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  1. Hello everyone,I want to read the list of waypoints that an AI aircraft is currently following. The "AI WAYPOINT LIST" seems to be what I want but I don't understand how to extract information from it using managed C#.I have a definition with a bunch of other variable that work, only this is giving me trouble. Some of the code im using to request the data:simConnect.AddToDataDefinition(DEFINITIONS.DATA_DEFINITION, "AI WAYPOINT LIST", "", SIMCONNECT_DATATYPE.FLOAT64, 0.0f, SimConnect.SIMCONNECT_UNUSED);simConnect.RegisterDataDefineStruct<Data_Definition>(DEFINITIONS.DATA_DEFINITION);[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]public struct Data_Definition{<other data variables>public SIMCONNECT_DATA_WAYPOINT waypoint;};Thank you in advance,Daniel
  2. Hello everyone,When accessing data from an AI controlled aircraft through SimConnect, I noticed that there is almost no engine data available, only RPM (this was tested in a piston driven propeller light aircraft). Is FSX not simulating engine data for AI aircraft? That would be undestandable since it would slow down even the best PCs back in the day, but now there is computation room to spare. Is there a way to turn on detailed simulation of AI aircraft? Thanks in advance!