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Zaros
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Posts posted by Zaros
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Nice vid, the outcome makes sense since it's only 1080p.
As for most sims in general it would be the same since most of them rely heavy on cpu power and especially for flightsim try to overclock as high as possible to get that 3 fps gain.
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Make sure Amserdam_LC is added to that list, without it you will see this weird problems.
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15 minutes ago, threegreen said:Does PBR only improve the outside of the aircraft or the virtual cockpit as well?
From the FSElite site.
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F-16 aircraft fully updated to PBR for both the interior and exterior models.
So i assume both is possible.
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F-16 aircraft fully updated to PBR for both the interior and exterior models.
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Hi dave,
Allright, i imagined it was going to be hard to implement, as for the zooming that's what i've been trying to teach myself now, was just a small nuisance.
Looking forward to next updates.
Cheers -
Hello Dave,
After flying to so many simple airports where importing the taxiways & gates only mostly fill the gates and runways i've decided to add the taxiways manually, this went perfect.
My question is that some runways have multiple holding points and i also see that i can enter a weight limit for a certain taxi path, this would mean a 747 can e.g. take holding point A1 and a 737 would get revered to holding point A2.
Is this correct? if so would this mean KGs or LBs.
Also as suggestion, since i have no idea how hard it would be, is to be able to put arrows on the taxiways so atc would only let me taxi in a certain direction, would mostly be the case at busy airports.
Lastly, it would be amazing if the map auto-zooms to a certain limit when it detects liftoff, since when on the ground i'm always all the way zoomed in so i can keep an eye on traffic.
That's all and thx for the amazing product.
Cheers, Andy
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Allright, thanks for fast reply.
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Does this still work? can't find it in the manual.
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Just now, EmpireKicking said:that's true, all the addon then have to be updated
Aka extra fee for the work, and most of the legacy addons are completely abandoned by devs.. but ya simple question why fsx to 64 bits while you just can go to p3d 64 bits with most of the popular addons already updated?
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well it's based on the original fsx code, just fine tuned and more to modern standards which is what will happen when they start to convert original fsx again to 64 bit, tbh i don't see the point in it since it will break most of the addons anyways.
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There already is one.. it's called Flight sim world or Prepar3d v4 :-)
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Is it possible to add an option to only allow air traffic to be "only" visible above 10k feet? i ask this because i run this with ut live for the ground traffic and i will only see ut live traffic approach the runways, once i'm airborne ut live merges with live traffic.
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Without specs this thread is pointless, also there is no magical fix for "no stutters" because what you see as stutters someone else doesn't see.
Also need to know settings you run and addons you mostly use... just more information. -
2 hours ago, lodestar said:Yes, my first guess was the RAM usagge in fact, mostly becouse of TEXTURE_SIZE_EXP=10. But i added chaseplane becouse i've read a lot of complaints here in forums, especially about stutters and freezing. In the screenshots you provided about CPU and GPU usagge and temps are ok, i assumed you took the screenshots when stuttering occurred?
I was thinking, you can try all suggestions above one by one, but maybe you should try one long haul flight without TEXTURE_SIZE_EXP=10(without any tweak)and with a slightly lower settings - like disabling building shadows and all traffic - i saw you have road traffic enabled and some ships. Maybe it's not about this, but i would try it just to eliminate this possibility. I still belive it's RAM or some of the backround tasks.
Already tried this but doesn't help as expected since it uses vram.
Not 100% sure if this was the case also in P3D v3 but when you look at top-down view you will notice it only loads a certain area around you, pretty sure i haven't seen this before.
I've also added all my prepar3d folders, appdatafolders etc to exception list in my antivirus, let it rebuild most cfg files and shaders but still notice it.
Are you guys running latest nvidia drivers under win 10? -
Yes noticed the same thing, not sure if it vas related since when i tested it something strange occurred, i was sitting at KFSO gate with the 747 with around 38 fps, i took a 10 min break and when i returned my frames was around 15 fps, my vas was also really high and it kept growing.. 20gb ish
Anyways that fixed itself somehow, yesterday i did a flight from MMMX to EHAM and i also noticed some small hiccups although vas use was pretty stable around 4 gb ish and i was using dxtory to lock fps to 30 it didn't drop below that either.
also curious what can cause this behavior. -
Thank you, was waiting for this.
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Intel cause of ipc, once they let the main sim use more then 1 core i'll be thinking about something crazy like 10 cores. but i'll probably still stick to Intel.
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Yes, worked fine for me.
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40 minutes ago, Piotr007 said:I will look into it when I return home from work! Thanks!
Never had issues with/without admin rights. I guess I forgot about it at a crucial point.
Back in the day I use to run p3d without admin rights for months, out of the blue it began freezing after 4 hour or so of flying, now I just run everything as administrator to get rid of those weird errors.
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1 hour ago, Piotr007 said:Very nice shots indeed.
I have 2 questions though related to AS2016.
When I start AS2016 into the sim;
- my cloud draw distance is very low, although I changed it in the AS settings menu.
- when starting AS2016 my volumetric fog disappears and I plainly can see the territories on the horizon. Volumetric fog is selected in P3D. So that should not be the issue.
Just upgraded ASN (fsx) to AS2016 P3D to use it in this new magnificent 64bit sim. Seem to have some small issues to resolve.
Many happy flights!
Regards,
Peter
Very odd indeed, are you running asp4 as admin? Otherwise it can't make changes to the sim.
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Addons: PMDG 747, FTX Global, Openlc North America, Active sky.
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Tbh at this stage it's not even worth it at the big airports, even in the pmdg 747 it will kill frames on the best graphic cards, i would rather suggest to give us an options to choose if we want to use it at that airport or not since not every airport will be such a frame hit.
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Yeah 8 seems to be max to for me 2, tried texture_size 11 and 12 but just kills scenery.
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Gonna retest this when it releases for p3d v4, it only seems to happen with the 747 in p3d v3 even at the default starting airfield.
Ultimate Ground Crew X Released!!!
in FS2CREW: ULTIMATE GROUND CREW X
Posted
Thx Byork, Been waiting for this 😉