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lucmax1999

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Posts posted by lucmax1999


  1. Hi,

    I'm looking for advice, I currently have an i7-4790K (upgrade isn't an option), I play P3Dv5 in stereo mode VR Rift S (for truesky) with ortho and don't have any VRAM issue (currently with 6GB) and I'm looking to buy a new GPU.

    As my GPU power supply is limited to 230W I need to take one with less power.

    My options would be:

    RTX 2070 SUPER

    RTX 2070

    RTX 2060 SUPER

    RTX 2060

    So my question is about bottleneck, would any of these cards bottleneck my i7-4790K in Stereo VR Rift S (1440p resolution)?

    Thanks for reading,

    Lucas
     

     


  2. Those are my 2 upgrade options coming from a 1060, budget and power supply which I can't change limit my choices, it would be for those 2 cards, should I go for faster VRAM or more VRAM for v5? In my current use I never exceed 5GB of VRAM usage but I'm wondering if it's because my 1060 is trying its best not to go beyond and thus losing performance. Thanks!


  3. Thanks guys for the advice, I would like a 2080 Ti haha but I have a prebuilt PC that I bought several years ago and the power supply is too weak for a 1080 Ti or a 2080 Ti. Right now I don't have the money to build a PC myself but will do when I have a job and an income, right now I want to get the best out of the system for at least 2 years.

     

     


  4. Hi,

    I'm currently using a GTX 1060 6GB (with an i7-4790K) for P3Dv5 in VR (it runs okay, I don't have any motion sickness) and I have 2 upgrade choices, a newer RTX 2060 with only 6GB or an older GTX 1080 but with 8GB.

    I'm looking for advice, I don't exceed 5GB of VRAM usage but I have textures set to 1024. Should I go for newer faster VRAM or more VRAM?

    I do have DXGI errors but only when I exit and re-enter VR but it seems it's a bug in vram usage that causes a crash with VR


  5. On 5/21/2020 at 2:57 AM, jabloomf1230 said:

    I'm a long time FSET user and I appreciate the fix for the Sentinel data. The problem is that the resolution isn't anywhere near what I get with either Virtual Earth (formerly Bing) or Google in FSET. Am I missing a setting?

    Yes I think Sentinel has a resolution of 4m/pixel which is a bit low for low VFR flying but rather sufficient for mid/high IFR flying :)

    So I would say it's mostly to use for IFR, not VFR :)

    • Upvote 1

  6. Hello,

    I managed to make the EOX Sentinel-2 Cloudless map work for FSEarthTiles 🙂

    c9388Pa.png

    What you need to do:

     

     

    Step 1:

    a) Open "FSEarthTiles.ini"

    b) Copy and paste that under your sources

    [Service5]
    ServiceName = Sentinel 2 Cloudless map
    ServiceCodeing   = zyx
    ServiceUrl = https://a.tiles.maps.eox.at/wmts/1.0.0/s2cloudless-2019_3857/default/GoogleMapsCompatible/%s.jpg
    Referer = https://a.tiles.maps.eox.at
    UserAgent       = Mozilla/4.0                                                   
    ServerVariations = a,b,c,d

    c) Rename your Service Number according to your file

    For me it's Service5 but for you it may be different so rename it so that it follows your current sources

    Referer and UserAgent are optional, you can disable them by commenting them using "#". I have noted no difference with or without these lines

     

     

     

    Step 2: IF YOU DON'T FOLLOW IT IT WON'T WORK

    a) Open "TileCodeingScript.cs" (in the FSEarthTiles folder) with notepad

    b) Locate the lines:

                else if (EarthCommon.StringCompare(iUseCode, "zxy"))
                {
                    Int64 vServiceZ = EarthMath.cLevel0CodeDeep - iAreaCodeLevel;
                    Int64 vServiceX = iAreaCodeX;
                    Int64 vServiceY = iAreaCodeY;
                    //vResultCode = "&x=" + vServiceX.ToString() + "&y=" + vServiceY.ToString() + "&z=" + vServiceZ.ToString();
                    vResultCode=vServiceZ.ToString() + "//" + vServiceX.ToString() + "//" + vServiceY.ToString();
                }

    c) Now after these lines copy and paste the following lines :

                else if (EarthCommon.StringCompare(iUseCode, "zyx"))
                {
                    Int64 vServiceZ = EarthMath.cLevel0CodeDeep - iAreaCodeLevel;
                    Int64 vServiceX = iAreaCodeY;
                    Int64 vServiceY = iAreaCodeX;
                    //vResultCode = "&x=" + vServiceX.ToString() + "&y=" + vServiceY.ToString() + "&z=" + vServiceZ.ToString();
            vResultCode=vServiceZ.ToString() + "//" + vServiceX.ToString() + "//" + vServiceY.ToString();
                }

    Like so :

    dQxeoRv.png

    For People who want to know why the second step:

    -Why do we have to do this?

    -Because, the source link is like this : https://a.tiles.maps.eox.at/.../ZoomLevel/Latitude/Longitude

    If you think of a grid you have X = longitude and Y = latitude

    Now FSEarthtiles must read the link and that's what the ServiceCodeing is for:

    By putting zxy, FSEarthtiles will read the ZoomLevel, the Longitude and the Latitude in THAT order. You see the problem? FSEarthTiles reads Longitude where the Latitude is in the link so X and Y are inversed.

    Because there was no "zyx" read mode I had to implement it myself by just copying the "zxy" elif instruction and just inverse X and Y. Maybe there is a smarter way to do it directly in the FSEarthTiles.ini file but I don't know.

     

    And that's it ! :)

    I like the EOX map more than google and bing because even if the max zoom is something like 4m/pixel it gives

    -a cloudless map

    -more vivid and beautiful colors than Google and Bing in my opinion

     

     

     

     

     

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