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SPEEDWULF77

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  1. "Advanced Rendering Options" plugin i just tried it out too and i also can say is one of the best invested 14,20 eu i spend for a long time and something i was looking for the last years flying in VR with a Rift. The possiblity to change the often too much depressiv day flying on xplane....so as many other "View" things. Something that is known Oculus doesn t want ...they disabled some years ago a way over nvidia to tweak colours, saturation, brightness, contrast .. you can do this all here without problem .You have more than 50 sliders and several saving buttons and allways a comparission to "normal" view, even in VR from inside with a shown panel/tablet GREAT!!! a fps widget if you want to see the impact of that what you disabled or increased.. And more than that clouds , rain, fog, water changes, settings .. , 5 save buttons and one of 5 to choose to load from beginning or not and or while flying... I f you have a sunny day you can fly in a SUNNY DAY , bright and shiny as much as you feel .... 😉 🙂 Great I give 10 Points with Star (of five) Have been waiting long ago for this wish this could also be implemented foe IL2 Sturmovik...
  2. Since i first sat "INSIDE " (VR) ..., i spend around 3000h flying (ONLY flying) ... when i heard about MsFS 2020 implement VR i just bought ,preordered "ALL" ... means G2 HP Headset (...i uses Rifts before) , RTX 3080(probably i go for 3090..) , 5ghz overclocked cpu and just cant wait ...to "SIT INSIDE" again... !!! all i am doing now with msfs 2020 in 2D Desktop mode is just like playing Nintendo Gameboy mario Card instead of sitting in a real Rollercoaster at a real funpark jelling out loud 😉 🙂 actually i play "onair company" , i make a flight with msfs2020 and than back with X plane in VR with same plane... cant wait to see the graphics in VR with msfs2020...
  3. I have roundabout 4000h of flying in VR with FlightSims like IL2 Sturmovik, X plane and FSX and i dont want to be too negative... but for the expectations i have to say , i think....; Too much shaking and bobbling around with the actual flightmodels so as over sensitivity at the roll axis... This thread is allready discussed a lot ...just type "turbulence" or "shaking" or "senstivity roll" ( sudden 90 ° roll in half of a sec in a TBM , a plane that is known a stable....?1?!?....) in the forums , whereever you look.. ...yes , I know..We all want to get away of the "Flying like on rails" but..... 1. I think the actual behaviour of the flightmodel even at zero turbulence settings will make VR flying more than 20 minutes almost impossible without getting a real bad "motion sickness" 2. The Fps drop should be extremely high just because of this shaking... and if you have experienced allready ... In VR you have to lower your settings for at least 30-50% in comparisson to desktop playing. I personally cant wait for the VR support , i have preordered a G2 HP so as a RTX 3080 but i think as long as Microsoft doesn´t implement a slider to disable the "over" bobbling of the plane nose so as the" over" rollsensitivity of planes like the TBM , VR wont be even playable ...at least more than 20 min without a vomitbag at the side of your chair. and i want to be at least 2 hours flying without putting off my VR ( sometimes 4-6h permanent like i used to do fly in IL2 doing hell of acrobatics without any kind of motionsickness ) This "bobling/jumping" around is a very discussed issue and it shurly should be honored to microsoft to implement something new more realistic instead of the old issue of flying as "on Rails" but this is "overdone" not really realistic , to jump around even in the morning at zero wind , zero turbulence , all zero and your plane still jumping around . The most real pilots say its too much... if they would experience such a agressiv rolling and bumping they would probably find a direct way home too land... In VR..........?? realistic or not...? big big Performance loss, Fps drop and motion sickness. I just hope Microsoft finds a solution for this ... something like a SLIDER for example to disable this "shaking". I am shure Microsoft is allready handling around with the "performance Issue " specially because of the permanent moving cockpit.. we will see....
  4. Hi, at first a lot of thx ... for the efforts My question: pls could you Rob do something similar for the Cubcrafter Xcub (my favourite plane to fly at night with bad weather in the canadian mountains or swiss alps) ... with its actuall brithness its not possible to fly at night, you dont see nothing at all ! you feel like in a nintendo game/screen .. I know probably no one would fly arund at night in Real LIfe a Cubcrafter thru walleys but its maybe the only plausible reason for Microsoft not implementing a DIMMER function in general ...it makes the so well done cockpits look unreal , not imersive... As a passionate VR (IL2 Sturmovik) Flyer i wonder how Microsft will handle these "little issues" They make a very big difference in the "imersive factor" when you "sit inside" ... and a Gps screen is so bright that you get eyecancer... thx
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