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lucmax1999

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Everything posted by lucmax1999

  1. yeah well I tried this calculator but I don't believe it, it says that a 2060 bottlenecks my CPU more than a 2070 super... that can't be
  2. Hi, I'm looking for advice, I currently have an i7-4790K (upgrade isn't an option), I play P3Dv5 in stereo mode VR Rift S (for truesky) with ortho and don't have any VRAM issue (currently with 6GB) and I'm looking to buy a new GPU. As my GPU power supply is limited to 230W I need to take one with less power. My options would be: RTX 2070 SUPER RTX 2070 RTX 2060 SUPER RTX 2060 So my question is about bottleneck, would any of these cards bottleneck my i7-4790K in Stereo VR Rift S (1440p resolution)? Thanks for reading, Lucas
  3. Those are my 2 upgrade options coming from a 1060, budget and power supply which I can't change limit my choices, it would be for those 2 cards, should I go for faster VRAM or more VRAM for v5? In my current use I never exceed 5GB of VRAM usage but I'm wondering if it's because my 1060 is trying its best not to go beyond and thus losing performance. Thanks!
  4. I have an ASUS rog G20 with max 410W, 230W for GPU and 180W for the rest, I'm not sure I can get a more powerful power supply
  5. Thanks guys for the advice, I would like a 2080 Ti haha but I have a prebuilt PC that I bought several years ago and the power supply is too weak for a 1080 Ti or a 2080 Ti. Right now I don't have the money to build a PC myself but will do when I have a job and an income, right now I want to get the best out of the system for at least 2 years.
  6. Hi, I'm currently using a GTX 1060 6GB (with an i7-4790K) for P3Dv5 in VR (it runs okay, I don't have any motion sickness) and I have 2 upgrade choices, a newer RTX 2060 with only 6GB or an older GTX 1080 but with 8GB. I'm looking for advice, I don't exceed 5GB of VRAM usage but I have textures set to 1024. Should I go for newer faster VRAM or more VRAM? I do have DXGI errors but only when I exit and re-enter VR but it seems it's a bug in vram usage that causes a crash with VR
  7. I hear you but I find FSEarthTiles much faster than Ortho4XP (and simpler) 🙂
  8. Yes I think Sentinel has a resolution of 4m/pixel which is a bit low for low VFR flying but rather sufficient for mid/high IFR flying :) So I would say it's mostly to use for IFR, not VFR :)
  9. Hello, I managed to make the EOX Sentinel-2 Cloudless map work for FSEarthTiles 🙂 What you need to do: Step 1: a) Open "FSEarthTiles.ini" b) Copy and paste that under your sources [Service5] ServiceName = Sentinel 2 Cloudless map ServiceCodeing = zyx ServiceUrl = https://a.tiles.maps.eox.at/wmts/1.0.0/s2cloudless-2019_3857/default/GoogleMapsCompatible/%s.jpg Referer = https://a.tiles.maps.eox.at UserAgent = Mozilla/4.0 ServerVariations = a,b,c,d c) Rename your Service Number according to your file For me it's Service5 but for you it may be different so rename it so that it follows your current sources Referer and UserAgent are optional, you can disable them by commenting them using "#". I have noted no difference with or without these lines Step 2: IF YOU DON'T FOLLOW IT IT WON'T WORK a) Open "TileCodeingScript.cs" (in the FSEarthTiles folder) with notepad b) Locate the lines: else if (EarthCommon.StringCompare(iUseCode, "zxy")) { Int64 vServiceZ = EarthMath.cLevel0CodeDeep - iAreaCodeLevel; Int64 vServiceX = iAreaCodeX; Int64 vServiceY = iAreaCodeY; //vResultCode = "&x=" + vServiceX.ToString() + "&y=" + vServiceY.ToString() + "&z=" + vServiceZ.ToString(); vResultCode=vServiceZ.ToString() + "//" + vServiceX.ToString() + "//" + vServiceY.ToString(); } c) Now after these lines copy and paste the following lines : else if (EarthCommon.StringCompare(iUseCode, "zyx")) { Int64 vServiceZ = EarthMath.cLevel0CodeDeep - iAreaCodeLevel; Int64 vServiceX = iAreaCodeY; Int64 vServiceY = iAreaCodeX; //vResultCode = "&x=" + vServiceX.ToString() + "&y=" + vServiceY.ToString() + "&z=" + vServiceZ.ToString(); vResultCode=vServiceZ.ToString() + "//" + vServiceX.ToString() + "//" + vServiceY.ToString(); } Like so : For People who want to know why the second step: -Why do we have to do this? -Because, the source link is like this : https://a.tiles.maps.eox.at/.../ZoomLevel/Latitude/Longitude If you think of a grid you have X = longitude and Y = latitude Now FSEarthtiles must read the link and that's what the ServiceCodeing is for: By putting zxy, FSEarthtiles will read the ZoomLevel, the Longitude and the Latitude in THAT order. You see the problem? FSEarthTiles reads Longitude where the Latitude is in the link so X and Y are inversed. Because there was no "zyx" read mode I had to implement it myself by just copying the "zxy" elif instruction and just inverse X and Y. Maybe there is a smarter way to do it directly in the FSEarthTiles.ini file but I don't know. And that's it ! :) I like the EOX map more than google and bing because even if the max zoom is something like 4m/pixel it gives -a cloudless map -more vivid and beautiful colors than Google and Bing in my opinion
  10. Hi! feel free to try : https://www.dropbox.com/s/akwkuuvv59f2cx4/photoreal_night_project_p3d.rar?dl=0 I created night sky textures and a milkyway texture based on real life pictures.
  11. Hi! I've come up with an update for the google earth sky textures :). https://www.dropbox.com/s/afn6z01d72gt8rx/GE_Sky_Textures_v2.zip?dl=0
  12. Hello, i made some sky textures using Google Earth, Pascal Ad is creating some too and started before me but his work motivated me to do my own :D Here is the link : http://www.mediafire.com/file/e8asozj9lmevs2k/Google+earth+sky+textures+(Lucas).rar And the pictures :
  13. Hello, i made some sky textures using Google Earth, Pascal Ad is creating some too and started before me but his work motivated me to do my own :D Here is the link : http://www.mediafire.com/file/e8asozj9lmevs2k/Google+earth+sky+textures+(Lucas).rar And the pictures :
  14. These are by far the best textures I have ever seen !! Do you plan to share them to the public?
  15. Hi Xender, YES I totally agree with you ! Recreating your picture would be imossible, cloud textures are way too big in p3d.
  16. thanks haha I found this yesterday, but I'm not sure that's what he's using...
  17. Oh my God ! Will they be available for the public? (free or payware)
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