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  1. Bardia

    P3d v4.3

    Appreciate the lecture but they’ve already said it’s going to be issued before the end of June.
  2. Bardia

    P3D 4.1 CTD near Labrador

    Have you for once read through the pages on this thread? I’ve been unequivocally in favour of the couatl thoery all along and now you accuse me of blaming the dev? I said the dev would reply in a certain way to basically every complaint no matter what, and I did NOT say this particular crash is in any way LM’s fault. I’m really compelled to assume I’m up against some [REMOVED] but please have another go show us you don’t jarringly lack [REMOVED]
  3. Bardia

    P3D 4.1 CTD near Labrador

    Oh I see, they ‘answer’ on there, I mean clear the shaders and delete generated files, or even better reinstall the sim. We all know what the LM ‘answer’ is genius that’s why nobody cares about the ‘answer’ any longer. And please don’t hesitate to bog off this thread if all you can input is derision and ridicule.
  4. Bardia

    P3D 4.1 CTD near Labrador

    Well then if there’s something internal to couatl that gets messed up causing the CTD, killing it should theoretically make absolute sure the CTD doesn’t happen. It’s just too complex, no single theory fits the evidence provided here so far...
  5. Bardia

    P3D 4.1 CTD near Labrador

    Why not take no risks and kill it altogther? What’s the point in having ground services running 30000 feet above ground anyway.
  6. Bardia

    P3D 4.1 CTD near Labrador

    Further proof we’re not a deluded bunch suffering from confirmation bias.
  7. Bardia

    P3D 4.1 CTD near Labrador

    “Confirmation bias” is blaming couatl when you haven’t closely analysed 15 pages of first-hand reports indicating not a single CTD over that specific area when not running couatl and then dozens of crashes when running couatl. But when you have actually gone through the analysis, it gets called a different name, perhaps “the most likely cause”...
  8. Bardia

    P3D 4.1 CTD near Labrador

    This is getting really interesting... Well first answering your question, yes just launch the couatl.exe from outside the sim. Now, Out of Memory error is not the same error as the one being discussed here. Do you use P3D v4? If so, you can’t possibly run out of allocated memory.
  9. Bardia

    GSX Menu

    Just assign shortcuts to keyboard letters instead of numbers and you’ll be fine, no need for mouse.
  10. Bardia

    Prepar3D V4 CPU Vs GPU

    Anything to do with shadows (cast, receive, distance, quality) gets handled exclusively by the GPU. The same with anti-aliasing and screen resolution. And also dynamic lighting and dynamic reflections. CPU-bound settings are water reflections, water detail level, texture resolutions (clouds, airports etc.), autogen density and drawing distance, scenery complexity, ai density, cloud draw distance. If there’s anything in particular you’d like to know other than these ones let me know.
  11. Bardia

    P3D 4.1 CTD near Labrador

    So please do that and report back, much appreciated.
  12. Bardia

    P3D 4.1 CTD near Labrador

    Judging by the many reports in this thread, the most likely explanation for this CTD is couatl misbehaving independently, but it doesn’t seem to crash the sim every single time thus the reports, including yours, indicating a successfull flight using couatl. It can either be pure luck determining if you get the crash using couatl, or subtle low-level configuration differences between each individual case. Or at least that’s my understanding.
  13. Bardia

    P3D 4.1 CTD near Labrador

    Active Sky was eliminated a few pages earlier, someone got the CTD without it running.
  14. Bardia

    P3D 4.1 CTD near Labrador

    Now this should clear up a lot of confusion. A CTD without a single ORBX product installed. I’m convinced it’s couatl messing stuff up in isolation.
  15. Bardia

    P3D 4.1 CTD near Labrador

    So far no one has experienced the crash without couatl running. If someone comes up saying they had the crash without coautl then we can 100% be sure it’s as arbitrary as simming CTDs get. But not yet...