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About razz1

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  1. Hi all, :smile: Why is there chickens clucking sounds when an engine goes out and why does the engine go out in the first place?
  2. Hi all, I just purchased the MAAM DC3 for FSX and I have a few problems that I hope someone can help me with. For one, the panel pop-up windows are all transparent . For another, I can't figure out how to change views in the VC Panel. What I mean is I can't figure out to view the cabin interior or other views around the aircraft. And last but not least how can I delete the yokes? :unsure: Any help would be greatly appreciated and thanks in advance. Jim R.
  3. Thanks, I.M. so I guess I'm in the ballpark and you're right, TP looks great!
  4. Hi, I.M. I don't have any scenery add-ons and you already know my system specs. As I mentioned, I have the default ini from Ed Truthan's site. I'm usingf Service1 with max_lod=15. AMD Radeon HD 7450.0 Target frame rate:31 Screen resolution: 1920x1080x32 Filter:Anisotropic (no Anti-aliasing) Global texture resolution: Very High Level of detail radius: Large Mesh complexity:83 Mesh resolution: 5m Texture resolution:1m Water effects: High 2.x Scenery complexity: Dense Autogen density: None Special effects detail: Medium My performance seems good, IOW, images look crisp at 1,900 alt. or so. But my loading usually takes around 15 minutes (or even more sometimes) and I already mentioned the uncorrelated tiles. BTW, I could send you a Screenshot, but I'm embarassed to say, :blush: I can't figure out how to add an attachment to my posts.
  5. Okay, I have TileProxy working but I have some observations. To wit -- some flat terrain areas look great; sharp images of houses, trees, etc, and the tiles are seamlessly connected to correlate with each other. But in some areas, the terrain is composed of actual 'tiles' that although clear in themselves do 'not' correlate with each other to form a continuous whole. Is that normal?
  6. Hi Gen60, Hi Gen60, As you must now realize, I'm no techie, but I have found the Level Mapping in my ini file. :Doh: But before I go on, I have the default ini file that Ed Truthan has on his Tileproxy tutorial and I'm going to use that to start from scratch. After that, and if you don't mind, I'll post again and tell you my results. Regards, JimR
  7. I'm using Service 1 but I don't know what you mean by 'Level mapping' :Confused:
  8. Thanks for the reply, gen60. Here's the info -- MY SYSTEM: WIN 7 Home Prem. AMD FX-6120 Six-core Processor 3.50GHz 10.0 GB RAM 64-bit OS MY INI FILE: [TileProxy] master_enable=On diskless_mode=Off offline_mode=No max_lod=17 preload_min_lod=9 preload_max_lod=17 max_contexts=512 water_mask=On water_blending=On blend_distance=500.0 blend_exponent=1.0 alpha_min=0.2678 alpha_max=0.7 water_rgb=#000D1A water_smoothing=Off water_threshold=0.33 cache_bytes_limit=100000000 cache_tiles_limit=100000 source=Service Example 1 #source=Service Example 3 #source=Service Example 4 menu_sources="Service Example 1|Service Example 2|Service Example 3|Service Example 4" enable_hooking=No enable_dx9hook=No enable_movingmap=No #[service Example 1] cache_folder=E:\TPCache\cache.service1 network_module=libnettile module_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|#quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR #3.0.04506; .NET CLR 1.1.4322)" min_level=9 max_level=19 map_version=330 level_mapping=9,10,11,12,13,14,15,16,17,18,19 level_mapping=9,10,11,12,14,14,15,16,17,18,19 more radius HQ (13->14) level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14) color_hack=Yes color_level=13 bulk_extend=50 [service Example 3] cache_folder=E:\TPCache\cache.service3 network_module=libnettile module_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)" min_level=5 max_level=19 map_version=1.9 color_hack=No color_level=0 bulk_extend=50 [service Example 4] cache_folder=E:\TPCache\cache.service4 network_module=libnettile module_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)" min_level=5 max_level=19 map_version=1 color_hack=Yes color_level=12 bulk_extend=50
  9. Since I'm a newbie with TileProxy, I wanted to know if 15 + minutes is a 'normal' load time. If not, how do I make it shorter? Thanks, JImR
  10. BINGO! Between the two of you, I've got it working! :Party: After I followed Viking's suggestion, I followed Jim's and booted up with F8. And it worked. Thanks again guys. And now that I have your ear(s) I would like to know which number is the most detailed files? 17, 15, 14, etc.? One more thing, since the landscape is now all 'tiles' do I need to address global texture, scenery complexity, mesh resolution et al? I currently have all of these on low with no autogen density. And I have my Target Frame rate on 30. Is all that okay? .
  11. Jim, Well, I used the Driver Signature Enforce override program and it 'said' that the "tileproxy system" file was signed. Then I rebooted and after having uninstalled FileProxy Beta 8 with Revo Uninstaller which thoroughly wipes the computer clean of the program, I reinstalled it again with no "unsigned" error panel coming up to interrupt the install. So far, so good, but sure enough when I hit "start Tileproxy" the "unsigned' error came up in the DOS sequence followed by the dreaded "press any key.." Keep in mind, I had disabled UAC both in the registry "and" the slider along with disabling MS Security Essentials. So like I said, I don't know why it's not working on my system. :Confused:
  12. At the risk of beating a dead horse, I want to mention that although I know a little about manipulating game files, I'm far from a techie :p0310: and so I have no idea what the error messages signify. I mean, I followed all the hints, tutorials, fixes, et al, and nothing worked. OTOH, no one else seems to have a problem with using the program so I can't figure out why I am? Could it have anything to do with my Internet settings or my 64 bit system? :Thinking: FWIW, here are my specs again: AMD FX-6120 Six-Core Processer 3.50 GHz RAM 10.0 GB 64-bit Operating System Anybody?
  13. Thanks again Viking, but I'm about to give up. I 'did' do all the steps : "sign a system file, etc." and the file is where it supposed to be in system32, and the program tells me it has been succesfully 'signed' but I still get an error message when I run "startproxy". proxyUser: Volume listing failed with error: 0x80070005' proxyUser: making sure SuperFetch service is not running... proxyUser: Connecting to the filter" proxyUser: ERROR connecting to filter port: 0x80070002" I'm wondering if I should go into 'properties' and edit the file to give me full control? That might do it and it would effect just the TP file, right?
  14. Thanks for the info Viking, but unfortunately I still can't get TileProxy to run. Here's what I did: I pushed the UAC slider all the way down. I downloaded the Driver Sig enforcement overrider and ran the program which apparently worked since it 'claimed' to have removed the restriction of one file that was not digitally signed and the TileProxy install ran though without without a hitch. But when I ran 'Start TileProxy" I still got error messages. My system is: AMD FX-6120 Six-Core Processer 3.50 GHz RAM 10.0 GB 64-bit Operating System Just a thought; could it be the 64 bit OS?
  15. I'm trying to use TileProxy with FSX but when I ran the"Start TileProxy" the four lines read: "proxyUser: Volume listing failed with error: 0x80070005' "proxyUser: making sure SuperFetch service is not running..." "proxyUser: Connecting to the filter" "proxyUser: ERROR connecting to filter port: 0x80070002" Although FSX started up okay after that, I don't know if the scenery is the FSX default version or the TileProxy version. Any help is appreciated. Thanks, Jim R.