Pastaiolo
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Posts posted by Pastaiolo
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12 fps but SMOOTH as butter!
Jokes aside, in all videogames i always found it pretty evident going from 30 fps to 60 fps and viceversa
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Bugs are bugs, and they show up regardless of handling. Besides, i would expect most of us (or anyway those commenting and making comparisons between Fenix, FBW and Ini) to know how to properly operate it by now 🙂
Once the bugs are dealt with, i think it will be alright and most importantly a welcome addiction for console users too.
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Working fine here, but i also noticed the VNAV issue. We'll see if they can fix it, either way it's a good platform especially for console users.
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Looking great! Can't wait to fly it 🙂
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8 hours ago, El Diablito said:Aircraft developer makes aircraft for sim shocker. More news tonight at ten!
I don't think you understood what i was saying, there are other interesting aircrafts out there and i'll rather wait for them than pay for the third time for the same plane.
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B-O-R-I-N-G.
Oh wow, a 777. Been using it since FSX, that was August 2013.
Years passing by, but the only thing PMDG does is selling the same planes over and over again, while also trying to make it appears as gamebreaking..
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9 minutes ago, History said:This is my first beta participion. So, when the SU 15 is fully released, will it be automatically updated (overriding the Beta)?
Yes. Once in the beta channel, you don't need to revert back on release. And once a new beta is out, you'll find you need to update for it
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1 minute ago, MattNischan said:This system is optional for developers, not for end users. If this system is enabled in the aircraft CFG files (as it is for the 172), then it will be used in-sim and no further user action is required.
Thanks Matt, always with spot on info! 🙂
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22 minutes ago, lwt1971 said:Ground Contact Resolution Improvements
- More accurate ground contact model.
- Optional soft ground collision model for tires / flexible gears.
- Enabled new soft gears on C172 and Cabri.
- New high accuracy physics system to enable vibrations and micro movements.
Woohoo! For those of you good souls testing the beta, please provide any and all feedback on ground handling with the C172 🙂 TIA
Really hope all the major 3rd party aircraft devs out there adopt these FM features/parameters quickly.
Flying with it now. I can't find where this optional soft ground collision model is activated at the time. I noticed the chassis bounces a bit more around on the ground but that's about it, the rest depends on activating that optional thing.
Any suggestion for checking this high accuracy physics system with vibrations and micro movements? I would expect vibrations to occur on the ground when testing full power for example, or near stall perhaps?
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For Caribbean probably, but i think it will still be limited and not part of the on-going project to have them around all the world. We'll see i guess
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I guess the main difference is that FSLTL, while getting real traffic just like PXST does, leave its handling to default ATC.
Overall tho, considering it is free and easily available in the FBW Installer, it is worth trying it before spending money to see if it does a "decent" job
But actually you can also do this, i was reading the User Guide again:
- FlightPlannerDB API - Configures injector to represent optional realistic flight plan following. Without this API key aircraft will fly direct from origin to destination. Create an account at https://flightplandatabase.com and enter the API key from the settings page to use this feature. Optional but highly recommended.
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14 hours ago, El Diablito said:Do you need a subscription from RealTraffic to run PSXT properly? something like 10 dollars a month? A bit pricey that
Welll, you could just use FSLTL since it's free and has live traffic
But actually from the user guide you can do this step too:
- FlightPlannerDB API - Configures injector to represent optional realistic flight plan following. Without this API key aircraft will fly direct from origin to destination. Create an account at https://flightplandatabase.com and enter the API key from the settings page to use this feature. Optional but highly recommended.
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What is happening on your end?
I had very slow ground texture loading 30 minutes or so, maybe it's related?
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3 hours ago, MauBen said:*** Problem has been resolved.***
I reinstalled MSFS and I now get what I used to get before things went downhill. Here is a short video around Manhattan in VR and in 2D. Using mostly high or very high settings.
Thank you all for your suggestions.
https://drive.google.com/file/d/1v7q4Un-osA0tXu5CcY8ev9FIkTXgaN6o/view?usp=sharing
Still, switch to DX12 and activate DLSS and Frame Generation. See how it goes then.
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1 hour ago, vonduck said:Couldnt see how to install this?
Like any scenery package. You download it, extract the folder in the Community one.
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And it's out! You can find it in the link previously posted
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Hi! I just came up on this and i think it needs some visibility!
Basically it adds autogen helipads based on openstreet maps. It is going to be released tomorrow
https://simfocus.com/product/msfs-autogen-helipads-scenery-project/
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41 minutes ago, iFlySimX said:So they question is...What are the changes from the last build a few days ago to this RC....??
They post the changelog for each patch, you just have to read it no?
This was the previous patch changelog
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Thanks. I see they are gonna ask my question about watermasking.. Let's see what the answer is.
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Thank you for the summary!
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Reading the topic here, i stand by my profile signature regarding people
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I am posting this here because they conveniently made a list of new features and it's easier to read. Overall good stuff. The only thing i really wanted and is missing is a way to have water masking around the world without it being manually done only for certain areas (es: caribbean)
https://www.flightsimulator.com/microsoft-flight-simulator-2024-faq/
Will Microsoft Flight Simulator 2024 have improved loading times?
One of the biggest priorities for Microsoft Flight Simulator 2024 is to improve the simulator’s data management. One of the major changes to the simulator’s architecture being made is using Cloud streaming to help ensure that the client becomes thin. When users load into the sim, only the textures, meshes, and map data that they need will be downloaded to avoid unnecessary bandwidth and disk space usage.
This will keep the minimum specifications of the sim as low as it is now and will also reduce update and load times.
Will there be airliners in Microsoft Flight Simulator 2024?
Yes! We have not yet announced the full list of aircraft available in Microsoft Flight Simulator 2024, but it will include several new airliners. We are certain that players will be very excited when they see the full list of available aircraft later this year.
How many people are working on Microsoft Flight Simulator 2024?
We have over 500 team members across several teams who are working to make Microsoft Flight Simulator 2024 the biggest and most advanced consumer flight simulator ever released.
Will the missions and activities in Microsoft Flight Simulator 2024 be like video game missions?
The missions and activities that are being included in Microsoft Flight Simulator 2024 are authentic re-creations of those performed in real-live aviation fields. We are working with a variety of organizations — such as firefighting, search and rescue, and coast guard organizations — across the planet to make these activities as accurate as possible.
Will there be improvements to the core simulator technology in Microsoft Flight Simulator 2024?
The development team is improving almost every aspect of the simulator. Some examples include:
- Improved multithreading to improve performance
- Faster download, load, and installation speeds
- Improved aerodynamics and physics simulation
- Improved aircraft systems including electrical, pneumatic, fuel, and hydraulics
- New failure and wear & tear system
- Deeper and wider avionics systems
- Cockpit tablet available by default
Will there be changes to the scenery and terrain in Microsoft Flight Simulator 2024?
We are improving the global digital twin in three different ways:
Static World:
- Improved ground details
- 3D tessellated ground materials
- Enhanced 3D trees with greatly increased diversity
- Improved cliffs
Living World:
- Animal herds and migrations
- Worldwide live ship traffic
- Accurate live air traffic (models, liveries)
- Improved vehicle traffic
Dynamic World:
- Full seasons
- Aurora Borealis / Aurora Australis
- Tornados
- Storms
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I am hoping they'll manage to implement some sort of water masking world wide, because the manual efforts so far are very limited in quantity and focuses only on certain places. But some nice "caribbean like" spots can be found elsewhere too, for example in the Mediterranean. I am thinking about Sardinia, Elba and greek islands as well as an example.
Let's hope in the future they manage to find a way which is less time consuming for them and with an higher quality output for all of us
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Very glad of what Matt and the team did, for free! We are very lucky to have this opportunity.
Henrik Nielsen's Global AI Ship Traffic for MSFS
in Microsoft Flight Simulator (2020)
Posted
Great ships as usual. I just wish the live traffic part came to conclusion 😞