razz1
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Posts posted by razz1
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Hi all,
I just purchased the MAAM DC3 for FSX and I have a few problems that I hope someone can help me with. For one, the panel pop-up windows are all transparent . For another, I can't figure out how to change views in the VC Panel. What I mean is I can't figure out to view the cabin interior or other views around the aircraft. And last but not least how can I delete the yokes? :unsure:
Any help would be greatly appreciated
and thanks in advance.
Jim R.
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Thanks, I.M. so I guess I'm in the ballpark and you're right, TP looks great!
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Hi, I.M.
I don't have any scenery add-ons and you already know my system specs.
As I mentioned, I have the default ini from Ed Truthan's site. I'm usingf Service1 with max_lod=15.
AMD Radeon HD 7450.0
Target frame rate:31
Screen resolution: 1920x1080x32
Filter:Anisotropic
(no Anti-aliasing)
Global texture resolution: Very High
Level of detail radius: Large
Mesh complexity:83
Mesh resolution: 5m
Texture resolution:1m
Water effects: High 2.x
Scenery complexity: Dense
Autogen density: None
Special effects detail: Medium
My performance seems good, IOW, images look crisp at 1,900 alt. or so. But my loading usually takes around 15 minutes (or even more sometimes)
and I already mentioned the uncorrelated tiles. BTW, I could send you a Screenshot, but I'm embarassed to say, :blush: I can't figure out how to add an attachment to my posts.
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Okay, I have TileProxy working but I have some observations. To wit -- some flat terrain areas look great; sharp images of houses, trees, etc, and the tiles are seamlessly connected to correlate with each other. But in some areas, the terrain is composed of actual 'tiles' that although clear in themselves do 'not' correlate with each other to form a continuous whole. Is that normal?
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Hi Gen60,
Hi Gen60,
As you must now realize, I'm no techie, but I have found the Level Mapping in my ini file. :Doh:
But before I go on, I have the default ini file that Ed Truthan has on his Tileproxy tutorial
and I'm going to use that to start from scratch. After that, and if you don't mind, I'll post
again and tell you my results.
Regards,
JimR
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I'm using Service 1 but I don't know what you mean by 'Level mapping' :Confused:
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Thanks for the reply, gen60.
Here's the info --
MY SYSTEM:
WIN 7 Home Prem.
AMD FX-6120
Six-core Processor
3.50GHz
10.0 GB RAM
64-bit OS
MY INI FILE:
[TileProxy]
master_enable=On
diskless_mode=Off
offline_mode=No
max_lod=17
preload_min_lod=9
preload_max_lod=17
max_contexts=512
water_mask=On
water_blending=On
blend_distance=500.0
blend_exponent=1.0
alpha_min=0.2678
alpha_max=0.7
water_rgb=#000D1A
water_smoothing=Off
water_threshold=0.33
cache_bytes_limit=100000000
cache_tiles_limit=100000
source=Service Example 1
#source=Service Example 3
#source=Service Example 4
menu_sources="Service Example 1|Service Example 2|Service Example 3|Service Example 4"
enable_hooking=No
enable_dx9hook=No
enable_movingmap=No
#[service Example 1]
cache_folder=E:\TPCache\cache.service1
network_module=libnettile
module_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|#quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR #3.0.04506; .NET CLR 1.1.4322)"
min_level=9
max_level=19
map_version=330
level_mapping=9,10,11,12,13,14,15,16,17,18,19
level_mapping=9,10,11,12,14,14,15,16,17,18,19 more radius HQ (13->14)
level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14)
color_hack=Yes
color_level=13
bulk_extend=50
[service Example 3]
cache_folder=E:\TPCache\cache.service3
network_module=libnettile
module_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"
min_level=5
max_level=19
map_version=1.9
color_hack=No
color_level=0
bulk_extend=50
[service Example 4]
cache_folder=E:\TPCache\cache.service4
network_module=libnettile
module_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"
min_level=5
max_level=19
map_version=1
color_hack=Yes
color_level=12
bulk_extend=50
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Since I'm a newbie with TileProxy, I wanted to know if 15 + minutes is a 'normal' load time. If not, how do I make it
shorter?
Thanks,
JImR
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BINGO! Between the two of you, I've got it working! :Party:
After I followed Viking's suggestion, I followed Jim's and booted up with F8. And it worked.
Thanks again guys. And now that I have your ear(s) I would like to know which number is the most detailed files? 17, 15, 14, etc.?
One more thing, since the landscape is now all 'tiles' do I need to address global texture, scenery complexity, mesh resolution et al? I currently have all of these on low with no autogen density. And I have my Target Frame rate on 30. Is all that okay?
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Jim,
Well, I used the Driver Signature Enforce override program and it 'said' that
the "tileproxy system" file was signed. Then I rebooted and after having uninstalled FileProxy Beta 8
with Revo Uninstaller which thoroughly wipes the computer clean of the program, I reinstalled it again with no "unsigned" error panel coming up to interrupt the install.
So far, so good, but sure enough when I hit "start Tileproxy" the "unsigned' error came up in the DOS sequence followed by the dreaded "press any key.."
Keep in mind, I had disabled UAC both in the registry "and" the slider along with disabling MS Security Essentials. So like I said, I don't know why it's not working on my system. :Confused:
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At the risk of beating a dead horse, I want to mention that although I know a little about manipulating game files, I'm far from a techie :p0310: and so I have no idea what the error messages signify.
I mean, I followed all the hints, tutorials, fixes, et al, and nothing worked. OTOH, no one else seems to have a problem with using the program so I can't figure out why I am?
Could it have anything to do with my Internet settings or my 64 bit system? :Thinking:
FWIW, here are my specs again:
AMD FX-6120
Six-Core Processer
3.50 GHz
RAM 10.0 GB
64-bit Operating System
Anybody?
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Thanks again Viking, but I'm about to give up. I 'did' do all the steps : "sign a system file, etc."
and the file is where it supposed to be in system32, and the program tells me it has been succesfully 'signed' but I still get an error message when I run "startproxy".
proxyUser: Volume listing failed with error: 0x80070005'
proxyUser: making sure SuperFetch service is not running...
proxyUser: Connecting to the filter"
proxyUser: ERROR connecting to filter port: 0x80070002"
I'm wondering if I should go into 'properties' and edit the file to give me full control?
That might do it and it would effect just the TP file, right?
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Thanks for the info Viking, but unfortunately I still can't get TileProxy to run.
Here's what I did:
I pushed the UAC slider all the way down.
I downloaded the Driver Sig enforcement overrider and ran the program
which apparently worked since it 'claimed' to have removed the restriction of one file that
was not digitally signed and the TileProxy install ran though without
without a hitch.
But when I ran 'Start TileProxy" I still got error messages.
My system is:
AMD FX-6120
Six-Core Processer
3.50 GHz
RAM 10.0 GB
64-bit Operating System
Just a thought; could it be the 64 bit OS?
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I'm trying to use TileProxy with FSX but when I ran the"Start TileProxy" the four lines read:
"proxyUser: Volume listing failed with error: 0x80070005'
"proxyUser: making sure SuperFetch service is not running..."
"proxyUser: Connecting to the filter"
"proxyUser: ERROR connecting to filter port: 0x80070002"
Although FSX started up okay after that, I don't know if the scenery is the FSX default version
or the TileProxy version.
Any help is appreciated.
Thanks,
Jim R.
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Thanks for the reply Alex,
Of course you're right about the 3d models and I don't expect them to show up in TileProxy. I'm perfectly happy 'seeing' top-down scenery and my question was would I see top-down avenues and streets and buildings like hospitals and sport stadiums that I know are there around the New York Area.
But I think I answered my own question. To wit -- I took a Google Earth screen shot of Brooklyn from 4,000 feet or so and then I took a screen shot of the same view on FSX with MSN Virtual Earth's Brooklyn.
Although the general outlines are correct, the two views are totally different in content and seem to consist of arbitrary buildings and houses. IOW, if someone wanted to see how Brooklyn looked from FSX TileProxy's point of view, it wouldn't look anything like Google Earth's shot.
Ok so be it, but I still think TileProxy is a terrific achievement and a great add-on!
__JImR
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Although I am currently using TileProxy I would like to know what are "photo-terrain textures" as opposed to the actual photo-real landscape as seen in Google Earth?
For instance, I live in the New York Metropolitan area and as a one time P.P. have flown over Brooklyn a number of times, but when I fly over Brooklyn in FSX I don't see any of the ground objects that I know are there; like Coney Island beach, major hospitals, Prospect Park, etc.
I'm not complaining because I do think the project adds a nice amount of realism to FSX. But if I fly over areas In FSX that I've never been to before I would like to know if I'm seeing some objects that are unique to the area and not just unique 'textures" to that area.
Thanks for reading,
__JimR
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I installed FSX from retail discs and have been running it for a while now.
Today I needed to edit my FSK.cfg. to install an add-on program for the sim but I
found that I don't have a FSX.cfg file.
I never had reason to access it before and for all I know it was never included in the
initial installation. Either that, or somewhere along the way, it got deleted. Any ideas
on how to get it back without reinstalling FSX?
Thanks for any help,
__JimR
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I installed FSX from retail discs and have been running it for a while now.
Today I needed to edit my FSK.cfg. to install an add-on program for the sim but I
found that I don't have a FSX.cfg file.
I never had reason to access it before and for all I know it was never included in the
initial installation. Either that, or somewhere along the way, it got deleted. Any ideas
on how to get it back without reinstalling FSX?
Thanks for any help,
__JimR
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I installed FSX from retail discs and have been running it for a while now.
Today I needed to edit my FSK.cfg. to install an add-on program for the sim but I
found that I don't have a FSX.cfg file.
I never had reason to access it before and for all I know it was never included in the
initial installation. Either that, or somewhere along the way, it got deleted. Any ideas
on how to get it back without reinstalling FSX?
Thanks for any help,
__JimR
-
I installed FSX from retail discs and have been running it for a while now.
Today I needed to edit my FSK.cfg. to install an add-on program for the sim but I
found that I don't have a FSX.cfg file.
I never had reason to access it before and for all I know it was never included in the
initial installation. Either that, or somewhere along the way, it got deleted. Any ideas
on how to get it back without reinstalling FSX?
Thanks for any help,
__JimR
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Hi Y'all
Anybody here have any experience using EDimensioanal 3D glasses with FSX?
A Quick newbie question.
in Mid-Atlantic Air Museum Simulations Support
Posted
Hi all,
:smile: Why is there chickens clucking sounds when an engine goes out and why does the engine go out in the first place?