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Colin Ware

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Posts posted by Colin Ware


  1. All,

    Two quick questions please: 

    1. How do I turn down the standby pfd (little guy to the right of the two main displays on the captain's side_) brightness?  I have all the other displays figured out, but not this little one. 

    2. Anyone getting pauses - long three to five second pauses during flight?  'm wondering if it's Active Sky loading weather.  

    P3D V4.1   Win 10   

    Thanks!

    Colin Ware


  2. On 9/15/2017 at 3:49 AM, AOB said:

    Seriously I remember an add on for a version of Microsft Flight Sim that let users select paint jobs for their Cessna's. Something similar to that would be nice for FSW. But not too expensive please.

    You mean, like all the included liveries in the base package?


  3. 14 hours ago, fakeflyer737 said:

    Ok, so I installed it and I have boxes around the trees at night.

    Also I have ORBX lights running through from the road right over top of the Airport through a runway on the South side of the Airport. It seems that Runways 18L(I think or 16L either or) doesn't have the proper night lighting...could be wrong I don't have a Plate with me.

    In real life that road is in a tunnel under the runways. 


  4. On 11/5/2017 at 0:35 PM, earthdog said:

    PMDG737, Q400 and Quest Kodiak...Wish i had my Turbine duke in P3Dv4...

    I kind of miss one of the big mamas (777,747) but i promised my wife short hauls :)

    I've not tried to install the duke in V4.  The Legacy works.  Not so much the turbine twin?

    Colin 


  5. On 10/3/2017 at 1:46 PM, jwilliamson said:

    I know that this is probably something that is normal for aircraft, but it is very I'd say almost over done in the game..Sorry not a real pilot I just play one on the computer. I was also going to ask how do you compensate for the normal nose up of the bigger aircraft? I.E. wanting a normal "straight view" out of the windshield of the aircraft. So I guess is all of this normal or can it fixed in the options somewhere? So to summarize I did re-calibrate my x-52 pro (don't have peddles so everything is either done on the main stick or the throttle). I haven't found a way to deal with the constant nose up of the larger planes. 

    So I basically can't take my hands off the stick for any real period of time other than (pause) because I'm always fighting for level flight.

     

    Thanks for any replies.

    James

    The only real solution for views, and it doesn't work for most Xplane aircraft because few allow you to undock the displays, is to put the gauges on a second monitor below your external view.  Then you have a similar situation to a real pilot.  You look up and out, or you look down. 


  6. On 10/16/2017 at 9:50 AM, jcomm said:

    EDIT ( additional stuff... ): In order to properly diagnose this right rolling moment one should clear first each and every compensation previously in use to counter the prop effects, of course

    making sure a backup of the original ACF is saved...

     

    - Most of the default or add-on prop aircraft have trim tab set by default in Plane Maker Control Geometry ( aileron and rudder ), which should be changed to 0.000

    - Some of the aircraft also have their prop axis canted sideways ( to the right in the case of CW rotating props ). One should bring this side cant to 0.000

    - Some of the aircraft ( for instance the default C172s ) have the totality or part of their tail fin also "canted" and in the wings section of Plane Maker, under Vert Stab, the incidences of the various components of the vert stab should also be made 0.000

    - Some ( not many ) aircraft also use the Stability Augmentation System in Plane Maker, which should preferably be set to NILL values for testing

    - Finally, make sure that when running XP11, in the joystick configuration menu / sensitivity, the Artificial Stability sliders are full left!

     

    After all the compensations for the "left turning tendencies" on prop aircraft with CW rotating props have been zeroed, one should try again and see if there's still a right rolling tendency at mid to high / full power settings inflight, at any AoA...

    If instead the aircraft tends to start turning left at higher power settings, then we can edit it again in Plane-Maker and poor in, one by one, followed by testing, some compensations, preferably based on RL data.

    Pitching moments due to flap deflection are still parametric in XP11 - there's a place where one can define how much the aircraft tends to pitch up / down due to flap deployment - not yet calculated automatically by the FDE.

     I would add, make sure you have nose wheel steering enabled....half the time my sim starts up and it isn't...

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