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Seafront Simulations

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  1. This is probably being caused by some of our legacy pre-animated models. It can be more apparent with some of the higher poly models like the Leopard Catamaran which was one of the first that we pre-animated in our St Martin scenery. As we move through updates we are replacing some of these with routed models. We are focusing on optimisation as a core part of our development efforts over the coming months.
  2. The restrictions in the EULA are passed on from agreements and licences we hold with third parties for use of models and/or branding.
  3. Hi All There is a dependency difference between the two global products and our line of coastal sceneries. Coastal Products (All require the free Vessels Core Library which contains the models) Vessels: Anguilla, St Martin & St Barts Vessels: Channel Islands Vessels: UK South East Vessels: The Balearics will also fall into this category when released Global Products Enhanced AI (can be used standalone - does not require the Vessels Core Library) Global Shipping (requires Enhanced AI. It re-uses some of the models) Edit 12th April 2022 All of our sceneries require the Vessels Core Library with the exception of Enhanced AI. This change was introduced with version 1.6.0 of Vessels Global Shipping, which previously required the installation of Enhanced AI. This change allows Xbox users to experience the Global Shipping scenery (as they can't currently use Enhanced AI) and reduces the overall cost to obtain Global Shipping. The Vessels Core Library is a large model library that underpins most of our sceneries. It won't provide any scenery by itself and its always been free. We've done this to stop people needing to download and store several GB of models many times over and also to streamline our update process. I.E. we only have to update 1 model library instead of patching in updates to every one of our coastal sceneries. I hope this helps clarify the setup. We will be publishing have published an installation guide on our site that better explains this. Regards Seafront Simulations
  4. Hi @edpatino 1. There are some dependencies Vessels: Anguilla, St Martin & St Barts, Vessels: UK South East and Vessels: Channel Islands require the free Vessels Core Library. These are our core product line of regional sceneries. Vessels: Global Shipping requires Vessels: Enhanced AI (but Enhanced AI itself can be used standalone). These affect the sim globally. ...so Global Shipping and UK South East are not linked from a dependency perspective but you will obviously see a traffic boost with both together. 2. As independent but complimenting products we work on them separately. - Global Shipping will receive its own updates in terms of more model variety, more routes and more traffic. - UK South East will also be getting some updates over time although it is more or less feature complete at the moment. 3. We recommend 100% for leisure, ship and ferry traffic. I hope that helps.
  5. Hi All We have rolled out wake updates and minor LOD improvements to both Enhanced AI (which also benefits Global Shipping) and the Vessels Core library which underpins all of our regional sceneries. Vessels Core also includes new models in support of the newly released Vessels: UK South East. Further wake and effect updates will be coming in the future across the products. Global Shipping will get additional traffic (including Great Lakes) and models in future updates too, although not necessarily all at the same time. We have posted changelogs and updates on the official forums here: [UPDATE v 1.3.0] Vessels: Enhanced AI | Seafront Simulations - Third Party Addon Discussion / Product Announcements - Microsoft Flight Simulator Forums [UPDATE v 1.3.0] Vessels Core Library - Third Party Addon Discussion / Product Announcements - Microsoft Flight Simulator Forums [RELEASE] Vessels: UK South East - Third Party Addon Discussion / Product Announcements - Microsoft Flight Simulator Forums Enjoy!
  6. Hi @riverreveal at the moment we can't control the rate of boats that are added. It's old FSX technology that apparently spawns boats based on/relative to the density of population in nearby towns and cities.
  7. Thanks for confirming Henrik. Just a minor GUID collision somewhere or something else?
  8. Hi All, We've posted some updates about the new updates over on the official forum and our site: [UPDATE v 1.1.7] Vessels: Enhanced AI | Seafront Simulations - Third Party Addon Discussion / Scenery Packs - Microsoft Flight Simulator Forums Vessels: Enhanced AI v1.1.7 RELEASE NOTES: Seafront Simulations | Vessels: Enhanced AI (seafrontsims.com) [UPDATE v 1.2.6] Vessels: Global Shipping | Seafront Simulations - Third Party Addon Discussion / Scenery Packs - Microsoft Flight Simulator Forums Vessels: Global Shipping v1.2.6 RELEASE NOTES: Seafront Simulations | Vessels: Global Shipping (seafrontsims.com) Enjoy!
  9. Hi @Espana Pete Global Shipping is focused on Cargo, Utility and some trawler activity rather than ferries but we may add some in future. Dover will get some attention in the next update. Can you send a close up of the ships you're seeing in Gibraltar please? It looks like one of the ships might not be ours so I'm wondering if Enhanced AI is working for you properly. You can send them to contactus@seafrontsims.com Thanks, Chris
  10. Hi @Espana Pete Can you check if you can see our cargo ships moving through the Gibraltar Strait (LXGB) please? I'm not sure if it has installed correctly or not.
  11. Good luck! It needs to be a fresh install too apparently. We have tested around Nice, France in VR where there are a lot of the AI wanderboats and so far so good with the studio drivers but let us know.
  12. Hi @Noooch apologies for the cross posting but someone over on the official forum has just suggested this could be a video driver issue and has it fixed (for them at least). Let me know if it resolves it for you. https://forums.flightsimulator.com/t/announcement-vessels-global-shipping-seafront-simulations/427438/73
  13. Hi @Noooch I'm fairly sure (although not 100%) that in terms of appearance the 'wanderboats' that underpin the leisure traffic in Enhanced AI work on a different basis to the standard, routed ships that the other (default routed) bit of Enhanced AI, Global Shipping, Henrick's mod and the very few default shipping routes run on. I think they're more heavily 'optimised' so they don't show up from really far away. That would have made sense in the FSX days but we feel it more now. There's also the issue of the leisure boats being a lot smaller and therefore very little chance indeed that they'll show at those sort of altitudes. The wanderboats are really for low level flying as far as I know.
  14. We've noticed that on VR too @Noooch. Everything seems to get sacrificed a bit with VR. Did you re-setup your sliders for the VR (as they're independent of the Desktop settings) - silly question perhaps but just checking? Also more out of interest, which VR headset are you using? EDIT: The sim seems to interpret the same settings differently in VR too.
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