Everything posted by humgoo
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Help Understanding Megascenery Earth Blurries
I have been exploring Tile Proxy for a couple of weeks and it does look really good. It depends on the maps that are loaded when flying. There can be inconsistencies between areas but when it's good quality, it is great. I found an .ini file that keeps the maps downloading. I like that I can fly anywhere in the world and get satellite imagery. I installed FSX with TileProxy on another computer with the same stats as an experiment control . The same issues come up with blurries and I am playing around with that and have made improvements, it really runs well. The image quality is excellent. Frame-rates are the same with either MegasceneryEarth or TileProxy. In one experiment, I attempted to use TileProxy with the MegasceneryEarth layered over it, so that TileProxy fills in missing regions that were formerly displaying default land-class scenery but I saw severe blurries after a few minutes so until I find a solution, I must run either one or the other. I will fix it, so I can have the best of both, I am sure it's just a matter of tweaking things. MegasceneryEarth Southern California and California State run better than the TileProxy versions. The tiles load faster ... much, faster ... but if I didn't already have the scenery installed and working so well, I would use TileProxy. Over-all, I still find that MegasceneryEarth tiles load faster and are more consistent than the TileProxy ones I have seen so far. But I extremely impressed with TileProxy as it works really well and I recommend it highly. It loads up a flight a lot faster than when using scenery from the library and saves hard drive space. Mount Saint Helens in MegaSceneryEarth and TileProxy look about the same, honestly, but are from different seasons. Both are crisp enough to see every tree and boulder. The TileProxy Tiles are better colour, but with atmospheric haze and clouds, they look very similar. I use 30 cm resolution on both.
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Help Understanding Megascenery Earth Blurries
I am starting to explore TileProxy. It looks really good, I have watched some recent high definition videos and it seems to run just fine as far as framerates although the vids were shot from ultralights going really slow. The panning was smooth. I look forward to experimenting with it.
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Help Understanding Megascenery Earth Blurries
TileProxy certainly looks interesting but how are the framerates? I have been reading through the very old postings about this program going back to 2008 and people seem very happy with 20 FPS. How are things with TileProxy in 2013? Have the FPS and texture loading improved since then? I use trackIR and enjoy the silky smooth graphics I have achieved with my scenery addons. Anything less than 60 FPS is not silky smooth, especially when panning quickly. I might install TileProxy on another computer just to try it out for fun.
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Help Understanding Megascenery Earth Blurries
Reading through this forum thread, I noticed that no one has mentioned one of the most important tweaks one can do to get MegaSceneryEarth 2.0 to reduce or eliminate the Blurries. Turn off Superfetch Service! How to turn off Superfetch. This only applies to Vista, Win7 and Win8. Superfetch works in the background automatically pre-loading what it thinks you want to use based on monitoring your activity over time. It interferes with loading MegaSceneryEarth scenery textures. I have noticed an incredible improvement in how fast the scenery snaps up into resolution since I disabled Superfetch. It's like magic. To turn off Superfetch, type "services.msc" in the start menu, press enter and un-check Superfetch Service from the list. I have been experimenting with MegasceneryEarth 2.0 since it first came out and have every state available. I have noticed that adding RAM and increasing processor speed (over-clocking) made the biggest improvement in how fast the tiles load, but kept running into some sort of bottleneck after a while. It seemed as if the scenery would load in giant chunks and then stop and after a while would load up another giant chunk, usually behind my aircraft. I find that cruising at around 150 to 170 kts between 4000 and 8000 ft gives good results, but I am still experimenting. I leave my LOD at 4.5, it didn't make any difference increasing the number, I still ran into the same blurries bottleneck. I also noticed that the mesh complexity number makes a difference. I lowered it to "30", which seems to be the best balance. I am using a 2 TB mechanical hard drive dedicated to FSX and use Ultimate Defrag4 regularly to keep the data to the outer edge of of the platter. Until I fully understand the blurries issues, I am not convinced that using a SSD would fix it. They are too small and expensive right now, anyways. I have Southern California, California, Oregon, Washington, Arizona, Utah, Colorado and Hawaii as well as several city packs such as Las Vegas, Reno, Boise, and area 51. I have most of the ORBX titles on there, too, but rarely use them. One of the benefits of aggressively tweaking MegaSceneryEarth 2.0 is that version 1 scenery (California, etc) runs blazingly fast ... it's fantastic. I leave my frame-limiter at unlimited as it doesn't seem to make any difference in how fast the tiles rez up. I see framerates from 20 to 100+ FPS depending on what's being rendered. My old processor is a bottleneck when it comes to lot's of buildings, but I will fix that when I build my next computer. First I wanted to fix the the blurries as I don't believe that is a CPU or GPU problem. Here is the best guide I have found for tweaking MegaSceneryEarth 2.0 http://www.megasceneryearth.com/store/cart.php?page=usage_tips System Specs Win7 Ulitimate Q6600 quad over-clocked to 3.2 mHz 8 GBs DDR3 RAM WD Caviar Black 1 TB, Seagate Barracuda 2 TB, WD Caviar Green 2TB (for BU Storage) MSI Nvidia 580GTX OC