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Omar Masroor

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Everything posted by Omar Masroor

  1. Hi guys, sorry for taking so long to post an update on the scenery. It took so long because I decided to do one final overhaul before continuing with development at the normal pace. This is now the fourth overhaul of the scenery and focuses on the texturing workflow. After completing Concourse B, I realized I'd been doing PBR texturing incorrectly all along. I decided to experiment with my texturing workflow and was so surprised by the drastic difference after trying it on a single texture, that I decided to redo all the textures in the scenery with the new workflow. This development update focuses on the overhauled ground textures. You should watch the video in 4K 60 FPS to really see the difference without the ugly YouTube compression. As you can see, I haven't just redone the textures, but also completely replaced most of them with better ones. I've also corrected the colors of the painted markings to correspond to standardized aerodrome signage colors. There are still a couple of ground textures in the shots that I missed, but these will also be redone by the next development update. Below are some screenshots comparing the old and new textures. Although they don't show the difference as well as the video does, they include some additional comparisons not present in the video. They've been captured in X-Plane 11.41 using stock shaders—only the shadow quality has been increased. Click on each screenshot below to view it in full 4K resolution:
  2. The world's busiest airport for international travel finally gets the love it deserves. Hello everyone! I've stayed very under the radar the past two years because I've been busy with school as well as some scenery conversion projects for Aerosoft. However, throughout this time, I've also been working on a project that I've kept totally secret from the community. Some community members had asked me if I've been developing anything, and I'm pleased to reveal it today. Dubai Next-Gen will be released for X-Plane 11 and next-gen simulators. Dubai Intl is the world's busiest airport by international passenger traffic, and the world's third busiest by total passenger traffic. It is also the world's fourth busiest airport by international air freight traffic, and the world's sixth busiest by total air cargo traffic.[1] So far, I've spent most of the development time optimizing my workflow, writing my own tools, and making the jump to physically based rendering. I've already overhauled the project twice, and what you see now is version 3. Now that I've finalized my workflow and tools, I can get on the fast track to finishing the scenery. Here's a preliminary feature list for the X-Plane 11 version: PBR materials. 30 cm/pixel orthoimagery. Animated passenger boarding bridges with aircraft door assignments.[2] Animated Safedock T1 A-VDGS displays with RIDS.[2] Animated ground service vehicles. Static aircraft displayed using X-Plane's 'Draw parked aircraft' checkbox.[3] Compatibility with all major AI traffic plugins. Compatibility with Ortho4XP. [1] "Preliminary world airport traffic rankings released". ACI World. 13 March 2019. [2] Using the free Scenery Animation Plugin. [3] Using the free MixterX static aircraft extension. Release Date: Hopefully late 2020, but expect delays. In the meanwhile, check out these preview screenshots of the finished Concourse A with its twenty A380 gates. They've been captured in X-Plane 11 using stock shaders—only the shadows quality has been increased. I'll post more previews here as development moves forward. Click on each screenshot below to view it in full 4K resolution.
  3. First, Aerosoft has to make the update available on their server and then the Org Store has to download that update and make it available on its own server. I'm not sure if there will be any notification but I'll post here as soon as I know its available.
  4. The best DFW scenery gets even better. Hi everyone. I'm pleased to announce a free major update to DFW that includes a whopping 30 improvements/fixes for issues reported to me by the community and that I noticed myself. Thank you to everyone who sent me messages/posted on my topics pointing out the various different issues. Here are the changes: All scenery elements are now correctly aligned with the ground layout New custom files for World Traffic v3 and updated files for X-Life v2.0 support LAHSO lights now stay on during the day and pulsate at the FAA-designated rate (1.72s ON, 0.46s OFF) Added missing MALSR approach lighting on Runway 31R Added missing taxiway centerline + edge lights and intermediate hold short markings on the aircraft overpasses Added missing apron lights on the underside of the Skylink tracks Added AutoGate marshallers to eligible gates/stands with no A-VDGS Added missing night lighting on the Skylink cars and tracks Added missing jet blast deflectors throughout the airport Added the three missing ramp towers Added the two missing radar towers with animated spinning dishes Added the missing American flag and American Airlines plaque at the Terminal A-C Connector Added the missing Maverick VOR/DME structure Added missing parking sheds north of Terminal E Added missing fuel tanks at well drilling sites throughout the airport Added wind-dependent ATC traffic flows to runways and one-way directionality to parallel taxi routes Added the service roads that run parallel to International Pkwy Fixed streetlights protruding through the aircraft overpasses Fixed Skylink track pillars protruding through PBBs and GSE Fixed visual artifacts on the aircraft overpasses Fixed default AI aircraft not using the airport Fixed color of high-pressure sodium apron lights and added an individual 'billboard' for each lamp housing Fixed PBBs not connected to the Terminal B Stinger Fixed position of RIDS displays for Gates B1-B3 Fixed flickering parts of the Skylink tracks Fixed visible seams between orthoimagery tiles Fixed sky visibility through translucent windows Fixed missing interior wall sections of Terminals A-C & E Fixed flickering interior wall sections of Terminal D Reduced the probability of incorrect airlines at Terminals D & E when using the MisterX static aircraft library New custom files for World Traffic v3: https://forums.x-plane.org/index.php?/files/file/41898-world-traffic-v3-files-for-aerosofts-dallasfort-worth-intl-kdfw-scenery/ Updated files for X-Life v2.0: http://jardesign.org/forum/viewtopic.php?pid=15319 The update for both the X-Plane 10 and X-Plane 11 versions of the scenery has been pushed to Aerosoft today and should be released to customers soon. If you have any questions regarding the changes, please feel free to ask.
  5. Note: This update was actually released on some stores about 3 months ago but I delayed informing the community until I was sure it had become available on all stores. Check out the launch trailer: The update includes some bug fixes to make the scenery compatible with X-Plane 11 as well as some improvements, including: X-Plane 11 ground service vehicles; ramp starts that work with the 'Draw Parked Aircraft' feature; full X-Life compatibility; new textures for the passenger boarding bridges; and the ability to turn volumetric grass, parked cars and streetlights on/off to optimize performance. The update should be available for free to owners of the X-Plane 10 version of the scenery. New feature list: 10 cm/pixel aerial ortho imagery covering the entire airport (approx. 8.41 sq. km) 1 cm/pixel custom ground detail/markings True-to-life pavement, not repetitive textures Never-before-done, hand-placed pavement seams covering the entire airport apron, runway and taxiways Baked-in, ray-traced ambient occlusion on all major buildings Baked-in, ray-traced night illumination on the airport terminal building Uses advanced X-Plane features such as 3D spill lights Accurate building heights, measured using LIDAR (Light Detection and Ranging) elevation data Designed using XPlane 11-native methods for maximum performance Animated jet bridges and marshallers at all gates (using the freely available AutoGate plugin by Jonathan Harris)* Complete taxiway network for use by ATC and AI aircraft Fully compatible with the X-Life plugin by JARDesign* Works with the ‘Draw Parked Aircraft’ feature introduced in X-Plane 10.50 Makes full use of the new ground service vehicles introduced in XPlane 11 Hundreds of hand-placed objects such as parked cars and streetlights Volumetric grass Animated road traffic Volumetric grass, parked cars and streetlights can be individually turned on/off to optimize performance* *read the user manual for instructions New Screenshots (click on each screenshot to view it in full 1920 x 1080 pixels):
  6. Hello frontendrob, Thank you for bringing this bug to my attention. After some investigation, I've found the cause of the problem and prepared a preliminary bug fix. Follow these steps to try the fix: Download the new apt.dat file from here: https://www.dropbox.com/s/lui5ptncv8ilbbf/apt.dat?dl=0 Place the downloaded file in your X-Plane 11/Custom Scenery/Aerosoft_KDFW_5_Scenery/Earth nav data/ folder, overwriting the previous file. Restart X-Plane and see if the problem is resolved. Kindly let me know if this fix works. And don't hesitate to ask me any more questions. P.S. I recommend that you use the free X-Life plugin by JARDesign for AI traffic instead of X-Plane's built-in AI traffic. The built-in traffic is not very polished and can exhibit extremely bizarre behaviour (which is sometimes funny to watch). It also limits you to a maximum of 19 AI aircraft and it can only choose from the aircraft installed in your X-Plane 11/Aircraft folder. The traffic does not follow any flight plans and randomly spawns around the user's aircraft. The AI traffic also doesn't emit any sound. The X-Life plugin does not suffer from these problems and is currently considered the best way to make the skies and airports in X-Plane come to life. It also works quite flawlessly with the KDFW scenery. All necessary instructions for installing X-Life and configuring it for KDFW can be found in the user manual of the scenery. Here is a video exhibiting how X-Life brings KDFW to life. If you forward to 8:00, you can even see how it simulates parallel runway operations: https://youtu.be/Ah9-3QZslg0
  7. Important: The Aerosoft_KDFW_Overpass_Fix.zip file I linked in my previous post was causing AI traffic to taxi through the elevated overpasses instead of over them. Please download the new Aerosoft_KDFW_Overpass_Fix_#2.zip file linked in my previous post instead.
  8. In my opinion, the X-Life plugin by JARDesign is the (almost) perfect solution to this problem. I've never tried World Traffic so I can't comment on that. I even made an entire video showing how X-Life brings my Dallas/Fort Worth Intl scenery to life. If you forward to 8:00, you can even see how it simulates parallel runway operations:
  9. Crucial Bug Fix for Aerosoft Dallas/Fort Worth Intl A user has pointed out to me that crossing the elevated overpasses on Taxiways A/B/Y/Z may cause your aircraft to abruptly jump a few feet into the air and suffer from a tailstrike or other form of damage. Use this fix to to diminish the issue: Download the Aerosoft_KDFW_Overpass_Fix_#2.zip file from here (you must log in to download the file): http://forum.aerosoft.com/index.php?/topic/122520-available-now-aerosoft-dallasfort-worth-intl-for-xp-10-11/&do=findComment&comment=813668 Extract the archive. Copy the extracted 220.obj file and place it in your X-Plane/Custom Scenery/Aerosoft_KDFW_5_Scenery/ folder, overwriting the previous file.
  10. Yes, installing the 'MisterX Library and static aircraft extension 1.51' will give you accurately-placed airlines at the gates. The MisterX library reads the airline codes assigned to the gates, while the default X-Plane static aircraft library currently does not.
  11. Now available. The scenery is now available on the Aerosoft Online Shop. Check out the new launch trailer, feature list and full-resolution screenshots here: https://www.avsim.com/forums/topic/509298-available-now-aerosoft-dallasfort-worth-intl-for-xp-10-11/
  12. The new flagship for X-Plane. Hello everyone. I'm pleased to announce that my new scenery for X-Plane is now available on the Aerosoft Online Shop. Check out the launch trailer below: Sprawled across 18,076 acres of land—an area larger than the island of Manhattan—DFW is the world's third largest airport. With 681,244 aircraft movements in 2015, it is also the world's third busiest airport. 7 runways, 5 terminals, 165 gates and 3 control towers help accommodate the 1,845 daily flights. DFW is the headquarters and the largest hub of American Airlines, the world's largest airline. Features 30 cm/pixel orthoimagery and 1 cm/pixel custom ground detail/markings Airport lighting and pavement markings closely follow FAA/ACI standards Terminals with interiors modelled using actual architectural drawings Modelled aircraft overpasses crossing International Parkway Ray-traced ambient occlusion, local illumination and specular mapping Uses advanced X-Plane features such as decal shading and 3D spill lights Animated passenger boarding bridges and Safedock® A-VDGS at all gates (using the freely available AutoGate plugin by Jonathan Harris)* Animated road traffic and Skylink APM Works with the ‘Draw Parked Aircraft’ feature introduced in X-Plane 10.50 Complete taxiway network for use by ATC and AI aircraft Fully compatible with the X-Life plugin by JARDesign* Makes full use of the new ground service vehicles introduced in X-Plane 11 Thousands of hand-placed objects such as parked cars and streetlights Parked cars, streetlights and terminal interiors can be individually turned on/off to optimize performance* Uses 4K textures to maximize performance by minimizing draw calls * = view the manual for instructions View more videos of the scenery here: https://goo.gl/KxxWF7 -- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels --
  13. To everyone who's been eagerly awaiting the release of this product: I deeply appreciate your enthusiasm for my work, and I am trying to get the scenery out as soon as possible. Unfortunately, it seems unlikely that I'll be able to meet the January 2017 release deadline because X-Plane 11 has still not exited the Beta stage. In order to release my product, I must test it with the final, non-Beta version of X-Plane 11 to ensure that everyone gets a fully complete and bug-free product on Day 1. Also, Ben Supnik at Laminar Research has advised all developers not to release any 'X-Plane 11 compatible' product while X-Plane 11 is still in Beta because the file formats for add-ons have not yet been finalized. If I release the scenery now, it may not work with the final version of X-Plane 11. Because of these reasons, I have decided to delay submitting the scenery to Aerosoft until X-Plane 11 goes Final. Until then, I will have more time to work on the scenery and make it even better than it currently is. I hope you all understand my reasons for delaying the product and I thank you for your patience.
  14. The scenery is at present 95% complete. I still have to add: animated apron vehicles, static apron vehicles, parked vehicles, volumetric grass and the ability to turn scenery features on or off. I hope for a release in January 2017.
  15. 'X-Life' Teaser Hello everyone. Check out the new teaser of DFW for X-Plane 10 & 11. This video showcases how the X-Life plugin by JARDesign works with the scenery to achieve spectacular AI traffic. The integration supports accurate placement of AI aircraft according to their size, a complete taxiway network and also parallel runway operations. The video is shot completely in X-Plane 11's beautiful new rendering engine. Check it out in 1080p:
  16. Progress Update Hello everyone. I'd like to thank you all for waiting patiently for the release of this product. I am pleased to announce that the scenery will be released for both X-Plane 10 and X-Plane 11. The product is 95% complete and the only tasks left to do are adding taxi routes, static and animated apron vehicles, parked vehicles, volumetric grass and X-Life compatibility. I expect to complete the scenery and submit it to Aerosoft for beta testing in the beginning of December. Please note that it will take some time for Aerosoft to test the scenery, fix any bugs and distribute it to the different stores. Meanwhile, please enjoy the following screenshots captured in X-Plane 11's beautiful new rendering engine. -- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels --
  17. Although I didn't specifically mention it in the feature list, X-Life compatibility at launch is already decided Correct me if I'm wrong, but I think it's a must for any X-Plane airport release.
  18. Check out my new project, Dallas/Fort Worth Intl, here: http://goo.gl/twkye2
  19. What a great time to fly in X-Plane. Hello everyone. Following the recent trend of ultra-high quality add-ons for X-Plane 10, I am excited to announce my new project—the Dallas/Fort Worth International Airport (KDFW) scenery. Although the scenery is currently a work in progress, you can check out the completed Terminal D in 1080p in this video: Sprawled across 18,076 acres of land—an area larger than the island of Manhattan—DFW is the world's third largest airport. With 681,244 aircraft movements in 2015, it is also the world's third busiest airport. 7 runways, 5 terminals, 165 gates and 3 control towers help accomodate the 1,845 daily flights. DFW is the headquarters and the largest hub of American Airlines, the world's largest airline. Planned features (not a final list): Up-to-date scenery with all airport facilities 30 cm/pixel orthoimagery and 1 cm/pixel custom ground detail/markings Airport lighting and pavement markings closely follow FAA/ACI standards Terminals with interiors modelled using actual architectural drawings Modelled aircraft overpasses crossing International Parkway Ray-traced ambient occlusion, local illumination and specular mapping Uses advanced X-Plane features such as decal shading and 3D spill lights Animated passenger boarding bridges and Safedock® A-VDGS at all gates (using the freely available AutoGate plugin by Jonathan Harris) Animated apron vehicles, road traffic and Skylink APM Compatible with the static aircraft features introduced in X-Plane 10.50 Complete taxiway network with traffic flows for use by ATC and AI aircraft Volumetric Grass Scenery features can be individually turned on/off to optimize performance Designed using efficient modelling techniques for maximum performance Uses 4K textures to maximise performance by minimizing draw calls Flexible Performance Users will be able to individually turn scenery features on or off in order to optimize the performance of the scenery for their respective systems. For example, if volumetric grass is too much for your system to handle, you can simply turn it off, thereby increasing performance. Some other things you will be able to turn off are terminal interiors, terminal details, animated vehicles, apron vehicles, parked vehicles, etc. Other features, such as the number of trees, road traffic and 3D lights will be controlled by X-Plane's built-in settings. This way, users will have complete control over the balance of performance and quality and will be able to use the scenery on even the slowest systems. Dynamic Static Aircraft DFW will use the new dynamic system for static aircraft that will be introduced in X-Plane 10.50. Details of the new system can be found here: http://goo.gl/pLb0O2 Release Date: Expected Fall 2016 KRSW: Also check out my previous project, Southwest Florida Intl, here: http://goo.gl/hcJ6OJ -- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels -- 30 cm/pixel orthoimagery 1 cm/pixel ground detail Ray Tracing, Ambient Occlusion, Specular Mapping Details, Details, Details Animated PBBs, Safedock® A-VDGS, 3D Spill Lights Swing Gates, Holdrooms, Concessions Atrium, Admirals Club®, Sterile Corridor
  20. Yes, taxi routes for all taxiways are included for AI aircraft to use.
  21. Hi everyone, I have completed developing a free update to the KRSW scenery and it will be released by Aerosoft soon. Here are some of the improvements: All scenery objects will now display even when the Number of Objects in the Rendering Options is set to Default (you no longer need to set it to Extreme to see all the objects) Added taxiways G3, G5, G6, H, K and L Added the new fire station Click on the images below to see the improvements: By default, Static Aircraft and Volumetric Grass are disabled in the scenery. Here are detailed instructions on how to enable them: 1. Quit X-Plane 2. Navigate to your X-Plane 10/Custom Scenery/Aerosoft KRSW 2_Scenery/ folder 3. Here you will find four folders, namely: Earth nav data Earth nav data.Base+Static Aircraft Earth nav data.Base+Static Aircraft+VolGrass Earth nav data.Base+VolGrass 4. Rename the Earth nav data folder to Earth nav data.Base 5. Choose one of the other three folders and rename it to Earth nav data (for example, if you want to enable both Static Aircraft and Volumetric Grass, rename Earth nav data.Base+Static Aircraft+VolGrass to Earth nav data). X-Plane only uses the folder that you name "Earth nav data". Note: Enabling Volumetric Grass may have a significant performance impact on some systems. If you see a strange 'shadow' or 'waves' on the runway, follow these instructions to fix it: 1. Navigate to the folder X-Plane 10/Custom Scenery/Aerosoft KRSW 2_Scenery/ 2. Find the file 847.pol and make a backup of it 3. Open the 847.pol ​in a text editor and replace the line LAYER_GROUP roads +3 with ​LAYER_GROUP roads -5 and save the file You will no longer see the runway grooves and the associated artifacts. If, however, you want to get the runway grooves back, simply reverse the above procedure.
  22. A video of Airport Southwest Florida Intl is now available at the YouTube channel Redpiper1
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