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BrendanMan33

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Posts posted by BrendanMan33


  1. 2 hours ago, downscc said:

    Long frames are caused by loading scenery objects, about all you can do is reduce the scenery display distance.

    Performance will suffer if you are using more than about 6.5 GB of your 8 GB VRAM.  I've found that when using high resolution textures and complex scenery like Orbx Honolulu that I'm hitting 10 GB of my 11 GB VRAM and things turn into a slide show.

    After running some tests the max memory being used is 4.5GB to 5.0GB, So about half of the maximum available memory.

    1 hour ago, Evros said:

    Sounds like you are maxing out your CPU. If that happens, frame time delivery will no longer be smooth because delivery time is jumping all around and that is causing stutters.

    This looks to be the problem... My CPU is at 100% utilization while running P3D v4.5. Interesting though that despite completely "nerfing" my settings in the game and flying any of the P3D provided aircraft it does not make my CPU usage any lower? Is this known to be a performance problem with the P3D client?

    [Added] Even playing DCS with maximum settings only utilizes 45% of my CPU... Makes me certainly believe that Lockheed has an optimization problem.


  2. Hello all,

    I'm writing this one today because i'm quite stumped as to why my simulator is performing so poorly. I have never had this problem before in my time of flight simulation from FSX to P3DV4.5... I have tried loading different aircraft shedding different graphics, addons, weather, etc, and i'm not sure what else to do. Please let me know if I can send you any log files and I have listed my PC specs below. 

    [Added] I have also tried clearing shaders, .cfg's, and changing my settings but there is no improvement.

    Thank You

    [SPECS]

    Windows 10

    i7-4790K @4.00GHz

    ASUS ROG GTX1070-8GB

    32GB Ram

    ASUS Z97 Motherboard 

     

    My Mods List

     

     


  3. I searched around a bit after noticing flickering tiles at very far distances while travelling over the ocean. I read that it may be remedied by cycling your LOD slider from ultra>high>ultra, with it only being fixed while on the high setting. I read that this may be linked to a shader problem, etc. I am currently using the latest version of THOPAT and was hoping that I could get a fix for this issue. Thanks!


  4. 3 hours ago, Peter Webber said:

    Search the forums for issues caused by the latest Windows 10 Patch/Update (KB4038788). Many users of P3D v3 & v4 have had issues since this latest update and have de-installed it. Maybe your PC performed the update without you noticing.

    Thank you very much! It tottally spaced my mind that I did in fact run an update


  5. For whatever reason, my simulator tonight has been ruthless to me with no near sign of why this is happening. When loading the flight, the moment I reach 100% or shortly after my sim will "stop responding" requiring me to close the application. Looking in events viewer it shows me no leads how ever In one instance it tells me that twinapi.dll was the root of the cause. 

    The even stranger part is that I have done nothing to my simulator or computer and I have completed many flights between then and now with no issues. The most recent thing which I did tonight was activate the PMDG 777 which had already been installed, just not activated. It may also be noted that my bitdefender antivirus was renewed and I beleive updated to the 2018 version. But as I will mention I disabled it (I think) and still no joy.

    Now I have tried every trick in the book from removing liveries, disabling antivirus, clearing my config, and many more in between. 

    The only thing that I have yet to do is reset my scenery.cfg file.

    Any thoughts would be greatly appreciated. Hopefully this won't ground me.


  6. 8 hours ago, scandinavian13 said:

    I don't recall those "2885" stickers in our default UA paint, so it looks like you've installed modded VC textures. If that's the case, it would be a question for whoever modded your VC textures outside of the provisions of the painkit (which should not be done, in accordance with the EULA).

    Thank you that's interesting. I'll see if any of the default planes are that way. 


  7. Yes they are, The primary issue is that the lever is actually stuck and It wont budge as it is stuck in its own mind in flaps 5

     

    Pulled these out of the panel state

    FlapsDown=0
    Flap Lever=28
    Engine 1 Start Switch=0
    Engine 2 Start Switch=0
    Gear Warning Cutout Switch=0
    LastFlapLeverPos=0
    flapLeverPosition=0
    flapTargetPos=0

  8. Hello,

     

    Are you trying to extend the flaps at FL370 and M0.788 ?

    You should check the FCOM v2 for conditions preventing the flaps extension, I don't remember. 

    But you'd better not extend them or you will get your flaps torn off and will fall out of the sky.

    Of course not, I am in flight currently and these were the conditions on takeoff, Cant get my flap lever to the up position

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