saed45
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Posts posted by saed45
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hello KNOSOS
I am wondering after 11.30 is released will you still develop for xplane or will you give it up?
Thanks
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12 hours ago, Rob Ainscough said:I'm interested in making XPlane11 better for a wider audience of end users and that can't be done alone with just the LR development team.
How about you go back to
FSXP3Dv4"64bit" to make that faster. I heard plenty of your user base was disappointed with your recently updated P3dv4.0000001.Xplane has survived and thrived even when you and your co patriots have bashed it from the start. we certainly dont need any of your compassion or advice now.
Thanks
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13 minutes ago, mpw8679 said:Maybe this is a dumb question but why wouldn't this be priority? IMO this is the number one thing holding xplane back. I really hope Hifi can work a miracle when they come to xplane.
i believe austin said they are opening alot more SDK in 11.10 so other developers can build stuff and LR can focus on other stuff
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pretty sure xplane 11 is out fully now and you wont be able to get xplane 10.
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by chance do you happen to have windows 10 installed?
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are you talking about the 2k and 4k texture pack that was released recently?
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MisterX6, GPB500, our friend Tony here, all perfect examples of creating airports where they are using not just libraries, but custom built objects designed to replicate the buildings and whatnot at the airport they're recreating. They do an amazing job, and in no way was my voicing support for Gateway airports designed to minimize the effort involved or the impact in having free scenery like that available. I'll go out of my way to download stuff like that for my sim!
My Gateway airports are no where near the level of the above mentioned authors! Being Gateway airports, they're all available either at the link I posted above, or in the default sim, if you wait for them to show up.
Currently, almost all of my airports have been updated to take advantage of the new AI parking that was introduced in XP10.50, and many of my early ones have been recently completely rebuilt to be.. better (I'd like to think I've improved in the time I've been doing this). However, none of the rebuilt airports are yet available in either the XP11 public betas, or in the latest version of XP10.
Most of my airports are in Western Canada, with 34 in Alberta, 7 in British Columbia, 10 in Saskatchewan, and hopefully by the end of the day, 1 in Manitoba (currently working on The Pas, CYQD).
Just a few quick screen grabs (XP10, no weather, low AA, since anything more would make the laptop I use for developing blow up, likely):
CYVG - Vermilion, AB:
CYPA - Prince Albert, SK
CYYD - Smithers, BC
The new version of WED will likely include the XP11 specific ability to define routes for ground traffic, but I doubt much else. I'd be presently surprised with a bit more functionality, but it's pretty powerful as it is at this point. As for requests for more objects, I have requested, and had it suggested to me that such things are in the works, but I'm very, very, very sure it'll take a back seat to actually having a released XP11. :smile:
release notes just released http://developer.x-plane.com
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We're not done adding features to v4. So, in the event you like something that comes about after the initial upgrade window is up, you will ultimately have spent more.
There's some pretty cool things planned on the roadmap, but if that doesn't bother you and you're happy with what you have...great!
please tell more
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Amazing, is that recordedin PR3D or FSX? Weather ASN16 + soft clouds?
pretty sure its only xplane
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is there a way to use the microsoft fsx voices? i think they have the best realistic sounds and if they could be imported that would be awesome
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i notice you have 2 graphic card installed. just to test some stuff out have you considered unplugging the 460 just to see how xplane runs?
second question is what add ons do you have installed on xplane 10
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Is there a quality native Track IR support?
i saw there is a setting right in xplane for trackir.
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wow this looks great. I think we are finally about to reach for a mass migration of FSX and P3D users to xplane
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looks like finally xplane will get oculus and htc vive support soon. Flyinside has posted on reddit about it coming to xplane. if you dont know what it is watch this video
anyways the developer posted on reddit and here is the post. i think you can sign up for beta by making a post there.
https://www.reddit.com/r/flightsim/comments/56d1wj/have_xplane_riftvive_looking_for_flyinside_xp/
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I was watching the new weird trailers for Xplane. If you dont know here are the three trailers.
From what I gathered people were not happy with the trailers because they weren't that great and honestly I agree.
However I noticed that some videos did not look that good . But some other shots looked really good. After realizing this I noticed a marker on the top right hand side of some of the videos. Im pretty sure this is the Xplane 11 menu button. You can see this if you go to the second video. You can also see how the quality of this video is much better and the weather and graphics look really good.
on the third video you can see that its all xplane 10 footage and the graphics slowly degrade representing going back to the original xplane release.
Just thought maybe someone would find this interesting.
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Wow,not sure about this review. Your usually much more detailed about this. kind of bummed about this wow now xD
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if someone can make a video it be really appreciated
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please someone make a video
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anyone can make a video of this?
Nvidia RTX ray-tracing and X-Plane (dev blog)
in The X-Plane General Discussions Forum
Posted
Don't worry about the xplane community big guy. Better go fix your P4D . I am sure ray tracing will run great with 2 fps.