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IvanEdel

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  1. No Steve, only aerosoft, but now I started to think that this is maybe normal. I have found a video from Youtube with the same thing, so maybe it's normal and just I didn't noticed it before. If you see from 2:08 on the right side, you will see lights going on and off at the terminals. http://m.youtube.com/watch?v=ZP1KETygYD8 And here is the same in USSS http://m.youtube.com/watch?v=3EJKx40IETE I am very sorry Steve for taken your time for nothing, my mistake. Thank you.
  2. All day was trying to sort this problem. Actually I found out that its going on only in 2 airports, USSS Aerosoft and new UUDD from MDESIGN. Steve, thanks for help anyway, I guees I will have to live with this problem. 2 full days searching over Internet for a clue and found nothing.
  3. I just discovered something strange, if I don't use ACTIVE SKY NEXT or FS Global Real Weather, lights disappearing much less, even difficult to notice. What is the connection between a weather engine and lights, pfffff strange. I have a powerful computer running at 4.9 Can it be a bad video driver? I use 344.48 Update not a video driver, just installed 344.65. Its all the same. How strange that any weather engine makes it worse.
  4. Steve I have cheeked now all again, DX 10 shut off for sure in FSX In DX 10 Controller showing setting DX9 and Warning!! libraries not installed. I didn't switched FSX DX inside controller, I just uninstalled libraries in controller. In FSX there is no any files called ORIGxxxxx.fx special effects detail High effects.cfg ; These particle spite limits are applied based ; on the "Special Effect Detail" settings slider. [sprite Limit] Medium=5000 High=9999999999 Low=1000 ; These particle emit rate modifiers are applied based ; on the "Special Effect Detail" settings slider. [Emit Rate] Medium=0.700000 High=1.000000 Low=0.300000 ; If an emitter has its LOD flag set and the viewpoint is ; further away than this at the time the effect is started ; then the emitter will be disabled. [Detail] Forced Distance=250 ; The [Emitter Detail Distance] and [Emitter Detail Modifier] ; tables work together. If an emitter is further away than a ; distance specified in the distance table then the rate it ; emits particles at is scaled by the factor specified in the ; modifier table. [Emitter Detail Distance] Medium=5000 Far=10000 Very Far=15000 [Emitter Detail Modifer] Medium=0.700000 Far=0.500000 Very Far=0.000000
  5. Steve Thank you for trying to help me to solve this. I have this in all airports going on, so I think the problem somewhere in the main FSX and not with the specific airport. Here is a video I posted on YouTube, so you can clearly understand what is going on. I hate that, because on takeoff, landing and taxi it feels awful. Here is the link, that is DX9 https://www.youtube.com/watch?v=zXSghB8OzWE Jarkko see video, maybe its the same that you have.
  6. lights disappear as I move my view. It's not only in USSS also in UUDD the same. In both In dx10 and dx9 I have checked NUM_LIGHTS, it's says 8. I did research over internet, lookes like I am only one have that problem.
  7. You right, I just tride to switch DX10 back and went to the airport, lights was desapiaring as normal for DX10. I made light field for this airport USSS, went back its got much better but 30% of lights still desapiaring. What is going on I don't get, somewhere something hiding. Here what I have for any modes DX10 and DX9 in all airports. http://oi60.tinypic.com/mvogp1.jpg http://oi62.tinypic.com/240wsif.jpg
  8. Hello, I have problem now with disappearing runway and airports lights even after I went back to DX9 I uninstall DX10 like instructed in manual, but its still disappearing in DX9, before the DX10 fixer there was nothing like that. I have deselected DX10 in FSX I have recreated new FSX.cfg I have deleted both shaders folders, fsx recreated new. Nothing helps Maybe you could help me please? Thanks. order number FSS0323316

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