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michael nysus

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  1. 1. enabled the vr zoom function in p3dv4 native vr setting? 2. changing camera views somehow messes up the default view so i just assign a button on stick/yoke to hmd recalib origin on the push stroke, eyepint reset on the release stroke. Yes I did, but it never zoomed ever.
  2. Thank You. I will look into Chase Plane. As for VoiceAttack, its worth its weight in Gold. I know you can input windows into vr using the oculus dash. I just need one efb that will mimic changes on the ipad. Preferably one with a moving map. I'm just trying not to have to remove the oculus during a flight. Anyone that can help would be appreciated.
  3. Hi Joepoway, I hoped it worked for you. I too was surprised at the end figure. I'm hoping you or anyone can help me with a few things. 1. I have never gotten the zoom to work in the oculus. Any suggestions ? 2. Even after I spent an hour setting the captain's viewpoint in the ngx, I still almost always have to adjust it if I reset or change camera views. 3. Is there a free ipad efb that I can import through oculus dash or another program that will show changes made on the ipad in the oculus ? Would love to know that. 4. How do I get the flyby view in oculus closer ? I tried the zoom level in the flyby of the camera.cfg but that did not work. Please advise. Ok, I'm asking a lot. Any help would be greatly appreciated. Thanks in advance. Michael Nysus
  4. Hi there, My name is Michael Nysus and I have a walk in, scratch built, Captain’s side flight deck. It includes a real life captain’s 737 Yoke. I have always thought that the P3D WORLD SCALE was way too small and after a long search I found the way to fix it. I did not come up with this myself. I spent a lot of time adjusting the value to match up the real yoke against the pmdg yoke in p3d v4 though. This is the Key. Go to C:/users/your name/appdata/roaming/lockheed martin/cameras.cfg. Back up the file. Add the following at the bottom in sequence. ( ie CameraDefinition. 0xx ) [CameraDefinition.022] Title = VR Virtual Cockpit // oculus rift Guid = {C69C6771-EB1F-4346-ADD7-0F8910277CE3} Description = Virtual Cockpit view using a VR Headset. Origin = Virtual Cockpit vvv // MomentumEffect = Yes // say yes if you like this feature MomentumEffect = No SnapPbhAdjust = Ordinal SnapPbhReturn = False PanPbhAdjust = Ordinal PanPbhReturn = False Track = None ShowAxis = YES AllowZoom = TRUE <Property Name="Zoom" Value="3.0" /> InitialZoom = 6.6 // was 0.7 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = FALSE ShowLensFlare = FALSE PitchPanRate = 30 HeadingPanRate = 75 PanAcceleratorTime = 0 Category = VirtualReality HmdType = VR CycleHidden = Yes I changed a few things. The line in the bold font is the key. Your value may be different !! This is what worked for me. This will completely change the look and feel in p3d oculus. It will no doubt take some getting used to. I don’t have a vive but I imagine it will work there as well. The ngx now matches up in size with the zibo in x-plane 11 and the 737-200 in Aerofly fs2. It also increases the zoom out the forward window so all the sims feel more consistent one to the other. I hope this helps you. Godbless.
  5. Hi there, I just joined actually. I'm a long time flight simmer but I need some help. I just bought x-plane 11 last week and I've been enjoying it immensely with my oculus rift. I have been flying the Cessna and baron mostly doing circuits. I recommend the rift highly. I can't fly anymore though because my mixture now moves with my throttle, like they are bound together. The mixture control does not work with the normal keys or the virtual hand in the rift with fly-inside. It was fine before. I tried disconnecting all my joysticks from the computer with no luck. Even the helicopter shuts itself off after a "start with engines on" option. I tried mapping an axis to the mixture control but that failed too. Any help will be greatly appreciated. Michael
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