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pueblov

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Posts posted by pueblov


  1. my presets of all the planes that I have configured are not all unlearned anymore.
    you say that it is in the cloud but when I run chaseplane I search and nothing appears as I can retrieve my presets

     


  2. Dear lorby developer, on one occasion you recommend me to unify all airports, for example Brazil, to include all Brazilian airports in the add-on.xml.

      The question is:
    1. in relation to the effects and global texture I can add them in the same add-on.xml of Brazil.   https://ibb.co/Qfztb45


    2. Or create a separate folder with another name to place all the global textures and effects of the airports and generate another add-on.xml. https://ibb.co/jkHyxzz
    I ask the question because many textures and effects are repeated in several airports. 


    which of the two is better and which you recommend 1 or 2


  3. I have them all by escenery area as well https://ibb.co/GWXTvys
    and the effects add them to the same name in add-ons. asi https://ibb.co/BwtLqps

    A question if I put all in one addons I have to create a separate folder of effects and copy all the effects there or I can add the effects one by one per airport that you recommend.

     

    or do I leave it as I have it, is there really any difference using it independently or all together?

  4. Thank you very much OLIVER  for your excellent concern to solve problems, delete everything called "LorbyFlashlight.exe_Url ..." and everything works perfectly.
    Thanks again.
    In relation to the placement of all the scenarios in one place, I will do the test and if I have doubts consult
    I congratulate you on all the tools you have.
     


  5. 2. Scenery management is tricky. Are you using my P4AO program? If you do, you can add all scenery in G:\Scenearios\South America to a single XML with just a few mouse clicks.

    You don't have to organize your scenery that way. But generally speaking, having only a few add-on.xml package definition makes life a lot easier. 

    As an example, here is my add-on.xml for photoreal sceneries in Europe, that I only turn on in summer:

     

    If I am using your program it is very good.
    The doubt that I have is that I should place all the scenery in a single folder with its airport name and each folder has scenery, texture, effects, escenery world in some cases.
    then I start where it says add scenery of your program
    and then I give click add all sceneries subfolders.
    and the add-ons as effects I add them as?


  6. Here there are two error logs and attach the images.
    I appreciate the help I do not know how to do it thank you https://ibb.co/9WY0Lxj and https://ibb.co/Hzz42rF

    Aplicación: LorbyFlashlight.exe
    Versión de Framework: v4.0.30319
    Descripción: el proceso terminó debido a una excepción no controlada.
    Información de la excepción: System.Xml.XmlException
       en System.Xml.XmlTextReaderImpl.Throw(System.Exception)
       en System.Xml.XmlTextReaderImpl.ParseText(Int32 ByRef, Int32 ByRef, Int32 ByRef)
       en System.Xml.XmlTextReaderImpl.ParseText()
       en System.Xml.XmlTextReaderImpl.ParseElementContent()
       en System.Configuration.XmlUtil.StrictReadToNextElement(System.Configuration.ExceptionAction)
       en System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(System.Configuration.XmlUtil, System.String, Boolean, System.String, System.Configuration.OverrideModeSetting, Boolean)
       en System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(System.Configuration.XmlUtil, System.String, Boolean, System.String, System.Configuration.OverrideModeSetting, Boolean)
       en System.Configuration.BaseConfigurationRecord.ScanSections(System.Configuration.XmlUtil)
       en System.Configuration.BaseConfigurationRecord.InitConfigFromFile()

    Información de la excepción: System.Configuration.ConfigurationErrorsException
       en System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean)
       en System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(System.Configuration.ConfigurationSchemaErrors)
       en System.Configuration.ClientConfigurationSystem.OnConfigRemoved(System.Object, System.Configuration.Internal.InternalConfigEventArgs)

    Información de la excepción: System.Configuration.ConfigurationErrorsException
       en System.Configuration.ClientConfigurationSystem.OnConfigRemoved(System.Object, System.Configuration.Internal.InternalConfigEventArgs)
       en System.Configuration.Internal.InternalConfigRoot.OnConfigRemoved(System.Configuration.Internal.InternalConfigEventArgs)
       en System.Configuration.Internal.InternalConfigRoot.RemoveConfigImpl(System.String, System.Configuration.BaseConfigurationRecord)
       en System.Configuration.BaseConfigurationRecord.GetSectionRecursive(System.String, Boolean, Boolean, Boolean, Boolean, System.Object ByRef, System.Object ByRef)
       en System.Configuration.BaseConfigurationRecord.GetSection(System.String)
       en System.Configuration.ConfigurationManager.GetSection(System.String)
       en System.Configuration.ClientSettingsStore.ReadSettings(System.String, Boolean)
       en System.Configuration.LocalFileSettingsProvider.GetPropertyValues(System.Configuration.SettingsContext, System.Configuration.SettingsPropertyCollection)
       en System.Configuration.SettingsBase.GetPropertiesFromProvider(System.Configuration.SettingsProvider)
       en System.Configuration.SettingsBase.GetPropertyValueByName(System.String)
       en System.Configuration.SettingsBase.get_Item(System.String)
       en System.Configuration.ApplicationSettingsBase.GetPropertyValue(System.String)
       en System.Configuration.ApplicationSettingsBase.get_Item(System.String)
       en LorbyFlashlight.Properties.Settings.get_AutoConnect()
       en LorbyFlashlight.MainWindow..ctor()
       en LorbyFlashlight.MainWindow.get_Instance()
       en LorbyFlashlight.App.App_Startup(System.Object, System.Windows.StartupEventArgs)
       en System.Windows.Application.OnStartup(System.Windows.StartupEventArgs)
       en System.Windows.Application.<.ctor>b__1_0(System.Object)
       en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
       en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
       en System.Windows.Threading.DispatcherOperation.InvokeImpl()
       en MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(System.Object)
       en System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
       en MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
       en System.Windows.Threading.DispatcherOperation.Invoke()
       en System.Windows.Threading.Dispatcher.ProcessQueue()
       en System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
       en MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
       en MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
       en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
       en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
       en System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
       en MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
       en MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
       en System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
       en System.Windows.Application.RunDispatcher(System.Object)
       en System.Windows.Application.RunInternal(System.Windows.Window)
       en LorbyFlashlight.App.Main()

     

    Aplicación: LorbyFlashlight.exe
    Versión de Framework: v4.0.30319
    Descripción: el proceso terminó debido a una excepción no controlada.
    Información de la excepción: System.Xml.XmlException
       en System.Xml.XmlTextReaderImpl.Throw(System.Exception)
       en System.Xml.XmlTextReaderImpl.ParseText(Int32 ByRef, Int32 ByRef, Int32 ByRef)
       en System.Xml.XmlTextReaderImpl.ParseText()
       en System.Xml.XmlTextReaderImpl.ParseElementContent()
       en System.Configuration.XmlUtil.StrictReadToNextElement(System.Configuration.ExceptionAction)
       en System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(System.Configuration.XmlUtil, System.String, Boolean, System.String, System.Configuration.OverrideModeSetting, Boolean)
       en System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(System.Configuration.XmlUtil, System.String, Boolean, System.String, System.Configuration.OverrideModeSetting, Boolean)
       en System.Configuration.BaseConfigurationRecord.ScanSections(System.Configuration.XmlUtil)
       en System.Configuration.BaseConfigurationRecord.InitConfigFromFile()

    Información de la excepción: System.Configuration.ConfigurationErrorsException
       en System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean)
       en System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(System.Configuration.ConfigurationSchemaErrors)
       en System.Configuration.ClientConfigurationSystem.OnConfigRemoved(System.Object, System.Configuration.Internal.InternalConfigEventArgs)

    Información de la excepción: System.Configuration.ConfigurationErrorsException
       en System.Configuration.ClientConfigurationSystem.OnConfigRemoved(System.Object, System.Configuration.Internal.InternalConfigEventArgs)
       en System.Configuration.Internal.InternalConfigRoot.OnConfigRemoved(System.Configuration.Internal.InternalConfigEventArgs)
       en System.Configuration.Internal.InternalConfigRoot.RemoveConfigImpl(System.String, System.Configuration.BaseConfigurationRecord)
       en System.Configuration.BaseConfigurationRecord.GetSectionRecursive(System.String, Boolean, Boolean, Boolean, Boolean, System.Object ByRef, System.Object ByRef)
       en System.Configuration.BaseConfigurationRecord.GetSection(System.String)
       en System.Configuration.ConfigurationManager.GetSection(System.String)
       en System.Configuration.ClientSettingsStore.ReadSettings(System.String, Boolean)
       en System.Configuration.LocalFileSettingsProvider.GetPropertyValues(System.Configuration.SettingsContext, System.Configuration.SettingsPropertyCollection)
       en System.Configuration.SettingsBase.GetPropertiesFromProvider(System.Configuration.SettingsProvider)
       en System.Configuration.SettingsBase.GetPropertyValueByName(System.String)
       en System.Configuration.SettingsBase.get_Item(System.String)
       en System.Configuration.ApplicationSettingsBase.GetPropertyValue(System.String)
       en System.Configuration.ApplicationSettingsBase.get_Item(System.String)
       en LorbyFlashlight.Properties.Settings.get_AutoConnect()
       en LorbyFlashlight.MainWindow..ctor()
       en LorbyFlashlight.MainWindow.get_Instance()
       en LorbyFlashlight.App.App_Startup(System.Object, System.Windows.StartupEventArgs)
       en System.Windows.Application.OnStartup(System.Windows.StartupEventArgs)
       en System.Windows.Application.<.ctor>b__1_0(System.Object)
       en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
       en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
       en System.Windows.Threading.DispatcherOperation.InvokeImpl()
       en MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(System.Object)
       en System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
       en MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
       en System.Windows.Threading.DispatcherOperation.Invoke()
       en System.Windows.Threading.Dispatcher.ProcessQueue()
       en System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
       en MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
       en MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
       en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
       en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
       en System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
       en MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
       en MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
       en System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
       en System.Windows.Application.RunDispatcher(System.Object)
       en System.Windows.Application.RunInternal(System.Windows.Window)
       en LorbyFlashlight.App.Main()

     


  7. Regards dear Mr. Oliver. there was a bad transcription when I pasted the text I apologize and explain.

    Question: how did it end up in the add-ons.cfg and which add-ons.cfg are we talking about? The one in ProgramData or the one in AppData\Roaming?
    The flashlight program is installed in c:\ Users \ Sabino \ Documents \ Prepar3D v4 Add-ons \ Lorby-SI LorbyFlashlight_P3D_V4.
    and is located at c: \ Users \ Sabino \ AppData \ Roaming \ Lockheed Martin \ Prepar3D v4
    [Package.135]
    PATH = c:\ Users \ Sabino \ Documents \ Prepar3D v4 Add-ons \ Lorby-SI LorbyFlashlight_P3D_V4
    ACTIVE = true
    REQUIRED = false

     

    Another question - why do you have so many packages (135)? Remember that you don't need a single add-on.xml for every single scenery. You can add multiple sceneries to the same add-on.xml.

    I have each independent landscape I would like to know how to do to place them all?
    in my case I have them sorted in a folder by continent south america, north america, europe, africa
    example:
    South America
      G: \ Scenarios \ South America
      see image https://ibb.co/0DZMpKb
    and inside there are the countries and airports see image https://ibb.co/6wDqSGN
    have several add-on.xml is not convenient?
    How do I have it all in one add-on.xml or can I have 5 add-on.xml for each continent?
    What do you recommend and how to do could please a brief explanation

     


  8. the application is installed in C: \ Users \ people \ Documents \ Prepar3D v4 Add-ons \ Lorby-SI LorbyFlashlight_P3D_V4 and when I open the file add-ons is in
    Package.135]
    PATH = C: \ Users \ Sabino \ Documents \ Prepar3D v4 Add-ons \ Lorby-SI LorbyFlashlight_P3D_V4
    ACTIVE = true
    REQUIRED = false
    the problem is when p3dv4.5 starts, the flashlight is not executed


  9. thank you very much I am clear the installation scenery and effects.
      But the question is when I add scenery world in his example is placed in layer 2 and if I have another scenery from another author and contains a folder scenery world would have to place it in layer 3.
    In the case of scenery that must go for example in the folder 0707 that is in layer 18 I must place it in layer 19 when I add it.

    thank you very much excellent program I congratulate
     


  10. help add add-ons from bgl scenery world, bgl scenery 0707
    Greetings I would like someone to help me to be able to add escenery in the Lorby-SI tool AddonOrganizer_P3D_V4.
    Example I have the scenery example1 that contains the scene folder with the additional folders effect folder, the world folder, the folder 0707
      doubts about how to add the bgl and texture found in a folder.
    G: \ example1 \ Scenery \ 0707scenery \ cxxx.bgl
    G: \ example1 \ Scenery \ world \ xxADEX_DM_ALT.bgl
    G: \ example1 \ Scenery \ world \ texture \ xx.bmp
    G: \ example1 \ effects \ xx.fx
    G: \ example1 \ effects \ texture \ xx.bmp

    I understand that the scenario must be placed in the lorby tool where it says scenery layer example 200. but the other folders are doubt as to place the fx effects with their textures, the bgl of the folders world and 0707 if they must have a layer or they are placed in other addons.

    I appreciate the help with an example thank you


  11. thank you very much already download version 2.3.1.7

     

    a question when I update the version 2.3.1.7 in the DLL have two (2)

    rasspro.dll

    "RAAS Professional </ Name>" and "RAASPRO </ Name>"

     the two must be in the dll file?

    please please show me where I need to file

     <Launch.Addon>

        <Name> RAAS Professional </ Name>

        <Disabled> False </ Disabled>

        <ManualLoad> False </ ManualLoad>

        <Path>. \ RAASPRO \ RAASPRO.dll </ Path>

        <DllStartName> module_init </ DllStartName>

        <DllStopName> module_deinit </ DllStopName>

      </Launch.Addon>

      <Launch.Addon>

        <Name> PMDG HUD interface </ Name>

        <Disabled> False </ Disabled>

        <ManualLoad> False </ ManualLoad>

        <Path> PMDG \ DLLs \ PMDG_HUD_interface.dll </ Path>

      </Launch.Addon>

      <Launch.Addon>

        <Name> RAASPRO </ Name>

        <Disabled> False </ Disabled>

        <ManualLoad> False </ ManualLoad>

        <Path>. \ RAASPRO \ RAASPRO.dll </ Path>

        <DllStartName> module_init </ DllStartName>

        <DllStopName> module_deinit </ DllStopName>

      </Launch.Addon>

    </SimBase.Document>

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