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geloxo

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  1. Thanks for reply. I have tried to re-export the KMZ today again and now it works well. I tested it with your latest release and with the previous. So clearly there was something buggy on Goggle My Maps side during last days that appears to be fixed now. Thanks for the hints about CSV too. Cheers
  2. The problem is that Google My Maps only allows to export as KMZ or KML, not as CSV. I didn´t change anything, except adding a few extra POIs to my map. But indeed if I export now again the map that I modified last week (which original KMZ works well with your tool) the exported KMZ today drops the error. Also, as I explained, if I create a new map and add just one POI the error appears again, so my original map is not corrupted as new ones also have this issue. I´m using Chorme as explorer but I was using it last week as well. This is really bizarre. I never had problems with that using your tool in the past. Cheers
  3. Hi, Since a few days ago KMZ files recently exported from Google My Maps are producing a parsing error message when you try to add them to Little Navmap. This happens also with the latest tool version just released. However any KMZ file that was exported in the past works well, because one file I exported last week can be added to Little Navmap without issues. It seems Google has recently changed the export format because I just created a brand new map today and added one marker and when exporting it the error also appears. With KML file the exportation works well and they can be loaded without problems, but you lose all the icons, which is the added value of using KMZ. Could you please take a look to it? I use some KMZ files with relevant POIs and airports to help me creating the flightplans so I would really appreciate to continue using them. Cheers
  4. I have the Reverse Left/Right input unchecked, but this is not affecting the results at all because that was the first thing I tested. I know it´s a bit hard to explain here but just try yourselves in game and you will see the problem very clearly. Repeat these steps: 1. Start a regular backwards pushback and turn to any side to place aircraft at the taxiway, as you would normally do. 2. Instead of terminating pushback there manually set tug speed to 0 3. Now set speed to something >0 to start a forward movement 4. Try to turn to any of the sides while moving forward You will see how the tug turns properly but the plane is not turning properly (indeed it tries to go opposite to the tug direction) and even if you can manage a turn at the end by using the opposite rudder it definitely does not have the same turning radius as while moving backwards. I hope this clarifies the topic a bit. If this can be fixed then perfect. I really love the whole tool and I use it always cause it adds a lot of flexibility and immersion to gameplay. Cheers
  5. Hi. I have tried with both rudder control and the window buttons but this seems not to work properly. After the pushback once you slow to 0 speed and then accelerate forward trying to pull the aircraft the direction controls are still in the "pushback mode" so the tug and nose wheel will try to go to the opposite direction. Then it´s basically impossible to move the aircraft forward in this case as it seems to be receiving both directions inputs at the same time and then it takes a lot of distance to perform a turn (the turn radius is extremely big). I´m using the latest MSFS version and also the latest Pushback Express version, recently released. See example of the problem. 1) Pushback starts and right turn is requested (right pedal pressed) --> aircraft turns well backwards and sits in the taxiway line. https://freeimage.host/i/7UqStI 2) Tug speed set to 0 and then to forward to start a pull afterwards. Right pedal pressed again intending to turn nose to the right --> even if tug turns to the right properly aircraft starts to slighly deviate to the left, making it impossible to do a right turn to head to the runway or to another parking spot, for instance. https://freeimage.host/i/7UBdSj This push/pull sequence works well in the freeware pushback tools which are available, so it´s possible in game. This seems to be a problem with the direction control in the case of FS2Crew tool. Cheers
  6. As the amount of operaring controls is quite limited in the vanilla Airbus, a quick startup could be as follows: - Master battery ON - Ground power ON - APU master switch ON - APU start ON - APU generator ON - APU bleed air ON - Ground power OFF - Throttle IDLE - Fuel pumps ON - Engine mode selector START - Engine starters ON - Engine mode selector NORMAL - Engine generators ON - Engine bleed air ON - APU bleed air OFF - APU master switch OFF First block for the electrical part and second for the engines. This is the one I use as it´s easy to remember. Cheers
  7. Main problem is that I couldn´t force the 2004 update after formatting PC last weekend. Some days need to pass for it to be available to download, and together with it the latest Net framework patch also came, which I presume was the guilty party in this error. My current data are the following: - FS2020 Premium Deluxe (v1.9.5.0) AppStore version - Windows 10 with 2004 update (OS build 19041.572) - MCE (v2.8.7.7 --> just installed the new version from scratch using the updated installer from your web) I couldn´t test it too much today, but I noticed the checklist feature is not available. When I try to activate it it gets deactivated shortly after. But rest of the options work and the settings are applied properly via UI. I will try to test it more deeply tomorrow. Cheers
  8. This is a known issue. To solve it go to Marketplace tab, select the Premium Deluxe pack and download it. After that go to the Content manager and select all items, so that it downloads/updates all your installed content. Cheers
  9. Hi. I have good news! Problem is gone. Some minutes ago I finally got the Windows 10 2004 update plus yet another cumulative update of Net Framework. Now I have the 19041.572 Windows build and all latest updates. That solved the clicking issue without having to apply the patch nor the manual mce.ini editing. It had to be windows, as I never had such problems with your tool in the past...😝 I will test the patch also and let you know if I find anything else. Many thanks for you time and support on this issue to you two. Cheers
  10. Hi charlie. Let´s see if this works better for the image: https://freeimage.host/i/2DAU5F Anything outside the red square reacts to mouse clicks. Anything inside red square not. Cheers
  11. Great, many thanks for your support. I will try it when available and report back to you. Cheers
  12. Tried all your suggestions and nothing. Today I got the game update to 1.9.5, a cumulative update for windows 10 1909 and a Net Framework update as well. I have visual c++ since 2005 to 2019 versions also installed. Tested it with the Airbus, waited like 3 minutes and got same results as past days: anything outside the red square reacts to mouse clicks. Anything inside red square not, as shown in the next picture. It´s the same in all tabs. That area seems to be disabled to my user input and just plays the clicking sound. https://photos.google.com/album/AF1QipN61JE01tHHrMm0UNm8ye7F72zS7rbkfIh_a6xx/photo/AF1QipNZjh2ccKLkpgc0-Rat4iHsyTWgtkhsFAs2a2nG And yes, I can select the checklist feature tab. Only difference I saw today was that selecting "Enable all" as in the picture above now activates all ticks and they are kept active. But anyway I can´t change them afterwards. Cheers
  13. Hi, Did that step by step with no results. I didn´t change permissions in folders (this is just a vanilla Windows + FS2020 fresh install). I used 152 Aerobat and I don´t have any mods installed nor external tools running in the backgroud. But the UI is responding well. Is just that some areas inside it are not working (the ticks for enabling and disabling options). I can switch from one tab to the other and I can also edit the mce.ini and those changes take effect on the tool, so the tool works. The ticks are the problem. It looks as if those areas inside the UI were not getting any input from the mouse. I never had such problem nor in FSX nor in P3D. Just to discard other sources of errors: could it be related to the licence? I have copied the old license file you gave me when I purchased the ultimate edition for P3D5. Computer HW is the same anyway, as I didn´t change nor upgrade anything. I didn´t get any error message nor new activation required, but just in case... Could it be possible that in the demo those features are disabled and I´m not running the licensed version and just the demo version? Cheers
  14. Hi. I have UAC disabled in windows and I have admin rights as I´m the only user, but anyway I tried to run sim as admim (via right click on app shortcut) and also MCE and I still have the same problem. Indeed I noticed something new: once on the runway with tool working, connected and the "MCE ready" message displayed on the screen, if I click on "Enable All" button in the General tab, all options are activated for some seconds, the tool prints the message "Please wait while getting data from current aircraft" on its window and then the options are disabled again, comming to the same status they were before clicking the "Enable All" button. Cheers
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