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Colcam

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  1. great source of information, thanks guys. Have downloaded GA Traffic but in the meantime I stumbled on https://militaryaiworks.com which have AI Avro Lancasters and B-17s AI aircraft already built. So that should sort out that phase of the implementation. Then its a matter of setting up flight plans and maybe if you can even group a few of them. Its an interesting thing to look under the hood at how the aircraft are put together in the SDK. once again thanks. by the way I'm running FS9 because I've got an underpowered laptop hooked up to my HDTV. A system put together out of left over parts, so I probably will have to scrimp on CPU grunt in the process but its more fun that my PS4 where everything on its pre-assembled.
  2. thanks Hans, maybe I can make a copy of the aircraft and dumb it down to sort frame rates out. Its not clear to me how FS9 differentiates which is which. In other words how to make a user plane show up in the AI list, where to alter what to have FS9 pickup that its available. regards Colin
  3. Hi, I've been exploring a game based on German WW2 night fighters and was wondering if I could emulate some of the bombing runs between England and Germany (to then try and intercept the planes with a night fighter). I have the wings of power add on, of WW2 aircraft including Avro Lancaster bombers which are user planes. So what I would need to do to "renact" these flights is incorporate them into the AI system and setup the runs. Although you can't shoot them down in FS2004 you could ram them if you can track them down. Any one have a sense of if this is feasible and the steps involved. Currently I can't see how the program differentiates between user and AI aircraft or if you can use user aircraft in the AI system. All large AI aircraft in FS2004 are jets and no way you can chase them down. thanks
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