Jump to content

saed45

Frozen-Inactivity
  • Content Count

    361
  • Donations

    $0.00 
  • Joined

  • Last visited

Posts posted by saed45


  1. On 8/28/2018 at 4:39 PM, Rob Ainscough said:

    And those aren't 100% real ray tracing either ... they're all optimized/compromised because of the definition of what "light" is ... but it's the end result that matters ... sorta like audio compression and sample rates ... we have 192K audio sample sources, but what ends up in an audio file is usually at 44.1 or 48Khz and then compressed down, but very few would be able to distinguish the difference.

    I'm far more optimistic that what I've seen of other's posts ... this is a big leap forward for accelerated graphics processing in real time.  It'll be interesting to see which simulator wins the race to ray tracing and which one performs the best with ray tracing.  If I were to hazard a guess I would say XP11, P3D, AF2 will all be supporting ray tracing within the next couple of years.  I mean who doesn't like crepuscular rays?  That would be my first implementation if I were a developer on any of these platforms ... dramatic visual that will be noticed (read will sell).

    Cheers, Rob.

    Don't worry about the xplane community big guy. Better go fix your P4D . I am sure ray tracing will run great with 2 fps.


  2. 12 hours ago, Rob Ainscough said:

    I'm interested in making XPlane11 better for a wider audience of end users and that can't be done alone with just the LR development team.

    How about you go back to FSX P3Dv4"64bit" to make that faster. I heard plenty of your user base was disappointed with your recently updated P3dv4.0000001. 

    Xplane has survived and thrived even when you and your co patriots have bashed it from the start. we certainly dont need any of your compassion or advice now. 

    Thanks


  3. 13 minutes ago, mpw8679 said:

    Maybe this is a dumb question but why wouldn't this be priority?  IMO this is the number one thing holding xplane back.  I really hope Hifi can work a miracle when they come to xplane.

    i believe austin said they are opening alot more SDK in 11.10 so other developers can build stuff and LR can focus on other stuff

    • Upvote 1

  4. MisterX6, GPB500, our friend Tony here, all perfect examples of creating airports where they are using not just libraries, but custom built objects designed to replicate the buildings and whatnot at the airport they're recreating. They do an amazing job, and in no way was my voicing support for Gateway airports designed to minimize the effort involved or the impact in having free scenery like that available. I'll go out of my way to download stuff like that for my sim!

     

     

     

     

    My Gateway airports are no where near the level of the above mentioned authors! Being Gateway airports, they're all available either at the link I posted above, or in the default sim, if you wait for them to show up.

     

    Currently, almost all of my airports have been updated to take advantage of the new AI parking that was introduced in XP10.50, and many of my early ones have been recently completely rebuilt to be.. better (I'd like to think I've improved in the time I've been doing this). However, none of the rebuilt airports are yet available in either the XP11 public betas, or in the latest version of XP10.

     

    Most of my airports are in Western Canada, with 34 in Alberta, 7 in British Columbia, 10 in Saskatchewan, and hopefully by the end of the day, 1 in Manitoba (currently working on The Pas, CYQD).

     

    Just a few quick screen grabs (XP10, no weather, low AA, since anything more would make the laptop I use for developing blow up, likely):

     

    CYVG - Vermilion, AB:

    GhtJwee.jpg

     

    CYPA - Prince Albert, SK

    kF8GZAF.jpg

     

    CYYD - Smithers, BC

    6tLZP7Z.jpg

     

     

     

    The new version of WED will likely include the XP11 specific ability to define routes for ground traffic, but I doubt much else. I'd be presently surprised with a bit more functionality, but it's pretty powerful as it is at this point. As for requests for more objects, I have requested, and had it suggested to me that such things are in the works, but I'm very, very, very sure it'll take a back seat to actually having a released XP11.  :smile:

     

    release notes just released http://developer.x-plane.com


  5. I was watching the new weird trailers for Xplane. If you dont know here are the three trailers.

     

     

    From what I gathered people were not happy with the trailers because they weren't that great and honestly I agree. 

     

    However I noticed that some videos did not look that good . But some other shots looked really good. After realizing this I noticed a marker on the top right hand side of some of the videos. Im pretty sure this is the Xplane 11 menu button. You can see this if you go to the second video. You can also see how the quality of this video is much better and the weather and graphics look really good. 

     

    on the third video you can see that its all xplane 10 footage and the graphics slowly degrade representing going back to the original xplane release. 

     

     

    Just thought maybe someone would find this interesting. 

×
×
  • Create New...