoft Flight Simulator X\Addon Scenery\FSEarthTiles #scenery folder. Note it stores the files in the texture and scenery Sub-folder (also creates any missing folders) DownloadResolution = 3 #-4...8StartWithService = Service1SelectedSceneryCompiler = Fsx #choose: FSX or FS2004 AreaSnap = Off #Off/LOD13/LatLong/Tiles/Pixel, IMPORTANT: Select LOD13 for FS2004 to avoid water borders!CreateAreaMaskBmp = Yes #if Yes Area Mask Bitmap will be created that are used for Blend and Water and Seasons. (note FS2004 does not know blend)CompileScenery = Yes #Yes = Compile the Scenery, No = Download the Area only. AutoReferenceMode = 3 # 1..4 only active if AreaSnap is not off # 1 = match exact Area Dimensions, 2 = allow to go one large, 3 = maximum freedom in going larger (largest areas simular to Area Snap Off), 4 = divide into single unitsZoom = 16 # -4...18AreaDefinitionMode = 1Point #1Point / 2PointsAreaSizeX = 1 #[nm] Usage of this value depends on your AreaDefinitionMode setting (used on 1Point)AreaSizeY = 1 #0.6 #[nm] Use point for broken numbers here such as 1.5 or 0.75 no matter what language setting you useCenterLatitude = 60deg 25min 00sec north #Usage of this value depends on your AreaDefinitionMode setting (used on 1Point)CenterLongitude = 11deg 51min 00sec eastNorthWestCornerLatitude = 44deg 25min 00sec north #Usage of this value depends on your AreaDefinitionMode setting (used on 2Points)NorthWestCornerLongitude = 8deg 51min 00sec eastSouthEastLatitude = 44deg 25min 00sec north #Usage of this value depends on your AreaDefinitionMode setting (used on 2Points)SouthEastLongitude = 8deg 51min 00sec east#-- Additional Settings --TextureUndistortion = Perfect # choose: Off/Good/Perfect/PerfectHighQualityFSPreResampling. It corrects the texture to ensure accuracy on large areas and in best mode it heavy improves FSCompiler result but costs a lot memory # Off -> Not recommended (inaccurate on large areas) # Good -> Fast with Good Quality, small Memory usage # Perfect -> Remarkable slower but perfect accuracy, small Memory usage # PerfectHighQualityFSPreResampling -> Increase of Texture Quality through Pre-Resampling (Doing FS's job, just with much more quality result). Heavy Memory usage (6 times more). As slows as Undistortion Perfect.FSPreResampleingAllowShrinkTexture = No # Yes = Shrink the Texture on resampling instead enlarging. That generates one LOD Level less. Saves HD and memory space. Sharper but less Antialiasing effect. (only aktive if TextureUndistortion = PerfectHighQualityFSPreResampling)FSPreResampleingShrinkTextureThresholdResolutionLevel = 3 # Textures with selected Resolution Level less or equal this values becomes shrink instead enlarged. Usefull if HD space is limited to get the maximum quality for the highest LOD. # Example. The Default value 3 means: Dl Res 3 was earlier converted to one LOD up: LOD14, and with this it will be shrinked/converted in LOD13 (which match more with the table on the GUI). Dl Res 4 will still be converted upward to LOD13 (only active if FSPreResampleingAllowShrinkTexture = Yes)Brightness = 0.0 #-6.0 #[percent] Texture Color Enhancement. Brighness is best set to BrighnessValue = - 0.5 * ContrastValue; Contrast = 0.0 #+12.0 #[percent] Texture Color Enhancement.DownloadFailTimeOut = 1800 #Time out in seconds. If connection breaks and the tile flow stops this is the time after which the download attempts stops. MaxDownloadSpeed = 20 #Max download Speed in Tile per Seconds [Tile/Sec]. You can enter broken values like 0.1. One Tile is about 12kByte in transfear. 20 Tile/Sec is max (Internal hardcoded speed limit for fairness reason)MaxMemoryUsageFactor = 1.0 #Factor of Maximum of Memory Usage of detected allocable texture memory. (there is already a 5% marging).WebBrowserRecoverTimer = 15 #[sec] If the WebBrowser Tile flow stops due not accessible pages or redirected or user interruptuions etc the flow is auto restarted after this timeWebBrowserNoTileFoundKeyWords = Not Found,HTTP Error 404,Bad Request #If a WebPage with any of this KeyWords are found (seperated with comma) instead a Tile, The No Tile Found Tile will be used. (else it tries again and again and again..endless..a WebBrowser only problem...(no proper HTTP error msg accessable or I found none)). #Note that the Words used here are Service dependent. Also make sure there is no collision with the Windows internal Page if connection breake. The Wordsyou use should not apear on the Windows connection lost info page else you get No Tile Founds on connection breake also which we don't want. #--- Yes/No Switches --UseCSharpScripts = No #If yes then the Scripts will be loaded and usesd. KeepAreaInfFile = Yes #if Yes then this keeps the Area.inf File (used for FS scenery compilation with resample.exe with no Water or Season Masks)KeepAreaMaskInfFile = Yes #if Yes then this keeps the AreaMasks.inf File (used for FS scenery compilation with resample.exe with Water Masks)KeepAreaMaskSeasonInfFile = Yes #if Yes then this keeps the AreaMasksSeasons.inf File (used for FS scenery compilation with resample.exe with Season Masks (and water))KeepAreaEarthInfoFile = Yes #if Yes then this keeps the AreaEarthInfo.txt File (used for Water and Season creation) required input file for FSEarthMasksKeepSourceBitmap = Yes #if Yes then this keeps the Area.bmp File (This is the original downloaded and assembled Area.bmp and is required for FSEarthMasks and scenery compilation with Area.inf)KeepSummerBitmap = Yes #if Yes then this keeps the AreaSummer.bmp File (used in AreaMask.inf for scenery compilation with Water/Season Masks. Can be recreated through FSEarthMasks)KeepMaskBitmap = Yes #if Yes then this keeps the AreaMask.bmp File (used in AreaMask.inf for scenery compilation with Water/Season Masks. Can be recreated through FSEarthMasks)KeepSeasonsBitmaps = Yes #if Yes then this keeps the Various Season Bitmaps Files (used in AreaMask.inf for scenery compilation with Water/Season Masks. Can be recreated through FSEarthMasks)FS2004KeepTGAs = Yes #choose: Yes or No (you will find them in the \yourscenery\texture\TgaSourceFiles folder)UseInformativeAreaNames = Yes #No -> Area.bmp, Yes -> Area_Lp2_SnapLatLong_N042470000_N042400000_E010050000_E010170000.bmpShuffleTilesForDownload = Yes #if you want the Tiles to be shuffeled downloaded instead in plain orderShuffleAreasForDownload = No #if you want the Areas to be shuffeled downloaded instead in plain orderAutoStartDownload = No #Automatical starts the download on application startAutoExitApplication = No #Automatical exits the application after the work is doneOpenWebBrowsersOnStart = No #Yes = Right open the WebBrowser Engine on Start of the Application.ShowDisplaySelector = No #Yes = shows the Display mode selector with the 2 modes Free/Tile. Usually of no use except for study/debug. SuppressPitchBlackPixels = No #Yes = All absolut black Pixels color(0,0,0) will be transformed into color(0x01,0x01,0x01) pixels. CompileWithAreaMask = Yes #Yes = Compiles the Scenery by useing AreaMasks (AreaFS..MasksInfo.inf) . Should best stay on yes. (only active when CreateAreaMaskBmp = Yes)#--- FS compiler ---UseLODLimits = No #Set to Yes to aktivate FSET's minimum destination LOD creation logic. (effects FSX only)MinimumDestinationLOD = 13 #Generates at least LOD's up to this LVL to avoid FS default scenery comeing through. Only active when UseLODLimits = YesCompressionQuality = 100 #FS default is 100%. Some like 80 better to generate smaller bgl's on cost of teh quality.#--- FS Compilers ---FSXSceneryCompiler = resampleFSXSP2.exeFS2004SceneryCompiler = resampleFS2004.exe FS2004SceneryImageTool = imagetoolFS2004.exe #if missing the FS2004 compilation stops with the .tga's (no complete FS2004 executable scenery!)#--- FS Earth Masks ---FSEarthMasksTool = FSEarthMasks.exe #--- Earth Masks Config ---CreateWaterMaskBitmap = Yes # yes = create Water/Blend Mask. (An Area Vectors file (.Kml or .svg) is required for this!) CreateSummerBitmap = No # yes = create Summer Texture * Important! -> *, A summer Texture is required when you want to work with FSEM's Color Adaption for Water Regions. CreateNightBitmap = No # yes = create Night TextureCreateSpringBitmap = No # yes = create Spring TextureCreateAutumnBitmap = No # yes = create Autumn Texture (Thomas M. routines check FSEM Scripts)CreateWinterBitmap = No # yes = create Winter Texture (Thomas M. routines check FSEM Scripts)CreateHardWinterBitmap = No # yes = create Hard Winter Texture (Thomas M. routines check FSEM Scripts) BlendBorders = No # yes = auto blend Borders (Blend-Transition) of an (Multi-)Area#--- Third Party Tools ---UseAreaKMLFile = Yes #yes = an AreaKML.kml File is expected in the Work Folder used for Water and Blend Vectors. You need to create that File in advance! UseScalableVectorGraphicsTool = No #yes = Starts the SVG Tool for every Downloaded Area (Only if CreateAreaMaskBmp is on)ScalableVectorGraphicsTool = D:\Inkscape\inkscape.exe #Used for Drawing Water and Blend Vectors creating a .SVG FileAND HERE IS:using System;using System.Collections.Generic;using System.Text;using System.Threading;using System.Windows.Forms;using FSEarthTilesInternalDLL;namespace FSEarthTilesDLL{ public class CustomizedProcessesScript { //The following Methodes will be called by FSEarthTiles: //DoOneTimeOnlyWhenFSEarthTilesIsFiredUpAndReady //DoOnStartButtonEvent //DoOnAbortButtonEvent //DoWhenEverthingIsDone //DoOnFSEarthTilesClose //DoBeforeDownload //DoBeforeResampleing //DoAfterDownload //DoBeforeFSEarthMasks //DoAfterFSEarthMasks //DoBeforeFSCompilation //DoAfterFSCompilation //Note: //If you start applications from events that are called from FSET's Main Thread the FSET-GUI will frezze. Avoid doeing this. //The here passed input parameters are all copies or clones of internal object. There are Input Information only. public void DoOneTimeOnlyWhenFSEarthTilesIsFiredUpAndReady(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's Main Thread) } public void DoOnStartButtonEvent(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's Main Thread) } public void DoOnAbortButtonEvent(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's Main Thread) } public void DoWhenEverthingIsDone(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's Main Thread) } public void DoOnFSEarthTilesClose(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's Main Thread) } public void DoBeforeDownload(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's Main Thread) } public void DoBeforeResampleing(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's After-Download-Processing Thread) //Download is finish but the Texture is still not undistorted or resampled and not stored as file. //You have no access to texture datas at this timepoint } public void DoAfterDownload(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's After-Download-Processing Thread) //From this event on the Texture is downloaded resampled and the Area Bitmap File created and the Memory freed //So this is the best timepoint to start additional Applictaions //JustAnExampleOfAnApplicationStart(); //Starts Notepad with the Readme.txt //AnotherExampleOfAnApplicationStart(iAreaFileNameMiddlePart); //Starts MsPaint with our texture as parameter //Attention! MsPaint isn't doing well with large bitmaps (memory useage and crashes on modify and save) } public void DoBeforeFSEarthMasks(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's After-Download-Processing Thread) } public void DoAfterFSEarthMasks(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's After-Download-Processing Thread) } public void DoBeforeFSCompilation(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's After-Download-Processing Thread) } public void DoAfterFSCompilation(EarthArea iEarthArea, String iAreaFileNameMiddlePart, EarthMultiArea iEarthMultiArea, AreaInfo iAreaInfo, Int64 iAreaNr, Int64 iDownloadedTilesTotal, Boolean iMultiAreaMode) { //(Is called from FSET's After-Download-Processing Thread) } protected void JustAnExampleOfAnApplicationStart() { try { System.Diagnostics.Process proc = new System.Diagnostics.Process(); proc.StartInfo.FileName = "notepad.exe"; proc.StartInfo.Arguments = "\"" + EarthConfig.mStartExeFolder + "\\" + "Readme.txt" + "\""; proc.Start(); proc.WaitForExit(); if (!proc.HasExited) { proc.Kill(); } } catch (System.Exception e) { String vError = e.ToString(); MessageBox.Show(vError, "Could not open Notepad! What to do now?"); Thread.Sleep(2000); //give user some time after a MsgBox ok click to react so in case of endless loop errors } } protected void AnotherExampleOfAnApplicationStart(String iAreaFileNameMiddlePart) { try { System.Diagnostics.Process proc = new System.Diagnostics.Process(); proc.StartInfo.FileName = "mspaint.exe"; proc.StartInfo.Arguments = "\"" + EarthConfig.mWorkFolder + "\\" + "Area" + iAreaFileNameMiddlePart + ".bmp" + "\""; proc.Start(); proc.WaitForExit(); if (!proc.HasExited) { proc.Kill(); } } catch (System.Exception e) { String vError = e.ToString(); MessageBox.Show(vError, "Could not open MsPaint! What to do now?"); Thread.Sleep(2000); //give user some time after a MsgBox ok click to react so in case of endless loop errors } } }}
  17. I didn't understand it either regarding to 350w and a old gpu in this pc.But fortunately there is a solution as you mentioned before,getting a good Nvidia card and more powerful PSU.Thanks
  18. Thanks for your advice.I think you are 100% right.The problem is that i have purchased a "DELL435mt" i7/8gb pc just for FSX.But the problem is that it has only 350w PSU and a 4800series Gpu and i have to upgrade them both.I don't know which card this MBcard supports.Thanks
  19. Hi.My fsx trees and fences shimmers alot.I have tried mipbias=6 in fsx.cfg with no luckTurned AA on and off with no luckThanks
  20. Hi Friends.I want to make a photorealistic scenery over hole norway for my fsx,but there is not a working service cover under 3pix for norway.Can anyone help me with finding a better service map.Thanks.Bing maps has a very good coverage but in fsearthtiles it gives no tiles under 4pix....
  21. Hi Friend..-Install tileproxy-Replace Proxyuser.ini with the working one from edtruthan.com/tileproxy/tutorial/-Download dseo13b (it is a driver signature enforcement overrider program)-Run it -Check Enable Test mode and click next and OK-Check sign a system file and click next In insert a filename copy and paste this : C:\Windows\System32\drivers\tileproxy.sysand click OK-Now restart-Open Proxyuser.ini and Controll that everything is Ok(Service map and your Your source and ..)-Disable your Antivirus and firewall program-Start Tileproxy -Start Fsx But do not start a flight Wait until all dots in tileproxy is filled-Now start A flight And Enjoy---Remember You must have tileproxy.sys in "Windows\System32\drivers",In case you Do not have it just copy one from tileproxy Folder in the Flight simulator x directory and paste it in there(Windows\System32\drivers)Good Luck
  22. flamenco58 replied to a post in a topic in The TileProxy Project Forum
    Hi Giovani..UAc is not turned off.Install "Driver Signature Enforcement Overrider 1.3b" and run it.Visit WebsiteSearch google on how to turn off Uac in win7.Reinstall TileproxyGOOD LUCK

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