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reiffer

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  1. Thanks for your fast response. I've just read that they are indeed aware of the problem.
  2. Perhaps it's just me but when I set Cirrus clouds to a coverage of 7/8 there are no Cirrus clouds at all. The other settings including 8/8 appear to work.
  3. You're welcome. BTW, these are the appropriate SweetFX settings to produce exactly the same visual results. urn everything off except: Bloom Bloom Threshold 20.25 Bloom Power 1.446 Bloom Width 0.0213 Tonemap Gamma 1.0 Exposure -0.15 Saturation -0.15 Bleach 0.25 Defog 0.1 FogColor 2.55 2.55 2.55 If you prefer even darker terrain features you can add LiftGammaGain RGB_Lift 0.95 0.95 0.95 RGB_Gamma 1.00 1.00 1.00 RGB_Gain 1.00 1.00 1.00
  4. Definitely. Just like in SweetFX (which has more options and better fine tuning) the blurriness is most probablly caused by Nvidia's FXAA (post processing) anti-aliasing features. I suggest you turn everything except Bloom and Tonemap off.
  5. I've just tried and it makes exactly the same thing. So you can enter the settings either in FXAA or in SweetFX.
  6. Hi! When Shade was recommended as a replacement for or an addition to the EnbSeries mod I was more than happy because Enb had never been totally stable on my machine (probably due to the FSX.CFG highmem switch). However, even with the Ambient cloud lighting tweak (http://aussiex.org/f...lighting-tweak/) Shade had never been able to fully reproduce similar effects...at least until the FXAA tool was released. I have been fiddling around with the FXAA settings for quite some time now and this is a collection of screenshots above FTX EU ENG/Aerosoft London for comparison. I guess you can reproduce almost similar effects with FXAA only. Yet Shade's Ambicloud tweak will add even more realism. I have disabled all FXAA functions except for Bloom and Tonemap. Framerates are not affected by the tweak, at least on my machine. IMHO Shade + FXAA create even more realistic FSX lighting than the EnbSeries although they work quite differently. See for yourself and enjoy!
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