otownflyer

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  1. As the title states, I'm trying to figure out how to remap (enlarge / increase dimensional area) for textures on specific parts of the aircraft model. I have started repainting aircraft again to match themes of aircraft I'm around in real life. I'm running into an issue with the legacy aircraft like the carenado 152 and 172 where the texture plate for the mirrored or reversed N number on the opposite side of the aircraft is too small for use with my accurate N number design on the main texture. Please see my attachments for an example of this. I'm trying to find out how to go about remapping the texture image using a larger image that can support a mirror slice from my design. Maybe from another texture file all together? I'm not exactly sure where to start. So far my searching has yielded little results for this specific problem. I did happen to come across ModelConverterX (which is amazing), but I'm not sure what I want to accomplish can be done using this program. If it can, I just don't know how. Does anybody have any tips or advice? (besides making the N number smaller fit within the little space).
  2. otownflyer

    Carenado Repainting Tutorial

    I have recently gotten back into making my own repaints. I have a lot more photoshop experience than I used to, so my repaints are turning out very nicely. The only problem I'm running into now is issues with mirrored numbers on one site of the aircraft. For authenticity I've been scaling my N numbers to reflect designs I'm basing my repaints off of. The problem is existing mirror paint textures are too small to fit my N number design. Does anybody know how I can manually go in and remap or adjust texture dimensions and coordinates for placement on the model? Maybe using another texture plate entirely?