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Betabyte

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  1. Heh, im not the only software developer here /hifiveIm just learning the agile process btw, by doing (working with vs 11 beta and tfs beta),but that is for another forum since it is somewhat offtopic.Hmm, a "flightsim most wanted" movie might seem like a good idea! :)For the record, i am by no means an experienced pilot, i just refreshed myVor basics yesterday hehe.
  2. Hi there! Im new to this forum, and i hope i can be a valuable memberof this community.So, as the title suggests, this is what i think Microsofts business plan is for flight.it's a long post wich might seem like a rant at first but please read the full post.After the dismantling of the FSX development studio:Flight sim product manager in meeting:" Where do we go from here, we have a half-done engine and with the recent cutsto the flightsim budget, we cannot afford a 3 - 4 years full development ..."Microsoft market analist: "We might have a solution. What if we finish up the engine, the flight model and the general User Interface?If we add a small scenery and a few planes this could be an awesome free to play game!"Microsoft Product Manager:"The free to play does not work for a Flightsimulator. Besides, flightsim veterans will buy it anyway. We are talkingabout a market where the most hardcore guys buy and craft custom hardware for their simulation. For that matter, we dont even have the simulationparts yet!"Market analist:" We have to see this more broadly. There are alot of people who would love playing a flightsim, but they get scared off by the traditionalin-your-face complexity of the genre in general. Those are the people who play pilotwings, but want more. With a free-to-play basic version, we could educate themin REAL flying, without the complexity of the real navigation system and atc system."Microsoft Product Manager:"And what about our hardcore fanbase? Got anything for them, genius?"Market analist:"We add the simulation parts over time, in the mean time, we regularly add more complex aircraft to the game as payware, in the process unlockingmore gamecontent. This eases the "pilotwings" fans into more complex aircrafts. Meanwhile, we will give hints to the established fans by putting impossible achievementsin the game. like, fly 30.000 feet above waterlevel and show them radio frequencies for their navigation systems we are building at the moment.And loadingscreens wiith information about jets, airbusses and more. Stuff for the pilotwings guys to research, and a glimps of the future, so to speak.""So in a nutshell, we will fund our continued development with the income of our current premium content catalogue."Microsoft Product Manager, applauding: "And that's why our bosses hire so much marketing analist guys! Brilliant!"[end of story]I really hope this is what happens in Redmond :)What do you think?Kind Regards,Betabyte..

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