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So you think 20 bucks is too much for the adventure pack...?
Hi all,just wanted to share my thoughts here on this topic.from a marketing point of view, I'd say the 20 buck are fine initially, as the whole Flight thing is FREE. Microsoft want to generate some money for their developed product. Makes sense, right?Then people might be more interested in a new plane and again 15 buck are alright, initially.You've noticed I uses "initially" right? Here's my point:I'm assuming, that MS intends to let Flight grow to the extends we are used to from its predecessors. Looking at my installation of FSX I'm seeing hundreds of different aircraft, scenery addons and such. Now, personally, I think in the long run prices need to come down. A lot. I'm really put off by the idea of MS suggesting I could spend 8 bucks on a plane that has no VC. Even the Maule for 15 bucks, it's nicely modeled and seems to be a great product. It's just that it's not actually my cup of tea. Right now the offer is quite spare, but that's to expect just after the launch. And here come into play a phenomenon that Valve describes as price elasticity (http://www.geekwire.com/2011/experiments-video-game-economics-valves-gabe-newell) Very interesting read, I found.In a nutshell: you have a certain product you are selling for a 100% of the price. But that price a lot of people are not willing to pay for what it is or are not able to. Cutting the asking price for the same product down, let's exaggerate and say to 10%, all those people not willing or not able to buy, rethink their decision and as it seems quite cheap, a lot more people are buying it. Valve found out, that the regardless of the price, their gross revenue DID NOT CHANGE!And that's my point: To make Flight successful it needs to be enjoyable for a broad mass of people. Let's say I'm having 100 aircraft in my current FSX installation. I can tell you with certainty, that I won't pay 1500$ on aircraft, regardless how great they will be.On the other hand I'm not saying I won't be spending 1500$ over the years to come for addons. If the price is right. People don't think much about if they should spend 2, 3 or 4 bucks on an addon, they just click and buy.Chances are they fly around in their new aircraft for a bit and then move over to something else unless it's a true revelation in terms of flightsimming to them. There might be certain addons out there, e.g. vrsimulations F/A-18E SuperBug, which is loaded with features, which are completely worth their price and I'm happy to pay it.Think about the app stores generating a huge revenue for programmers. Those are sold for the price of the coffee and so are many indie games. And it works. I doubt the individuals behind those apps put less work into their software compared to creating an aircraft. For professional animators, modelers and programmers, creating a plane or scenery is not a big deal. Trust me I'm coming from that industry.I guess there will be a day when you can browse the scenery and aircraft library in search of thing that draw your interest. Oh that's interesting, Carrier Operations, F-14 Tomcat, and a Vancouver addon... Price tag 50$... hmm no rather not! ... or ... hmm 15$, awesome, I'll grab the Hornet and the Harrier as well Price tag 25$. And many more other people will, too!Thanks
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Why I'm not spending any money on Flight.... yet.
I've seen that and I appreciate the effort. I need some time to figure out how this works if I get too frustrated... but the thing is, I don't want to use a work-around, since TIR has been around and supported as long as virtual cockpits exist. I mean you guys did is within a couple of days: you came up with a work-around. No big deal as it seems (I couldn't have done it ;)). My point being: Why not do it properly in the first place to save this working-around solution?! People get it to work anyway! That's the only thing that really frustrates me about Flight.
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Why I'm not spending any money on Flight.... yet.
Thanks for the warm welcome, guys, appreciated! I've emailed Ms as you suggested, let's what happens.If they are actually acting upon the critique, I'm really looking forward to see how Flight evolves.
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Why I'm not spending any money on Flight.... yet.
Hi all,this is my first post on the forum but I've been following the discussion on Flight for a while.I just wanted to give my two cents here:When I first fired up Flight I was sadly disappointed with what I saw, being used to my accumulated FSX add-ons and coming all the way from FS4. But when I gave it a go again a couple of days later I found myself shutting of my computer at 2 o'clock in the morning after hours of flying.I found it enjoyable to say the least. On the one hand, the sheer lack of DLC to choose from like we are used to from payware to freeware on various flight sim related websides puts me off to buy whatever comes available only for the sake of supporting the whole project, hoping some essential missing bits will be implemented. The two most crucial thing here are TrackIR and force feedback support. I know FFB being an arguable point here, as people like it and other don't, I always found it to deepen the immersion of flight. A good example are the Stearman Landing Challenges: With FFB you would have a pretty good perception about your approach speed, flaring and settling down the aircraft onto the runway. The lack of it requires to always check the dials or the HUD, which I don't like to use. But right now there is no other option.As for TrackIR, the need for implementation does not need any further explanation, as it's the most natural way to control your view in a flight simulation and the need of always looking around, find flying buddies, landmarks, look for traffic, formation flying, landing, taxiing, ... you get it, I guess.Once those two thing have been implemented, I'm sure that Flight will have a bright future among hardcore sim pilots and newcomers alike, as it has huge potential, it's hardware friendly and won't easily bloat as my current frequently crashing FSX installation.I only hope that Microsoft "invited" 3rd party developers to implement their work they did for FSX. I've just seen the F/A-18E Superbug by vrsimulations. On a side note, that's what I like to see. I don't need to blow things up, but the sheers amount of features on this add-on is truely amazing. I need carrier operations in Flight!!Once there a variety of addons to choose from I'll pick what's my cup of tea. That is, if the above is implemented. Essentials that have been in place for over a decade.Thanks for reading
beezle
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