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VaporizedSteel

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  1. Playing FSX:SE on Windows 10 using the Saitek X52. A few problems arise that I would normally expect to patch by adjusting the 'control' settings, but I have some difficulty. First of all, the null zone. This is a slider in the FSX settings > controls > calibration (tab) > advanced controls. There are several sliders including one that sets the null zone for different control surfaces and engine throttle. It's supposed to be slided within a range of 0-100 percent. Set at 10 percent for example and the throttle would have to be moved to 10% for positive throttle. Below it would normally engage thrust reversing. However, this doesn't really seem to work with my Saitek X52. There is a bug. besides the ones in my garden that is. The null zone slider does nothing for me for some ludicrous reason. Adding to that is that the physical null state of my throttle lever is not actually 0% throttle. More like 1-3%. This means that craft with a lot of thrust to weight (like the F18) will roll on the lowest throttle levels with my Saitek X52. Using the Keyboard F1 (default) for zero throttle is the only way to actually cut the throttle and stop any rolling. Now, the null zone slider for throttle should workaround this problem. But like I said, changing that setting does absolutely nothing. Same goes for the null zone parameters of aileron, elevator and rudder. Yes, mysteriously so. Weirder actually. The X52 joystick has to be moved about 10degrees in x and/or y for the pitch, roll and yaw to have any effect. This is very annoying on high maneuverable aircraft, unlike a 737 or 747 for that matter, FYI the only aircraft I used this controller with, which is why I come here complaining now as I tried using it with i.e. the F18 as I've never tried this before. Basically I have to move the joystick several degrees before I get a pitch, roll or yaw moment. Again, this is something I'd expect those sliders to adjust, but that doesn't happen *aheum* work. This means I have to move the joystick several inches from back and forth just to change controls from pitch up to pitch down. The end result in actual practice is that I have to be sculling the joystick left/right - fwt/aft to change from one axis of control to the other. This is problematic in aircraft with high maneuverable control. And seeing how bad those sensitivity controls are set at I'm quite impressed how I managed to fly my 747 with it so far. What do I need to know and do right, please tell me?
  2. Scratch the OP Sorry I feel ill for having posted this because the answer to the problem was quite simple and mundane. I forgot something after years of not playing. I haven't yet ran into this problem because I haven't yet done very long flights since I returned to FSX and it's related to the realism of the Opensky 777 plane that I just completely forgot about. Even although fuel is still being displayed I forgot to put the crossfeed valve to open as it only shows fuel in the right tanks while the left tanks are empty. Yet that still doesn't explain why FSX automatically switched to unlimited fuel and easy realism as one side of the tanks ran out. Is there a way to make FSX not do this? The problem occured right after disabling unlimited fuel that my aircraft engines flamed out and thus all the other systems. Now that the valve is open it flys fine.
  3. SOLVED I played FSX since 2008. Although I haven't played it prior to few weeks ago for about several years. During my years of playing FSX I have never experienced what I have experienced today. Although It might have something to do with my unorthodox flight profile. This unorthodox flight is a simulated flight from EHAM (Amsterdam) to YSSY (Sydney) without time acceleration. Meaning that FSX ran for about 12 hours straight (4 hours from YSSY) in the Banda/Arufara Sea. It is there that things went haywire. I regularly check on my fsx session to change course etc and see if everything is ok. I play on hard realism settings and I fly in a Opensky 777-200ER with Air france paint. The first thing I realized is that the realism settings went from hard to easy without me changing any settings. It happened just like that in the background. I was especially ###### because I had to recalculate the actual fuel loss and add fuel in the "fuel and payload" settings because my 777 failed to burn actual fuel for 1 hours straight as it flew on "unlimited fuel" due to the automatic settings change from hard to easy realism. It gets weirder though. Having fixed that and saving my flight I went back to doing other stuff at home. When I came back I saw that the autopilot was disengaged and I went from 39.000 feet down to sea level. Again with the realism settings automatically switched to easy so I didn't crash but jumped across the sea in a uncontrolled direction. I thought, what!?!?!? .... maybe I actually forgot to engage the autopilot after fiddling earlier with the realism settings. But then I realized I never touched the autopilot. I also saw that my "Attitude Director indicator" was completely bugged out and the autopilot meters where blacked out. But all the instrument panel settings are completely ok, and identical to how they were when it flew normally for thousands of miles. Here is a picture that shows it. Activating the autopilot turns on the blacked out meters but doesn't solve the bugged out ADI. It then continues to fly on autopilot by the settings as it does normally but then it bugs and fails again after 30-60 seconds. WHAT THE HELL IS GOING ON HERE!? EDIT: Oh, I forgot to mention something which is also visible in the screenshot. The engines also failed automatically. They can be restarted and auto fail at the same moment when the autopilot auto fails. Plane suddenly became completely unusable. It works again after restarting FSX and reloading my flight. But not after reloading my flight in the same session. So it must be a bug. I just wanted to show how ridiculous this is. Maybe theres a actual answer for why this happens. SORRY FOR THE WALL OF TEXT
  4. Must have been reading the instrument panel options without my glasses or something. Or I'm still having to reaccustom to the FSX GUI since I haven't touched it for 3 years. I forgot I could navigate all the instrument panel options within the fsx title bar = (left alt > views > instrument panel) The FMC panel is there, rare I couldn't find it earlier. Oh and I have FSX SE. I have no more questions, thanks for your help and have a nice flight :smile:
  5. No engine fire set on the failure settings lol. I found the fix for the sparks. I had to remove opensky_spark.fx file from the "effects" folder. Any chance you guys already did this once before? Because I would find it odd that I need to take this step and others don't. I found the fix on another forum suggesting that the sparks happen due to bad collision programming making the game think that the aircraft has crashed the ground or suffered from a tailstrike. I assure you this is not the case because it happens right after I try to taxi and sometimes even when I spawn. @Chariearon No working FMC panel, but in the VC it is part of the interior, but not clickable. None of the available 2D panels is a interactive FMC. You sure you got the same panel that I have? If yes, I do something wrong
  6. I got windows 10 (x64) with FSX SE. I have this posky model It has also this panel installed to get the panels working properly. Plane works fine, but it has a constant animation on the engines with red sparks as if they are constantly crashing or on fire. This shows you what I mean. Any clues? 2nd question: Both 2d and Vc panels work but it only gives functionality over default cockpit functions like in the default FSX aircraft. I don't require all the other functions yet. I just returned to FSX after a while of not playing it, and I probably buy a PMDG by the time I want to incorporate FMC's into my whole simming experience. For the moment I will survive without it. But if there are plugins that may add FMC functionality and anything else then I'd liked to be told by someone. EDIT: Prefix should be FSX - SE and not MS. I can't edit this after posting the thread, maybe allow users to do this, thanks :=)
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