Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

FSX2012rob

Members
  • Joined

  • Last visited

Everything posted by FSX2012rob

  1. Hi devs, I seem to have an issue with the visibility layers: Regardless which (surface) visibilty I set, at altitude there always seems to be a layer of unlimited visibilty which would be alright if there wasnt another layer (looks like a visibility layer) on top. (Its always there unless I choose one of the preset "weather themes") This leads to a (not very nice looking) depiction as shown in the images. I'd say the layer described (at high altitude) is a visibility layer because it makes no difference if I enable/disable Cirrus clouds. I can clearly see at high altitudes (> 18000 ft in this case), when i am on top of ALL the layers the depiction is fine. But at altitudes inbetween I always got that "unlimited layer" which shows up as a "horizontal bar of sky along the horizon". Not nice... Is there a way to also restrict visibility at all levels? Best would be a "gradual" visibility smoothing like ASE does. Regards Robert
  2. Hi Stephen, of course the hard edges dont look very nice but the question is how else can I accomplish a "completely opaque layer" ? In real-life you wouldnt see a thing through it (see picture) BTW, I am looking forward on your further improvements in this area. Regards Robert
  3. Hi all, I recently installed the (opus included) "cirrus_overcast03_opus_1024.bmp" into my FSX textures folder (renamed it of course) just to find that the nice cloud layer on top of low fog or mist had gone. I understand this file is used to prevent the (so called) "cloud of doom" but was not aware that by installing this .bmp the overcast effect is also lost. So I reinstalled my original "cirrus_overcast03.bmp" again and was happy to find this layer back again. (I never had that "cloud of doom" problem anyway although I use REX textures..) Now with the original .bmp in place although the cloud layer tops the "low visibility layer" one can still see the ground shining through which was still not what I wanted. So I decided to make that cloud layer on top completely opaque and therefore I sent the alpha channel of the .bmp to my editor (DXTbmp) and painted it white ! (the lighter the color the more opaque it will be) Here is the result: Regards Robert Takeoff at LOWI (Weathertheme "Fogged in") Climbing out in low visibility On top of the fog layer Before: After:

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.