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MobiFlight

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    https://mobiflight.com

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    I belong to both VATSIM & IVAO
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About Me

  • About Me
    Developer of MobiFlight - your cheap, easy and flexible way to your own home cockpit!

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  1. The insider email talks about 11/11 Expect that whatever happens, we’re going to send out another status update to you on the 11th the insider website talks about 11.10 which would be today. Expect the next email update on 11.10.
  2. So if I built a flight sim and one of the new features was sloped runways, I would take Courchevel to show case it. That’s why I would also spend effort on making it look pretty. Makes all sense to me...
  3. Hi everybody, I am using XP11 and I am really happy with it, the only thing I don't like that much is the weather rendering. An overcast stratus layer can look quite nice, but cumulus clouds not so much. Cirrus clouds? Haven't seen any. Anyways, I was playing with the weather settings and created my own cloud layers setup. I noticed that when, say for example, I add a Broken cloud layer with base a 4000ft and tops at 6000ft - clouds will show but not at that altitude. Rather the base and tops will be higher by many thousand feet. I also noticed that multiple cloud layers are not really working either. The layers will rather overlap. I can't see cirrus clouds either, at least the blurry whites in the sky don't look like cirrus clouds at all. I added the Soft Clouds lua script and updated the bitmaps which make look clouds a little better but don't fix the problem with the base and tops altitudes. If I cannot manually set the layers correctly, does it work for METAR (real weather) better? - I personally had not noticed it that badly off when using real METAR data, so I would say yes, but then again my observation in manual mode doesn't really make sense. Anybody who can confirm this behavior of wrong bases and tops for clouds and incorrect rendering of multiple layers and cirrus clouds? Thanks!
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