pueblov

Members
  • Content Count

    22
  • Joined

  • Last visited

Community Reputation

0 Neutral

Profile Information

  • Gender
    Male

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    Yes
  1. my presets of all the planes that I have configured are not all unlearned anymore. you say that it is in the cloud but when I run chaseplane I search and nothing appears as I can retrieve my presets
  2. thank you very much I will place all the global textures and effects apart
  3. Dear lorby developer, on one occasion you recommend me to unify all airports, for example Brazil, to include all Brazilian airports in the add-on.xml. The question is: 1. in relation to the effects and global texture I can add them in the same add-on.xml of Brazil. https://ibb.co/Qfztb45 2. Or create a separate folder with another name to place all the global textures and effects of the airports and generate another add-on.xml. https://ibb.co/jkHyxzz I ask the question because many textures and effects are repeated in several airports. which of the two is better and which you recommend 1 or 2
  4. pueblov

    prepard 4.4 hot fix install only client?

    thanks I will install only the client thank you very much
  5. good afternoon someone can help me in that it is more advisable to install only client. or install client, content and escenery in this hot fix version. Thank you
  6. Good morning dear friend can someone help me see how best fps atr 45.in the section of the plane in the model folder there are several files as seen in the image https://ibb.co/tPqFftNwhat would be the best configuration to improve the fps?Thanks, I hope someone can help me?
  7. pueblov

    Carenado ATR-42!

    Good morning dear friend can someone help me see how best fps atr 45. in the section of the plane in the model folder there are several files as seen in the image https://ibb.co/tPqFftN what would be the best configuration to improve the fps? Thanks, I hope someone can help me?
  8. pueblov

    LorbyFlashlight no run

    Thank you very much for the patience and help Sv
  9. pueblov

    LorbyFlashlight no run

    ok thank you I'll be trying. a question and the textures that should go in the texture folder of p3dv4 I also do the same thing I create a folder of texture concentrator and I put all the textures and I indicate that it is global
  10. pueblov

    LorbyFlashlight no run

    I have them all by escenery area as well https://ibb.co/GWXTvys and the effects add them to the same name in add-ons. asi https://ibb.co/BwtLqps A question if I put all in one addons I have to create a separate folder of effects and copy all the effects there or I can add the effects one by one per airport that you recommend. or do I leave it as I have it, is there really any difference using it independently or all together?
  11. pueblov

    LorbyFlashlight no run

    Thank you very much OLIVER for your excellent concern to solve problems, delete everything called "LorbyFlashlight.exe_Url ..." and everything works perfectly. Thanks again. In relation to the placement of all the scenarios in one place, I will do the test and if I have doubts consult I congratulate you on all the tools you have.
  12. pueblov

    LorbyFlashlight no run

    2. Scenery management is tricky. Are you using my P4AO program? If you do, you can add all scenery in G:\Scenearios\South America to a single XML with just a few mouse clicks. You don't have to organize your scenery that way. But generally speaking, having only a few add-on.xml package definition makes life a lot easier. As an example, here is my add-on.xml for photoreal sceneries in Europe, that I only turn on in summer: If I am using your program it is very good. The doubt that I have is that I should place all the scenery in a single folder with its airport name and each folder has scenery, texture, effects, escenery world in some cases. then I start where it says add scenery of your program and then I give click add all sceneries subfolders. and the add-ons as effects I add them as?
  13. pueblov

    LorbyFlashlight no run

    Here there are two error logs and attach the images. I appreciate the help I do not know how to do it thank you https://ibb.co/9WY0Lxj and https://ibb.co/Hzz42rF Aplicación: LorbyFlashlight.exe Versión de Framework: v4.0.30319 Descripción: el proceso terminó debido a una excepción no controlada. Información de la excepción: System.Xml.XmlException en System.Xml.XmlTextReaderImpl.Throw(System.Exception) en System.Xml.XmlTextReaderImpl.ParseText(Int32 ByRef, Int32 ByRef, Int32 ByRef) en System.Xml.XmlTextReaderImpl.ParseText() en System.Xml.XmlTextReaderImpl.ParseElementContent() en System.Configuration.XmlUtil.StrictReadToNextElement(System.Configuration.ExceptionAction) en System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(System.Configuration.XmlUtil, System.String, Boolean, System.String, System.Configuration.OverrideModeSetting, Boolean) en System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(System.Configuration.XmlUtil, System.String, Boolean, System.String, System.Configuration.OverrideModeSetting, Boolean) en System.Configuration.BaseConfigurationRecord.ScanSections(System.Configuration.XmlUtil) en System.Configuration.BaseConfigurationRecord.InitConfigFromFile() Información de la excepción: System.Configuration.ConfigurationErrorsException en System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean) en System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(System.Configuration.ConfigurationSchemaErrors) en System.Configuration.ClientConfigurationSystem.OnConfigRemoved(System.Object, System.Configuration.Internal.InternalConfigEventArgs) Información de la excepción: System.Configuration.ConfigurationErrorsException en System.Configuration.ClientConfigurationSystem.OnConfigRemoved(System.Object, System.Configuration.Internal.InternalConfigEventArgs) en System.Configuration.Internal.InternalConfigRoot.OnConfigRemoved(System.Configuration.Internal.InternalConfigEventArgs) en System.Configuration.Internal.InternalConfigRoot.RemoveConfigImpl(System.String, System.Configuration.BaseConfigurationRecord) en System.Configuration.BaseConfigurationRecord.GetSectionRecursive(System.String, Boolean, Boolean, Boolean, Boolean, System.Object ByRef, System.Object ByRef) en System.Configuration.BaseConfigurationRecord.GetSection(System.String) en System.Configuration.ConfigurationManager.GetSection(System.String) en System.Configuration.ClientSettingsStore.ReadSettings(System.String, Boolean) en System.Configuration.LocalFileSettingsProvider.GetPropertyValues(System.Configuration.SettingsContext, System.Configuration.SettingsPropertyCollection) en System.Configuration.SettingsBase.GetPropertiesFromProvider(System.Configuration.SettingsProvider) en System.Configuration.SettingsBase.GetPropertyValueByName(System.String) en System.Configuration.SettingsBase.get_Item(System.String) en System.Configuration.ApplicationSettingsBase.GetPropertyValue(System.String) en System.Configuration.ApplicationSettingsBase.get_Item(System.String) en LorbyFlashlight.Properties.Settings.get_AutoConnect() en LorbyFlashlight.MainWindow..ctor() en LorbyFlashlight.MainWindow.get_Instance() en LorbyFlashlight.App.App_Startup(System.Object, System.Windows.StartupEventArgs) en System.Windows.Application.OnStartup(System.Windows.StartupEventArgs) en System.Windows.Application.<.ctor>b__1_0(System.Object) en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) en System.Windows.Threading.DispatcherOperation.InvokeImpl() en MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(System.Object) en System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) en MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object) en System.Windows.Threading.DispatcherOperation.Invoke() en System.Windows.Threading.Dispatcher.ProcessQueue() en System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) en MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) en MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) en System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) en MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) en MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef) en System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) en System.Windows.Application.RunDispatcher(System.Object) en System.Windows.Application.RunInternal(System.Windows.Window) en LorbyFlashlight.App.Main() Aplicación: LorbyFlashlight.exe Versión de Framework: v4.0.30319 Descripción: el proceso terminó debido a una excepción no controlada. Información de la excepción: System.Xml.XmlException en System.Xml.XmlTextReaderImpl.Throw(System.Exception) en System.Xml.XmlTextReaderImpl.ParseText(Int32 ByRef, Int32 ByRef, Int32 ByRef) en System.Xml.XmlTextReaderImpl.ParseText() en System.Xml.XmlTextReaderImpl.ParseElementContent() en System.Configuration.XmlUtil.StrictReadToNextElement(System.Configuration.ExceptionAction) en System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(System.Configuration.XmlUtil, System.String, Boolean, System.String, System.Configuration.OverrideModeSetting, Boolean) en System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(System.Configuration.XmlUtil, System.String, Boolean, System.String, System.Configuration.OverrideModeSetting, Boolean) en System.Configuration.BaseConfigurationRecord.ScanSections(System.Configuration.XmlUtil) en System.Configuration.BaseConfigurationRecord.InitConfigFromFile() Información de la excepción: System.Configuration.ConfigurationErrorsException en System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean) en System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(System.Configuration.ConfigurationSchemaErrors) en System.Configuration.ClientConfigurationSystem.OnConfigRemoved(System.Object, System.Configuration.Internal.InternalConfigEventArgs) Información de la excepción: System.Configuration.ConfigurationErrorsException en System.Configuration.ClientConfigurationSystem.OnConfigRemoved(System.Object, System.Configuration.Internal.InternalConfigEventArgs) en System.Configuration.Internal.InternalConfigRoot.OnConfigRemoved(System.Configuration.Internal.InternalConfigEventArgs) en System.Configuration.Internal.InternalConfigRoot.RemoveConfigImpl(System.String, System.Configuration.BaseConfigurationRecord) en System.Configuration.BaseConfigurationRecord.GetSectionRecursive(System.String, Boolean, Boolean, Boolean, Boolean, System.Object ByRef, System.Object ByRef) en System.Configuration.BaseConfigurationRecord.GetSection(System.String) en System.Configuration.ConfigurationManager.GetSection(System.String) en System.Configuration.ClientSettingsStore.ReadSettings(System.String, Boolean) en System.Configuration.LocalFileSettingsProvider.GetPropertyValues(System.Configuration.SettingsContext, System.Configuration.SettingsPropertyCollection) en System.Configuration.SettingsBase.GetPropertiesFromProvider(System.Configuration.SettingsProvider) en System.Configuration.SettingsBase.GetPropertyValueByName(System.String) en System.Configuration.SettingsBase.get_Item(System.String) en System.Configuration.ApplicationSettingsBase.GetPropertyValue(System.String) en System.Configuration.ApplicationSettingsBase.get_Item(System.String) en LorbyFlashlight.Properties.Settings.get_AutoConnect() en LorbyFlashlight.MainWindow..ctor() en LorbyFlashlight.MainWindow.get_Instance() en LorbyFlashlight.App.App_Startup(System.Object, System.Windows.StartupEventArgs) en System.Windows.Application.OnStartup(System.Windows.StartupEventArgs) en System.Windows.Application.<.ctor>b__1_0(System.Object) en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) en System.Windows.Threading.DispatcherOperation.InvokeImpl() en MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(System.Object) en System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) en MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object) en System.Windows.Threading.DispatcherOperation.Invoke() en System.Windows.Threading.Dispatcher.ProcessQueue() en System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) en MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) en MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) en System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) en MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) en MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef) en System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) en System.Windows.Application.RunDispatcher(System.Object) en System.Windows.Application.RunInternal(System.Windows.Window) en LorbyFlashlight.App.Main()
  14. pueblov

    LorbyFlashlight no run

    Regards dear Mr. Oliver. there was a bad transcription when I pasted the text I apologize and explain. Question: how did it end up in the add-ons.cfg and which add-ons.cfg are we talking about? The one in ProgramData or the one in AppData\Roaming? The flashlight program is installed in c:\ Users \ Sabino \ Documents \ Prepar3D v4 Add-ons \ Lorby-SI LorbyFlashlight_P3D_V4. and is located at c: \ Users \ Sabino \ AppData \ Roaming \ Lockheed Martin \ Prepar3D v4 [Package.135] PATH = c:\ Users \ Sabino \ Documents \ Prepar3D v4 Add-ons \ Lorby-SI LorbyFlashlight_P3D_V4 ACTIVE = true REQUIRED = false Another question - why do you have so many packages (135)? Remember that you don't need a single add-on.xml for every single scenery. You can add multiple sceneries to the same add-on.xml. I have each independent landscape I would like to know how to do to place them all? in my case I have them sorted in a folder by continent south america, north america, europe, africa example: South America G: \ Scenarios \ South America see image https://ibb.co/0DZMpKb and inside there are the countries and airports see image https://ibb.co/6wDqSGN have several add-on.xml is not convenient? How do I have it all in one add-on.xml or can I have 5 add-on.xml for each continent? What do you recommend and how to do could please a brief explanation