Hi guys,
I'm working for a small project that fix P3D runway visual data to match with realworld coordinates. I have done similar job with dozens of X-plane airports data before, but this is my first time to do with P3D, and I've already met some trouble so need some help. In X-plane world editor, you can move each 4 corners of runway separately to specific coordinates, so you only need to know exact lat/long coordinates of 4 corners of real runway. However, when I was using ADE, I couldn't find such functions. There is a runway making fuction, but after add length and width, I could only rotate runway from it's center position. While hard to find accurate realworld coordinates of exact center of the runway, I could only drag, rotate, and move runway relatebly. As result, one airport takes at least one hour of micro adjustment to be close to real runways. Is there any recommended way to making runway for my purpose that should be easier, and faster?