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V235

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  1. It seems current version doesn't need pro-key for move and rotate Runway, but it is needed if you want to rotate whole airport. 10$ is still very cheap price, so I don't mind to pay. However I needed more control on runway so I can save big time while I'm working for airports in a whole country, but those are not in pro version anyway.
  2. So far, I couldn't find any better ways to do the things with ADE as you described. ADE is really nice and simple tool to learn, but there are just few more extra controls that can give more creativity and accuracy in runway positioning. X-plane, P3D both have very poor airports information at outside of US, so some flight school asked me to fix those so they could really use their software for training. My area is Asia to middle east, and just few airports are close to real position, while most of them are miles away from where they should be. Yes, fixing all of them is a lots of work. Thank you for your advise, and it was very helpful.
  3. Hi guys, I'm working for a small project that fix P3D runway visual data to match with realworld coordinates. I have done similar job with dozens of X-plane airports data before, but this is my first time to do with P3D, and I've already met some trouble so need some help. In X-plane world editor, you can move each 4 corners of runway separately to specific coordinates, so you only need to know exact lat/long coordinates of 4 corners of real runway. However, when I was using ADE, I couldn't find such functions. There is a runway making fuction, but after add length and width, I could only rotate runway from it's center position. While hard to find accurate realworld coordinates of exact center of the runway, I could only drag, rotate, and move runway relatebly. As result, one airport takes at least one hour of micro adjustment to be close to real runways. Is there any recommended way to making runway for my purpose that should be easier, and faster?
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