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paulc111

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  1. @John Simpson rather than the Curry's PC, it would probably be worth speaking to a specialist gaming PC builder, tell them your intended use and let them recommend something. I haven't used chillblast personally, but they have a good reputation. AMD CPUs are giving a lot more bang for your buck at the moment, and I've no doubt there's some bargains to be had on some of the last generation stuff.
  2. *Hopefully* this will also mean that the 3rd party planes work entirely through dedicated SDK functions, rather than some of the DLL kludges and other means that were used to inject unsupported functions into FSX. The very fact that Asobo are working with PMDG and adding functions to their SDK hopefully means we end up with a much better end product, and options for more and better things in the future. A year is a long time, but plenty of GA fun to be had in the meantime 🙂
  3. I went from an over locked 4770k, that stuttered every 5 seconds and was basically unusable even on low settings to a Ryzen 7 on stock settings. I now get well over 30fps on high (only running an rx5600xt) and GPU limited even if I switch to ultra. The difference is night and day, despite the limited performance difference per core on paper.
  4. Morning All, The Guardian has published a preview this morning, not loads of new info but a snippet about VR that may be interesting. It's only looking at a 2 hour demo but the reviewer seems quite taken with it! https://www.theguardian.com/games/2020/jul/30/microsoft-flight-simulator-game
  5. I would buy it just to taxi up and down that runway all day. Wow! If that's an example of what PBR gets us I can't wait to see more...
  6. Here's what the FSC2017 site has to say about LM's presence: FLIGHT SIMULATOR DEVELOPERS Windsor Locks Ballroom Panel Discussion Join some of the flight simulation industry's most prominent developers for an interactive panel discussion on development priorities, future releases, and perspectives on where the at-home flight simulation industry will take us in the next few years. Panelists include Stephen Hood and Aimee Sanjari of Dovetail Games, Rob McCarthy of Prepar3D, and Austin Meyer and Ben Supnik of X-Plane. The panel will be chaired by Nels Anderson of Flightsim.com. Seems unlikely they wouldn't have something to say about v4 in a panel discussion about the future of simulation.
  7. So my thoughts, for what it's worth, after an hour or so's playing around yesterday: I got good frame rates (50FPS) without having the minimum spec graphics card, and it was pretty smooth It's a bit over saturated and bright Accufeel adds quite a lot to the mix The raindrops look great, as do the planes! The controls (using Thrustmaster Hotas) were a total mishmash at the start and needed quite a bit of setting up (including needing to set up the rudder, throttle, hat switch for view, etc) which could be a bit offputting for a new user Even though I knew it was coming, it's disappointing to see the old familiar airport ground textures overlayed on a flat putting green. I know the general Orbx ground textures are a step up, but in GA at around 1000' it is still weird looking colour splashes with buildings growing out of them. It needs more work, that much is clear, but to compare to P3D 3.4 (which has been in development for at least 7 years by LM) is a bit unfair. Also complaints re no jets - there are jets in FSX by default which are utterly unrealistic. Modelling a modern jet well is a serious enterprise and expecting them to be included in a £20 early access sim seems a little unrealistic to me, when you consider how much PMDG, Aerosoft et al charge for just a single add-on aircraft. Overall a good foundation, I think, and lets hope that there are plans to sort some of these things out. Remember all, if we don't tell Dovetail what needs fixing, they won't know what to fix. Look at how much P3D stuff is a direct result of reports in the forums. Cheers, Paul
  8. The actual link is here: http://www.nexusmods.com/skyrim/mods/12801/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D12801&pUp=1 (WayneG you added an extra http in somehow) I haven't been able to test as my FS rig is mid reinstall atm. I'd imagine though that selecting max texture resolution will still load large textures and then resample, if large is all that's available? So possibly reducing texture sizes would save some VAS.
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