I am very pleased to present the MSFS G36 Improvement Project version 0.6.6!
This is the improvement project for the MSFS default G36. It all started as a simple edit of some configuration files but it has since grown into a fully-fledged modification that improves all aspects of the default G36 and introduces new features. This was made possible with the help of the community consisting of both enthusiasts and G36 pilots (for a list of contributors, see the end of this readme).
We now have a discord channel! https://discord.gg/JVPMYdKx86 or you can continue to use dedicated MSFS forum post https://forums.flightsimulator.com/t/g36-improvement-project/216094 I really value your constructive feedback.
Download and install the Working Title NXi from the store Marketplace
Download and unzip the folder ‘bonanza-g36-improvement-project’ in to your MSFS Community folder
The Bonanza G36 Improvement Project is now listed as it's own aircraft in the menu rather than overwriting the default aircraft (please see livery note)
PLEASE NOTE - WE HAVE REMOVED THE 'Z' FROM THE FOLDER NAME, ENSURE YOU REMOVE THE OLD VERSION PRIOR TO USING THIS ONE!!
New in this version:
NEW! Custom Livery provided by @Crispy136 (Thank you!) You can find more of his liveries here https://flightsim.to/profile/Crispy136/uploads
NEW! Added TAWS system test message
NEW! Integrated @BufordTX's VR Friendly Prop Mod
NEW! Changed environmental controls to read C° rather than F°
NEW! Spark Plug Fouling - if you don't lean correctly both on the ground or in the air your plugs will encounter spark fouling, loosing RPM and engine power. Each spark is modelled independently and has its own likelihood to foul; this stays across flights, the spark most likely to foul will foul first followed by the next etc.
NEW! Bonanza Hangar; You will manage your aircraft here, check for spark fouling, oil changes and more. This is still very much a WIP feature
Reworked Engine performance figures: after more than 30hrs of testing and tweaking, the engine performance figures match the POH as close as we can get them and have been verified by real Bonanza pilots. TAS is within 0.22kts on average across the altitude spectrum and fuel flow within 1g/h.
Fixed: NXi Engine System Page spacing
Fixed: Aircraft getting stuck on the ground. Changed nose height on gear to reflect reference pictures, increased nose gear damping affect, thanks to Synoxys787 for his help and research
Fixed: Missing registration and ASI error, thanks to Bert Pieke on Avsim.
Fixed: Incorrect circuit for PFD, removed sharing two busses. (@meh1951)
Fixed: Increased brightness of taxi & landing lights (@meh1951)
Fixed: Missing '=' in the bonanza hangar. (@DA40CGDFQ)
We have split out the files from modifying the default Bonanza to becoming its own aircraft. This is so we can complete further 3d model changes, and work on the hangar module and deeper systems modelling. Liveries will need to be amended to reflect this new aircraft to work. More information here https://forums.flightsimulator.com/t/g36-improvement-project/216094/1943
Adjusted climb and cruise performance to match the Bonanza G36 POH charts.
Adjusted flap and gear drag
Slightly reduced pitch effect due to elevator deflection + propwash
Slightly increased nosewheel steering angle
Added drag due to cowl flaps. This causes a 3-4 kts cruise speed loss.
Decreased yaw sensitivity by lowering deflection rate as a function of speed
Increased overall stability: less 'twitchy' feeling
Engine & Fuel system
Completely overhauled engine parameters: realistic fuel flow, mixture-EGT interaction, engine performance at all pressure altitudes.
Simulation of Spark Plugs
Simulation of the electric fuel pump
More advanced simulation of engine start-up:Cold starts: correct use of the fuel pump, throttle and mixture required depending on engine and ambient temperature
Under some conditions, idling the engine too soon after start may cause it to quit.
Flooded engine: pumping too much fuel to the engine may cause it to ignite slower or not at all.
Flooded engine start procedure (mixture low/cut, throttle halfway) may resolve this.
A hot engine running idle with little airflow may quit because the fuel evaporates.
Added new working systems and switches:Airco (has a negative effect on engine performance, you will see a few kts lower cruise speed)
Airco and ventilator switches are functioning and part of the electrical system
Electrical system overhaul:Completely revised electrical buses: all individual systems hooked up to the correct bus
Bus tie logic added
Correct voltage indications of BUS2 due to reverse current blocking diodes
Correct alternator loads
Made all indications smooth, rather than instant jumps to a new value
Autopilot tweaksFixed holding the wrong altitude at non-standard atmospheric pressures
Max pitch and bank angles adjusted for smoother AP behaviour
Added maximum and minimum IAS_ref speeds for FLC mode
Adjusted autopilot PIDs
Integration with the Working Title NXi mod, with customized ENGINE, LEAN and SYSTEM pages.
Completely redone G1000 annunciators: all annunciators of the real G36 were implemented (except for door open warnings)
Corrected fuel gauge scale
Textures & effects
Including the latest version of Uwajimaya's lighting mod (https://uwajimaya.github.io/FS2020/)
Corrected decals (e.g. shoulder hardness -> harness)
Interactive checklists for every stage of your flight that follow the POH
You are now referenced as Bonanza > Your Callsign in the game ATC
AIRCRAFT PERSISTENCE / STATE SAVING / MAKING THE PLANE 'REAL' (WORK IN PROGRESS)
Your aircraft now remembers how you left it! States are saved for each aircraft livery, so you can multiple 'living' Aircraft. On first flight load of the new 0.6.6, your aircraft is set cold & dark with 64 gallons of fuel. The aircraft now saves the following tank levels, switches and levers every 5 seconds:
Left & Right Fuel Tank Level, Battery 1 & 2 switch, Alternator 1 & 2 Switch, Parking Brake lever, Avionics Switch, Airconditioning Switch, Blower switch, Vent Blower switch, Aux Fuel Pump Switch, Magneto Switch, Pitot Heat Switch, Prop De-Ice Switch, Strobe Switch, Beacon Switch, Nav Light Switch, Flood Light Switch, Panel Light Switch, Taxi Light Switch, Landing Light Switch, Fuel Selector , Position, Defrost switch, Throttle Position, Propeller Position, Mixture Position, Cowl Flap Position, Flaps Switch, Flaps Physical Position, Pitch Trim Position, Aileron Trim Position, Floodlight Brightness, Pilot & Passenger Yoke Visibility,
When you next climb into your aircraft you will find it just as you left it!
NOTE: The aircraft state is only loaded if:
You are on the ground in a parking spot or
You are on the ground somewhere else and your engine is off.
This allows the aircraft to load in flight or ready at the end of the runway without messing with the aircraft load. It WILL however, still record switch states and tank levels etc.
Our contributors (by their MSFS Forum name)
FrettFS, CaptMatto, Coppersens, Uwajimaya, dciskey, Matchrocket, JuiceBox7535, jonasbeaver, Exp232, nickc95, GuiFarias31 and MrTommymxr. Special thanks to the Working Title team for their excellent NXi implementation!