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davidtsw

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Everything posted by davidtsw

  1. Here's the 2nd screen again: http://www.drzewiecki-design.net/images/Products/NY_X/NYCXv2_02.jpg As to the 3d clouds, don't we now have real, volumetric clouds in P3D ? I wasn't referring to REX textures. That Flight Unlimited III mentioned above really looks way better than my screenshot. I never knew it existed to be honest. Real time, real world scenery ? Sounds cool, but is that even possible ? Withing the next 15 years ? I mean, how ? Something would have to capture the real world image in real time. Anywhere in the world. Sounds more like fantasy to me. Drzewiecki's NYC quality cities all over the world ? It would take 10 years to make it and you'd end up paying several thousands USD for your sim. Isn't it better when we can choose which city we need ? On a scale from 0 to 10, I'd say we're somewhere around 4 at the moment. Something I can think of, and is perfectly achievable in my opinion, is : 1. Realistic looking people aboard our planes. There should be another pilot in the cockpit and the player should see the whole sim world from a first person perspective. Just like in FPS games. You should be completely free to get up from your chair in the cockpit and walk down the plane (or perform a walkaround), and see the cabin crew working, passengers reading magazines, talking, etc. Taking it one step further, and this is something I'm not so sure about in terms if achievability, it would be great to be able to talk to and interact with the virtual crew. This would obviously require very advanced AI. 2. Current-gen FPS quality world below our planes. This would mean you could land your Cessna in a field, open the cockpit door and just wander off into the forest. See some animals, cars driving on nearby roads, etc. I understand this has no limit and, taking it to the extreme, the whole world would have to be simulated, which may be rather difficult if instead of having a walk in a rural area, we land our helicopter in the middle of a large city. So I'd be more than happy with some basic life down there. But just the feeling that there's a world below as you fly your C172 would greatly increase the immersion level. 3. An easy one you'd think. Crashes. You land too hard and your airplane may break into pieces and catch fire. 4. Birds and bird strikes. Again, it sounds very simple. But as far as I know, we don't have it. They happen in real life and aren't that uncommon. I see no problem implementing it into the sim. Obviously, we would only need birds around airports. 5. Something similar: Lightnings and lightning strikes. Honestly, what's the problem here ? It would completely change the way we perceive weather in the sim. 6. Weather. Yeah, we do have ASN and (I believe) volumetric clouds. But I've never seen anything like this in any sim: I think we can easily make all the above happen withing the next 15 years. What some of you guys said is more like the next 150 years
  2. Hi all, I've just found this screenshot from 1999's Fly! sim. I never played it, but I remember trying the sequel. Was too young to understand anything back then Anyways, looking at this old deception of Manhattan I remembered seeing a screenshot from a similar spot, but using Drzewiecki Design's NYC X v2. Not sure whether that's in FSX or P3Dm but it doesn't matter. Have a look: There's around 15 years between the 2 shots. Obviously, we've made huge progress in graphics. But do you think it was a rapid progress ? In the end, 15 years is quite a long time. And what lies ahead ? Do you think 15 years down the road we'll be looking at some other screenshots appreciating the new graphics and the improvements as much as we do today when looking at the 2 shots above ? What else is there left to be done ? I mean, we now have 3d clouds, cloud shadows, sharp textures, beautifully modeled aircraft, real-looking airports. We have a few city add-ons like this NYC scenery by Drzewiecki Design. And looking at these 2 screenshots, what else can be done ?

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