pedroaab

Members
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

0 Neutral

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    No

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Could the motherboard be a bottleneck in this case? Since there are two GPU's connected, could it reduce the performance to handle both?
  2. Hello, I use the Prepar3D v4 and PMDG NGX, with two GPU's to handle more monitors for the instruments in 2D. The main GPU is a GTX 1070, which runs the scenery. The other one is a GT 1030. It is expected a FPS drop by undocking displays in PMDG, but I noticed a better performance using the onboard GPU (Intel 630) with the additional monitors, rather than using the GT 1030. My motherboard is the Gigabyte B250M Gaming 3. I'm nota an expert in this, but I was wondering if this motherboard can handle two GPU's without slowering the communication in some way (maybe a limited bandwidth?). Is that possible? If so, which motherboard can replace it? My specs are: Gigabyte B250M Gaming 3 Intel Core i7 7700 Watecooled Zotac GTX 1070 8GB and Asus GT 1030 2GB 480 GB Sandisk SSD 32 GB of RAM at 2133 MHz DDR4 Thanks!
  3. Thanks! Vsync was disabled in P3D, but not in NVidia Inspector. Disabling Vsync, NVidia In-Game Overlay and some Windows 10 settings helps to increase the FPS. Now I get about 27 (more and less stable), locked at 30. Without the instruments, I can get up to 50 FPS, so there is a loss, but it doesn't make a huge difference. I think it would be perfect if the instruments could run in the network with PMDG, but I couldn't find a way. The MIP displays in your cockpit are the PMDG ones?
  4. Could another 1070 make a significant difference without SLI? My motherboard doesn't support it. The link says it is a GT 610, and here says it is a GT 640. Which one is it? I am asking because the GT 640 and the GTX 1070 use the same driver, while the GT 610 uses a different one. As I said, I suspect that the fact of the same driver being used for both GPUs could be the cause of the FPS drop. I'm not an expert in GPUs, so I'm not sure, but if you are using a GT 610, my suspicion may be correct. The GT 610 is also inferior to the 1030, consuming less resources from the system. However, it may be sufficient to run the instruments. Also, does the TH2GO help to increase the FPS? Since it allows to connect three monitors to just one port in the GPU, it doesn't have to handle three connections. Thanks!
  5. Hello, I'm not used to create topics, so I appologise if I commit any mistakes. I am now using Prepar3D v4 in my computer (Windows 10), usually with PMDG 737NGX and 6 displays. The main display is connected to a GTX 1070 graphics card, which shows the scenery. All the other displays are connected to the integrated video card (Intel Graphics 630). Usually I fly in windowed mode, with detached displays (overhead, DUs, radio panel...) distributed in the monitors connected to the integrated video card. I know that it can reduce the FPS, but most of the times they are around 25 FPS, which is good for me. I realised that a second dedicated GPU could improve performance, so I installed a GT 1030 that was not being used. However, if I use the same configuration with the monitors conneced to the GT 1030, the FPS drops to about 10 instead of increase, even with the fact that the GT 1030 is much better than the integrated graphics. A few months ago (I was using P3Dv3, not v4), in another topic, it was pointed out that the second GPU could half the bandwidth for each GPU, or the cause for the FPS drop could be the fact that the FPS is limited by 30 in NVidia Inspector. It makes sense, however, shouldn't I get the same FPS drop using the integrated graphics? I was thinking if the reason behind this is that both video cards use the same driver, so the system is using just one GPU to process data, which is not the case when I use Intel 630, but I'm not sure. If this is the cause of the FPS drop, If I change the GT 1030 to a Radeon (with similar performance, and assuming it can run with the GTX 1070) for the detached displays, is there a chance to get better FPS results in P3Dv4? My specs are: Gigabyte B250M Gaming 3 Intel Core i7 7700 Watecooled Zotac GTX 1070 8GB and Asus GT 1030 2GB 480 GB Sandisk SSD 32 GB of RAM at 2133 MHz DDR4 Thanks!
  6. Thanks for your answer! That makes sense for the 1030... right now all my displays are connected to the 1070 and onboard, but the 1030 is connected to the motherboard and working in the system. The Intel Graphics doesn't seem to limit the GTX 1070 (is that makes sense?). In fact, when I drag the textures screen to a monitor conneted to onboard graphics, it can't handle the load. So if I remove the 1030 and mantain the onboard active, would the system work in full capacity? I think the GTX 1070 should be capable to handle more displays, but if connect the displays in it, I have a huge FPS drop. The FPS also drops if I drag the detached displays to the 1070 monitor alone, which I think it should not drop, since the workload in this GPU is lower than 60% and the processor is not overcharged. So is something wrong with my software setup? If I change the NVidia 1030 to a Radeon, using a different driver, would the system limit to the lowest clock speed?
  7. You are right, it really seems too low, but the integrated video has access to 1GB only. The frames were locked at 30 FPS at NVidia Inspector. I have tried to change the values but no success.
  8. Hello, This is my first topic in the forum. I run Prepar3D v3 in my computer (Windows 10), usually with PMDG 737NGX and 4 displays. The main display is connected to a GTX 1070 graphics card, which shows the scenery. All the other displays are connected to the integrated video card (Intel Graphics 630). Usually I fly in windowed mode, with detached displays (overhead, DUs, radio panel...) distributed in the monitors connected to the integrated video card. I know that it can reduce the FPS, but most of the times they are around 30 FPS, which is good for me. I realised that a second dedicated GPU could improve performance, so I installed a GT 1030 that was not being used. However, if I use the same configuration with the monitors conneced to the GT 1030, the FPS drops to about 10. As far as I know, the GT 1030 is much better than the integrated graphics, so why is this happening? I suspect the reason behind this is the fact that both video cards use the same driver, so the system is using just one GPU to process data. This is not the case of Intel 630. Is there a way to use the GT 1030 for detached displays in its real potential? If the driver being the same is really the problem, changing the NVidia 1030 to a Radeon would deliver better performance? Thanks! My specs are: Gigabyte B250M Gaming 3 Intel Core i7 7700 Watecooled Zotac GTX 1070 8GB and Asus GT 1030 2GB 480 GB Sandisk SSD 16 GB of RAM at 2133 MHz DDR4