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GR4Jockey

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  1. Hi guys,They say a picture equals a thousand words, so lets give it a go.On this occasion when I select THROT it engages at 350 knotsI can increase the KCAS in increments of 1to a maximum increase of 30 knotsor I can decrease the KCAS in increments of 1to a maximum decrease of 30 knotsThe range of the autothrottle system on a tornado is 150kts - 0 + 30 to 500kts + 0 - 30Below 150 it will not engageAbove 500 it will not engage.I hope this gives a better understanding of the systemCheersGR4Jockey
  2. Thanks guys for your help, but this seems impossible to achieve, phjvh has got the closest but still not how it should be.Once again thanks, i think i will give up on this one. need to look at terrain following.CheersGR4Jockey
  3. Hi Spokes2112,tested your new code, when i reached 400kts I selected THROT, the KCAS showed 400kts, when selecting INC the KCAS increases to 401 and will not increase further, when selecting DEC the KCAS immediately goes to 399 and will not decrease further. This seems to work as Datum +/- 1.CheersGR4Jockey
  4. Hi Spokes2112,The IAS Datum is at the point of selecting THOT, inc and dec changes the datum by +/- 30 knots and the KCAS shows the new IAS Datum. If you deselect and select THROT again, it starts from the new IAS datum, to a maximum of 500 knots.The idea is that if the flight requires an IAS of 400 knots as you are approaching that airspeed you select THROT and the INC / DEC alows you to make minor adjustment to arrive at the correct IAS of 400 knots. hope this helpsCheersGR4Jockey
  5. Hi GuysThanks for your response, the code works however it inc / dec by 30 knots at a time instead of 1 knot at a time to a maximum of 30 knots from the IAS Datum.RegardsGR4Jockey
  6. What I want to achieve is to be able to increase or decrease by 30 knots max in increments of 1 knot, is there a way of restricting AP_SPD_VAR_INC and AP_SPD_VAR_DEC to achieve this.CheersGR4Jockey
  7. Hi all,I am currently creating an autopilot for the Panavia Tornado. with the real aircraft when you select THROT the datum is set as the IAS at the point of selecting. You can then increase / decrease the IAS by 30 knots. This is where i am stuck hoe can this be achieved.Image of my AutopilotDisplay Code for IAS (KCAS) [code//------------------- KCAS Display<Element> <Position X="600" Y="65"/> <Text X="150" Y="100" Length="3" Font="LCD" FontHeight="34" FontWeight="700" Color="#FF0000" Adjust="Center" VerticalAdjust="Center" Multiline="No" Luminous="1"> <String>%((>L:AP_AIS_HOLD_VAR, knots) (A:Autopilot airspeed hold var, knots))%!03d!%{end}</String> </Text> </Element>][/code] Code to increment the Datum IAS //------------------- IAS Datum Increase <Area Left="139" Right="383" Top="54" Bottom="89"> <Cursor Type="Hand"/> <Click Kind="LeftSingle+Leave"> (M:Event) 'LeftSingle' scmp 0 == if{ 1 (>L:AP_IAS_DATUM_ADJUST,bool) (>K:AP_SPD_VAR_INC) } (M:Event) 'Leave' scmp 0 == if{ 0 (>L:AP_IAS_DATUM_ADJUST,bool) </Click> </Area>//------------------- IAS Datum Decrease <Area Left="139" Right="383" Top="89" Bottom="124"> <Cursor Type="Hand"/> <Click Kind="LeftSingle+Leave"> (M:Event) 'LeftSingle' scmp 0 == if{ 2 (>L:AP_IAS_DATUM_ADJUST,bool) (>K:AP_SPD_VAR_DEC) } (M:Event) 'Leave' scmp 0 == if{ 0 (>L:AP_IAS_DATUM_ADJUST,bool) </Click> </Area> So I want to limit AP_SPD_VAR_INC to IAS Datum +30 and AP_SPD_VAR_DEC to IAS Datum -30. From the image above, that would be 400 +/- 30Can anyone help.Thanks in advanceGR4Jockey
  8. Hi phjvhThanks for your help, success its working as I wanted it to, on button for test and one button for wings. I should now be able to add UFUS, UWING and CFUS. Think it shoulld only need a few extra definitions and els{} statements.OK here we goFront Fuel Group and Left wing Code (L:FUEL TANK FRONT BUTTON,bool) (L:FUEL TANK LEFT WING BUTTON,bool) ! and if{ 0 } els{ (L:FUEL TANK LEFT WING BUTTON,bool) if{ (A:FUEL TANK LEFT AUX QUANTITY,Gallons) 3.04 * } els{ (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + 3.04 * } } Rear fuel Group and Right wing Code (L:FUEL TANK REAR BUTTON,bool) (L:FUEL TANK RIGHT WING BUTTON,bool) ! and if{ 0 } els{ (L:FUEL TANK RIGHT WING BUTTON,bool) if{ (A:FUEL TANK RIGHT AUX QUANTITY,Gallons) 3.04 * } els{ (A:FUEL TANK CENTER3 QUANTITY,Gallons) 3.04 * } } Test Button One Button for Front and Rear Fuel Groups <Click Kind="LeftSingle+Leave"> (M:Event) 'LeftSingle' scmp 0 == if{ 1 (>L:FUEL TANK FRONT BUTTON,bool) 1 (>L:FUEL TANK REAR BUTTON,bool) } (M:Event) 'Leave' scmp 0 == if{ 0 (>L:FUEL TANK FRONT BUTTON,bool) 0 (>L:FUEL TANK REAR BUTTON,bool) }</Click> Wing Button - One Button for Left and Right Wings <Click Kind="LeftSingle+Leave"> (M:Event) 'LeftSingle' scmp 0 == if{ 1 (>L:FUEL TANK LEFT WING BUTTON,bool) 1 (>L:FUEL TANK RIGHT WING BUTTON,bool) } (M:Event) 'Leave' scmp 0 == if{ 0 (>L:FUEL TANK LEFT WING BUTTON,bool) 0 (>L:FUEL TANK RIGHT WING BUTTON,bool) }</Click> Thank you once again for all your help on this, I sure I will be asking more questions as there is a long way to go to create all systems.CheersGR4Jockey
  9. Hi PropwashThe font is MS33558 Military Spec true type font, it is free to download from Simpits International.RegardsGR4Jockey
  10. Hi phjvh,Thanks for your response, tried your code, the needle goes to zero and stays there.This is an image if the real fuel contents indicatorThe idea is that the needles normally show the front (LF Fuel Group) and rear (R Fuel Group)When you press the test button the needles and counter go to zero, when you release the button the needles go back to the normal state.When you press the WING, CFUS (Both needles come together to act as one needle), UFUS or UWING buttons the needles show the tank contents, the counter remains at total remaining fuel, when you release the button the needles go back to the normal state. This is the current state using your code This is the whole code for the gauge <Gauge Name="Fuel Quantity Indicator / Selector Unit" Version="1.0"> <Image Name="Fuel_Total.bmp" Luminous="1" ImageSizes="256,256"/>//-------------------- Total Fuel 1 Digit <Element> <Position X="0" Y="0"/> <MaskImage Name="FT_Mask.bmp" ImageSizes="256,256"> <Axis X="152" Y="136"/> </MaskImage> <Image Name="FT_strip.bmp" ImageSizes="34,375"> <Axis X="0" Y="0"/> </Image> <Shift> <Value>(L:FUEL TANK TOTAL1 QUANTITY,Gallons) if{ 1 (>L:FUEL TANK TOTAL1 QUANTITY,Gallons) 0 3.8 * 0.8 * } els{ 0 (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + (A:FUEL TANK CENTER3 QUANTITY,Gallons) + (A:FUEL TANK LEFT AUX QUANTITY,Gallons) + (A:FUEL TANK RIGHT AUX QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL1 QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL2 QUANTITY,Gallons) + if{ (>L:FUEL TANK TOTAL1 QUANTITY,Gallons) (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + (A:FUEL TANK CENTER3 QUANTITY,Gallons) + (A:FUEL TANK LEFT AUX QUANTITY,Gallons) + (A:FUEL TANK RIGHT AUX QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL1 QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL2 QUANTITY,Gallons) + 3.8 * 0.8 * 1 / 10 % flr } </Value> <Nonlinearity> <Item Value="0" X="0" Y="34"/> <Item Value="10" X="0" Y="-307"/> </Nonlinearity> <Delay PixelsPerSecond="200"/> </Shift> </Element>//-------------------- Total Fuel 10 Digit <Element> <Position X="0" Y="0"/> <MaskImage Name="FT_Mask.bmp" ImageSizes="256,256"> <Axis X="126" Y="136"/> </MaskImage> <Image Name="FT_strip.bmp" ImageSizes="34,375"> <Axis X="0" Y="0"/> </Image> <Shift> <Value>(L:FUEL TANK TOTAL10 QUANTITY,Gallons) if{ 1 (>L:FUEL TANK TOTAL10 QUANTITY,Gallons) 0 3.8 * 0.8 * } els{ 0 (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + (A:FUEL TANK CENTER3 QUANTITY,Gallons) + (A:FUEL TANK LEFT AUX QUANTITY,Gallons) + (A:FUEL TANK RIGHT AUX QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL1 QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL2 QUANTITY,Gallons) + if{ (>L:FUEL TANK TOTAL1 QUANTITY,Gallons) (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + (A:FUEL TANK CENTER3 QUANTITY,Gallons) + (A:FUEL TANK LEFT AUX QUANTITY,Gallons) + (A:FUEL TANK RIGHT AUX QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL1 QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL2 QUANTITY,Gallons) + 3.8 * 0.8 * 10 / 10 % flr } </Value> <Nonlinearity> <Item Value="0" X="0" Y="34"/> <Item Value="10" X="0" Y="-307"/> </Nonlinearity> <Delay PixelsPerSecond="120"/> </Shift> </Element> //-------------------- Total Fuel 100 Digit <Element> <Position X="0" Y="0"/> <MaskImage Name="FT_Mask.bmp" ImageSizes="256,256"> <Axis X="100" Y="136"/> </MaskImage> <Image Name="FT_strip.bmp" ImageSizes="34,375"> <Axis X="0" Y="0"/> </Image> <Shift> <Value>(L:FUEL TANK TOTAL100 QUANTITY,Gallons) if{ 1 (>L:FUEL TANK TOTAL100 QUANTITY,Gallons) 0 3.8 * 0.8 * } els{ 0 (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + (A:FUEL TANK CENTER3 QUANTITY,Gallons) + (A:FUEL TANK LEFT AUX QUANTITY,Gallons) + (A:FUEL TANK RIGHT AUX QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL1 QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL2 QUANTITY,Gallons) + if{ (>L:FUEL TANK TOTAL1 QUANTITY,Gallons) (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + (A:FUEL TANK CENTER3 QUANTITY,Gallons) + (A:FUEL TANK LEFT AUX QUANTITY,Gallons) + (A:FUEL TANK RIGHT AUX QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL1 QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL2 QUANTITY,Gallons) + 3.8 * 0.8 * 100 / 10 % flr } </Value> <Nonlinearity> <Item Value="0" X="0" Y="34"/> <Item Value="10" X="0" Y="-307"/> </Nonlinearity> <Delay PixelsPerSecond="120"/> </Shift> </Element>//-------------------- Total Fuel 1000 Digit <Element> <Position X="0" Y="0"/> <MaskImage Name="FT_Mask.bmp" ImageSizes="256,256"> <Axis X="74" Y="136"/> </MaskImage> <Image Name="FT_strip.bmp" ImageSizes="34,375"> <Axis X="0" Y="0"/> </Image> <Shift> <Value>(L:FUEL TANK TOTAL1 QUANTITY,Gallons) if{ 1 (>L:FUEL TANK TOTAL1000 QUANTITY,Gallons) 0 3.8 * 0.8 * } els{ 0 (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + (A:FUEL TANK CENTER3 QUANTITY,Gallons) + (A:FUEL TANK LEFT AUX QUANTITY,Gallons) + (A:FUEL TANK RIGHT AUX QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL1 QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL2 QUANTITY,Gallons) + if{ (>L:FUEL TANK TOTAL1 QUANTITY,Gallons) (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + (A:FUEL TANK CENTER3 QUANTITY,Gallons) + (A:FUEL TANK LEFT AUX QUANTITY,Gallons) + (A:FUEL TANK RIGHT AUX QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL1 QUANTITY,Gallons) + (A:FUEL TANK EXTERNAL2 QUANTITY,Gallons) + 3.8 * 0.8 * 1000 / 10 % flr } </Value> <Nonlinearity> <Item Value="0" X="0" Y="34"/> <Item Value="10" X="0" Y="-307"/> </Nonlinearity> <Delay PixelsPerSecond="120"/> </Shift> </Element> //------------------------Rear / Right Fuel Quantity Needle <Element> <Position X="128" Y="128"/> <Image Name="FT_R_Needle.bmp" Luminous="1" PointsTo="East" ImageSizes="117,36"> <Axis X="18" Y="18"/> </Image> <Rotate> <Value>(L:FUEL TANK REAR QUANTITY,Gallons) if{ 1 (>L:FUEL TANK REAR QUANTITY,Gallons) 0 3.8 * 0.8 * } els{ 0 (A:FUEL TANK CENTER3 QUANTITY,Gallons) if{ (>L:FUEL TANK REAR QUANTITY,Gallons) (A:FUEL TANK CENTER3 QUANTITY,Gallons) 3.8 * 0.8 * } } </Value> <Failures> <SYSTEM_ELECTRICAL_PANELS Action="0"/> <GAUGE_FUEL_INDICATORS Action="Freeze"/> </Failures> <Nonlinearity> <Item Value="0" X="31" Y="157"/> <Item Value="500" X="38" Y="83"/> <Item Value="1000" X="97" Y="32"/> <Item Value="1500" X="174" Y="38"/> <Item Value="2000" X="224" Y="96"/> <Item Value="2500" X="224" Y="157"/> </Nonlinearity> <Delay DegreesPerSecond="60"/> </Rotate> </Element>//------------------------Front / Left Fuel Quantity Needle <Element> <Position X="128" Y="128"/> <Image Name="FT_LF_Needle.bmp" Luminous="1" PointsTo="East" ImageSizes="117,36"> <Axis X="18" Y="18"/> </Image> <Rotate> <Value>(L:FUEL TANK FRONT QUANTITY,Gallons) if{ 1 (>L:FUEL TANK FRONT QUANTITY,Gallons) 0 3.8 * 0.8 * } els{ 0 (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + if{ (>L:FUEL TANK FRONT QUANTITY,Gallons) (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + 3.8 * 0.8 * } } </Value> <Failures> <SYSTEM_ELECTRICAL_PANELS Action="0"/> <GAUGE_FUEL_INDICATORS Action="Freeze"/> </Failures> <Nonlinearity> <Item Value="0" X="31" Y="157"/> <Item Value="500" X="38" Y="83"/> <Item Value="1000" X="97" Y="32"/> <Item Value="1500" X="174" Y="38"/> <Item Value="2000" X="224" Y="96"/> <Item Value="2500" X="224" Y="157"/> </Nonlinearity> <Delay DegreesPerSecond="60"/> </Rotate> </Element> <Mouse>//------------------------ Test Button <Area Left="0" Right="50" Top="0" Bottom="50"> <Cursor Type="Hand"/> <Click Kind="LeftSingle+LeftRelease"> (L:FUEL TANK FRONT QUANTITY,Gallons) ! (>L:FUEL TANK FRONT QUANTITY,Gallons) (L:FUEL TANK FRONT QUANTITY,Gallons) 0 == if{ 1 } els{ 0 } (L:FUEL TANK REAR QUANTITY,Gallons) ! (>L:FUEL TANK REAR QUANTITY,Gallons) (L:FUEL TANK REAR QUANTITY,Gallons) 0 == if{ 1 } els{ 0 } (L:FUEL TANK TOTAL1 QUANTITY,Gallons) ! (>L:FUEL TANK TOTAL1 QUANTITY,Gallons) (L:FUEL TANK TOTAL1 QUANTITY,Gallons) 0 == if{ 1 } els{ 0 } (L:FUEL TANK TOTAL10 QUANTITY,Gallons) ! (>L:FUEL TANK TOTAL10 QUANTITY,Gallons) (L:FUEL TANK TOTAL10 QUANTITY,Gallons) 0 == if{ 1 } els{ 0 } (L:FUEL TANK TOTAL100 QUANTITY,Gallons) ! (>L:FUEL TANK TOTAL100 QUANTITY,Gallons) (L:FUEL TANK TOTAL100 QUANTITY,Gallons) 0 == if{ 1 } els{ 0 } (L:FUEL TANK TOTAL1000 QUANTITY,Gallons) ! (>L:FUEL TANK TOTAL1000 QUANTITY,Gallons) (L:FUEL TANK TOTAL1000 QUANTITY,Gallons) 0 == if{ 1 } els{ 0 } </Click> </Area>//------------------------ Wing Tanks<Area Left="200" Right="250" Top="0" Bottom="50"> <Cursor Type="Hand"/> <Click Kind="LeftSingle+LeftRelease"> (L:FUEL TANK QUANTITY BUTTON,bool) ! (>L:FUEL TANK QUANTITY BUTTON,bool) (L:FUEL TANK QUANTITY BUTTON,bool) if{ (A:FUEL TANK LEFT AUX QUANTITY,Gallons) 3.04 * (>L:FUEL TANK FRONT QUANTITY,Gallons) } els{ (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + 3.04 * (>L:FUEL TANK FRONT QUANTITY,Gallons) } </Click> </Area> </Mouse></Gauge> Sorry for no tab, happened when I added the code.my original mouse code sent the needle to zero but when you released it it returned to the normal position <Area Left="200" Right="250" Top="0" Bottom="50"> <Cursor Type="Hand"/> <Click Kind="LeftSingle+LeftRelease"> (L:FUEL TANK FRONT QUANTITY,Gallons) ! (>L:FUEL TANK FRONT QUANTITY,Gallons) (L:FUEL TANK FRONT QUANTITY,Gallons) 1 == if{ 1 (A:FUEL TANK LEFT AUX QUANTITY,Gallons) if{ (>L:FUEL TANK FRONT QUANTITY,Gallons) (A:FUEL TANK LEFT AUX QUANTITY,Gallons) 3.8 * 0.8 * } } els{ 0 (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + if{ (>L:FUEL TANK FRONT QUANTITY,Gallons) (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + 3.8 * 0.8 * } } </Click> </Area> I hope this info gives a better idea, your help would be most appreciated as I am trying to create an authentic Panavia Tornado GR1 panel with accurate systems and gauges, now that the air publications have been declassified.Thanking you in advanceGR4Jockey
  11. Hi guys, I hope you can help. I am new to XML, what a learning curve. I am trying to recreate the Panavia Tornado Fuel Contents gauge. Everything is working ok apart from my mouse click events. The test button works OK, both needles go to zero. But when I try to use the next mouse event on a different part of the gauge the needles both go to zero instead going to the correct value, which is the wing fuel contents. //------------------------Front / Left Fuel Quantity Needle <Element> <Position X="128" Y="128"/> <Image Name="FT_LF_Needle.bmp" Luminous="1" PointsTo="East" ImageSizes="117,36"> <Axis X="18" Y="18"/> </Image> <Rotate> <Value>(L:FUEL TANK FRONT QUANTITY,Gallons) if{ 1 (>L:FUEL TANK FRONT QUANTITY,Gallons) 0 3.8 * 0.8 * } els{ 0 (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + if{ (>L:FUEL TANK FRONT QUANTITY,Gallons) (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + 3.8 * 0.8 * } } </Value> <Failures> <SYSTEM_ELECTRICAL_PANELS Action="0"/> <GAUGE_FUEL_INDICATORS Action="Freeze"/> </Failures> <Nonlinearity> <Item Value="0" X="31" Y="157"/> <Item Value="500" X="38" Y="83"/> <Item Value="1000" X="97" Y="32"/> <Item Value="1500" X="174" Y="38"/> <Item Value="2000" X="224" Y="96"/> <Item Value="2500" X="224" Y="157"/> </Nonlinearity> <Delay DegreesPerSecond="60"/> </Rotate></Element><Mouse>//------------------------ Test Button <Area Left="0" Right="50" Top="0" Bottom="50"> <Cursor Type="Hand"/> <Click Kind="LeftSingle+LeftRelease"> (L:FUEL TANK FRONT QUANTITY,Gallons) ! (>L:FUEL TANK FRONT QUANTITY,Gallons) (L:FUEL TANK FRONT QUANTITY,Gallons) 0 == if{ 1 } els{ 0 } </Click> </Area> //------------------------ Wing Tanks <Area Left="200" Right="250" Top="0" Bottom="50"> <Cursor Type="Hand"/> <Click Kind="LeftSingle+LeftRelease"> (L:FUEL TANK FRONT QUANTITY,Gallons) ! (>L:FUEL TANK FRONT QUANTITY,Gallons) (L:FUEL TANK FRONT QUANTITY,Gallons) 1 == if{ 1 (A:FUEL TANK LEFT AUX QUANTITY,Gallons) if{ (>L:FUEL TANK FRONT QUANTITY,Gallons) (A:FUEL TANK LEFT AUX QUANTITY,Gallons) 3.8 * 0.8 * } } els{ 0 (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + if{ (>L:FUEL TANK FRONT QUANTITY,Gallons) (A:FUEL TANK CENTER QUANTITY,Gallons) (A:FUEL TANK CENTER2 QUANTITY,Gallons) + 3.8 * 0.8 * } } </Click> </Area></Mouse>This code snippet shows the front fuel group, the test button and an attempt to see the left wing contents. I hope you can help, I have gone through every forum, fs2x document and the SDK to no avail.Thank you in advanceGR4Jockey

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