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bta122

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  1. Did you run/install the dot net file once you downloaded it? Doesn't look like it installed to me.
  2. Where's the python script? I've not actually used my aircraft (paramotor) in FSX so not sure if I have missing guages or not. Would be good to try this method also.
  3. Wow. What a legend this guy is! I got my aircraft converted and working. Admittedly its fairly simple. Simple guide for the non IT literate (in Windows at least) https://github.com/klasbj/planeconverter Click Code dropdown, Download zip. Unzip zip file https://dotnet.microsoft.com/download/dotnet-core/3.1 Click Windows version to download and run to install Click search in windows type powershell run the powershell program then cd to the directory you unzipped planeconverter to e.g. cd c:\planeconverter-master\PlaneConverter type: dotnet run That should launch the app. On the update lasyout.json tab select the directory for your fsx plane (I'd advise making a copy) Click Update layout.json button You should get a success message. Click the Copy and package Simobject tab Browse to the Community folder where you installed FS2020 e.g. C:\MSFlightSim\Community in my case Click Convert And thats it, or it was for me. If it doesn't work, download new PlaneConverter zip files and keep trying as new features are added.
  4. I did, and nothing happened. But maybe I didn't put it in the correct place. All the sub directories under the main aircraft are very different, in fact they seem to be in sub directories within subdirectories. Anyone know exactly where I just put it, and under what structure?
  5. Any links to any instructions? I'd like to at least give it a try. I can probably cope without gauges. Thanks.
  6. Hi, Is it possible to use FSX addon aircraft in FS 2020? I've not been able to find anything concrete on this. I did try dropping the addon folder into 2020, but the directory structure is a bit different. Anybody had any success, or know if it's possible? Before anyone asks why, I've got something quite niche I would like to use (a paramotor) It's a few years old, I did contact author but no response. Thanks in advance.
  7. I'm having problems finding the best control setup for the FSX trike. This is possibly relevent to the other aircraft too. Basically I should be able to set the hands off trim and have it just 'fly' straight without even touching the bar/controls. Then if I reduce throttle or increase throttle the trike should go up or down, and the bar should move appropriately. The easiest way to describe this is is when in real flight I should not be 'holding' the bar in a particular place, but letting the bar/wing go where it wants to. However, in the 2 options I have tried: 1. Joystick - the joystick springs back to the center position, and the bar is always centered 2. Mouse - the bar is always where I last left it, and I will be holding it, so it wont natrually move back when power is increased/decreased etc. I'm struggling to fully describe this, but hopefully you will understand. Mouse is actually my preferred controller type on the trike, what I'd like is a way to have the mouse yoke have a dead zone in the middle where the bar is free to go where it wants. But if I push forward it pushes forwards etc, then when I return the mouse back to the dead zone it is free to move on its own. Unfortunately it doesn't, it is like I am holding it fixed in that center postion. Hopefully this makes some sense. I haven't done much 'real' flying yet so am struggling to describe what I mean, or my perception may be wrong anyway, but I believe you can 'hands off trim' and it should just sit level until you push it out of the way, and which point when you let go it will natrually move back to the position it wants to be. In the case of both the joystick and the mouse this doesn't happen and it is constantly being held either in the center or the last position. Is any of this possible in the config files? Or perhaps I need a force feedback joystick so instead of the springs centering, fsx controls where the stick goes to if I stop pushing. Can anyone confirm if that is how a FF joystick would work? Thanks
  8. Hi Dave, Sorry to resurrect an old thread, but I'm also finding the same thing. I've only had a couple of lessons, but unless I'm mistaken the trike I'm learing on also seems to descend at about 500ft per min at idle, and also maintains approx 60mph. Even taking into account my limited experience and understanding the aircreation trike does indeed seem to a) slow down rapidly and b) drop like a stone. I've even amended the cockpit to include a VSI so I can see and it is way over 1000ft per min drop. I've tried the mod you mention above to the cfg file and reduced the pilot weight but it still doesn't appear to have made a huge difference. Do I leave both fuel tanks full, or reduce one or the other? Or is this aircraft simply slower and quicker to descend than what I'm learning on? Did you end up doing anything else with this? Or has anyone else made an mods to this aircraft to get around this? Thanks
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