alulekk
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alulekk's post in OrbX PNW on P3D v2.2 - 10fps drop? was marked as the answerThanks.
That's sort of what I've been playing with all afternoon.
It seems odd that on "unlimited" I get a range of FPS numbers from about high 20's to upper 40's....but then when I set it at a target FPS of 33 (going for 30 + a 10% buffer I read about in a LM post) I'm usually pegged around 27-ish.
Just seems weird. Based on observing the range I was getting on unlimited it would have the appearance that I should be able to peg at close to 30...but it doesn't seem to.
Anyways, tweaking and tweaking has led to reasonable OrbX PNW performance. The NorCal scenery is a whole other animal. Man...things can be working very well and get *any*where near the Bay Area and it's a disaster.
Maybe one day LM will have the ability to "fly between profiles" or "engage a certain profile gradually" as you get closer to denser areas. Sort of sucks to have to "stop and reload new, lower, settings" when a city is getting near.
All in all, the P3D progress has been great. Throw in official SLI support and LOOK OUT! :-)
Not directly related to this, but I've spent SO much time combing through all the tips re: micro-stuttering.
I've gotten it acceptably low now (still noticeable, especially in turns), but this is one area X-Plane definitely excels vs P3D right now.
X-Plane may not have all the gorgeous scenery options, but when you get a reasonable FPS or above (really high 20's and up works great) it's just butter smooth and it really helps with the immersion factor.
I hope P3D can get to that level of smoothness someday.
It is pretty close using "default" settings, but that looks terrible and defeats half the point IMO.