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Bob Tildesley changed their profile photo
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Small detail none of you noticed.
Bob Tildesley replied to Murmur's topic in Microsoft Flight Simulator (2020)
Quote of the century OMG lol -
There is also XVision which does wonders for the shaders....and a bunch of other stuff.
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Making your own scenery can be great. I have done quite a few tiles with Ortho4xp and am pretty happy with the results, however there is definitely a learning curve. For free I would go with some of the forkboy pre built orthos. But the ultimate at the moment, I believe, is what Orbx has done with the TE series. They have a demo for Great Britain south that you could check out. The overlay data they use for buildings trees and roads are unsurpassed. And the time saved building goes into flying. Cheers!
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I have had probably 10 PC's over the years. Never had a problem except a blown power supply which was replaced economically. My reason for upgrading was always to get better performance for my flight sims. But a few years ago I got a mac mini just for music recording purposes. Used it for a couple years sparingly, then the hard drive died. The first HD failure I ever experienced. I replaced it with a new SSD but then there were major problems trying to get the latest OS installed. Never got it working. Sure, it's possible to solve these problems but it's obvious Apple just want us to buy the latest supposedly greatest. The mac proprietary philosophy is nuts. Get a new app...oh gee it doesn't work with that OS..surprise! That's the last Apple computer I will ever buy....
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New guy, please help
Bob Tildesley replied to bjablonka8120's topic in The X-Plane General Discussions Forum
Personally I can't fly unless it's over orthos. Check the downloads at the org for Forkboys pre made orthos if you don't feel like getting a handle on Ortho4XP right away...there is a bit of a learning curve. But well worth it, since you can make your own ortho tiles for most of the world. There are many, many things you can do to enhance XPlane. It's basically a big open sandbox to play in. Cheers! -
xTreme Tree's East released
Bob Tildesley replied to brianbash's topic in The X-Plane General Discussions Forum
And by the way, make sure you use Mister X's HD trees. Fantastic difference! -
xTreme Tree's East released
Bob Tildesley replied to brianbash's topic in The X-Plane General Discussions Forum
I installed Trees West and have been flying around the Seattle area and some of the islands around KORS. Excellent! I created tiles in Ortho4XP using Bing at ZL17/19 it looks wonderful. I created overlays using alpilot's UHD mesh and put Trees West above that. Thanks Brian! -
Hide meadows and beaches from XEurope2
Bob Tildesley replied to allucche's topic in The X-Plane General Discussions Forum
Perhaps you don't know...XEurope includes an optional library txt (in the X Europe scenery 2 folder) to use if you are using orthos. It doesn't display golf courses and a few other things.- 1 reply
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beta 5 is out
Bob Tildesley replied to soaring_penguin's topic in The X-Plane General Discussions Forum
I had a weird blue tinge mixed into the decals in my orthos so I reverted back to stable 11.11. I guess it's time to try the betas again :) The beat goes on! -
Default Scenery lacking
Bob Tildesley replied to KTU's topic in The X-Plane General Discussions Forum
If you want to fly in Europe I am loving Simheaven X Europe, which is like w2xp but places default autogen according to OSM data. Over top of Orthos (using Bing or BI as a source for the photos in the ortho4xp options) it looks fantastic, aligning perfectly with the orthos. But it is dependent on good OSM data. I have been flying around Geneva, Switzerland, Austria and the Nice, France area and it is dense, accurate, and fps friendly. I also highly recommend Mister X HD forests. BTW all free things available to the curious (and motivated) lol. And I recommend using zone level 17 for the orthos with ZL19 around the airports (which you can enable automatically in the ortho4xp global config settings. Have fun! Cheers -
Orthoscenery gets even better
Bob Tildesley replied to a topic in The X-Plane General Discussions Forum
Yes a great mod, thanks. However I have found that with Simheaven Europe x the resolution of the roads, at least in Austria and Switzerland, and Nice, France, the only places I have tried it, have been exquisitely improved. The roads follow the orthos perfectly! They blend in with the orthos so well that at a bit of altitude there is no longer that ugly discrepancy. So my roads are on in Europe again. I used the mod to remove the autogen yards and that also looks great letting the orthos shine through. Amazing at ZL 19! -
Reports on ASDG SuperCub?
Bob Tildesley replied to ryanbatc's topic in The X-Plane General Discussions Forum
I have been flying the ASDG Supercub for the last few days. It's very nice. Although I don't watch the FPS counter I would say it's slightly heavier on demands but still very smooth even in high object areas such as Vancouver and Seattle. It seems a bit twitchy on the ground at slow speeds but hey, it's a taildragger and you have to be on the rudder like a river dance sometimes. I even watched some real life taildragger training videos (Flightchops on youtube I believe). Watch what you feet need to do in a real Supercub. Ground looping is a possibility for sure! It ain't easy to be a taildragger pilot! But I don't think the flight modelling is perfect, maybe it's my MSFF2 joystick, but I think it noses over too easily at very slow speeds ie when you need to make it stick to the runway in a crosswind slip landing, for example.