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GTI

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  1. I don't know why people keep thinking Microsoft will slowly release scenery for the entire US on a state-by-state basis or something similar. I mean really, who would want to buy Journey to Indiana or Journey to Iowa? I'm pretty sure they'll never release the entire US and will instead focus on specific areas in or out of the US that have beautiful scenery. That's perfectly fine by me.As to the OP's thoughts, I really doubt Microsoft is going to come out with DLC for road traffic, etc., especially at those prices. This is a product aimed at the general public. Who would pay $40 just to see some cars driving around when coming in to land?
  2. I'm pretty sure you gain XP by just flying around, so if you skip to the next waypoint you do miss out on XP by missing out on flight time.
  3. I see people recommending that we let Flight handle AA and AF but I would suggest you guys force AF on and see if you like it better. I forced 16xAF through the Nvidia Control Panel and am seeing a noticeable difference in the sharpness of the ground as well as aircraft textures.In my case at least this was quite apparent in the Hangar, when viewing the RV-6. The side graphics on the airplane looked considerably sharper as it was spinning around with 16xAF on.
  4. A sense of "juddering" or "stuttering" is subjective so I would recommend you run FRAPS to get an objective view on how well Flight is running. FRAPS might cause a slight performance loss but it'll be in the neighborhood of a couple FPS, nothing too major.For reference, I have a 2500K, 8GB RAM and a 560 Ti 448 and Flight runs beautifully with everything maxed. Since your system is more powerful than mine, either something with your Nvidia drivers / background apps, etc. is causing Flight to slow down or we have different definitions of "stuttering" :)I never bothered to run FRAPS in Flight since it's been running so well but I can do a quick benchmark and post some results for comparison later tonight.
  5. I hadn't been doing most of the things you guys suggested so this has been a lot of help! I'll give it another go and see how it goes. I'm sure once I get a proper yoke/pedal setup it will be quite a bit easier too instead of having to struggle with the joystick all the time.
  6. Hi everyone, first time posting here. I'm not new to flight sims (always had some version of Microsoft's Flight Simulator lying around) but I never got too serious with them so I'm definitely a noob compared to most people here. With that said, I'm loving Flight so far and I find that I'm having quite a bit more fun than with FSX.At the moment, I'm flying using a crappy joystick but plan on getting a yoke and pedals when the budget allows. I find that one of my favorite things to do in Flight is crosswind landings but I'm having a bit of difficulty in the RV-6 after I touch down.I tried this scenario a couple of times last night, always with the same outcome. I have a crosswind blowing from the right, at about 16kt. Right before I touch down, I use left rudder to straighten the plane and manage to land fine. The problem starts when, after touching down and still having full left rudder applied, the RV-6 begins to veer to the right (into the wind). This is a bit puzzling to me. I tried using the left brake (Z key) with limited success. If I press and hold it, it applies too much brake and I end up spinning out whereas if I keep tapping it repeatedly it doesn't do much at all. Am I missing something or is this a case where you need pedals with toe brakes so that you have fine analog control over how much brake you're applying?I should also add that I turned the rudder sensitivity down to 0.8 because I found the default setting too twitchy. Would this make it any less effective when you need lots of rudder?Any tips appreciated!

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