Everything posted by hotdogx
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Aircraft Status Upon Startup in VR - MSFS2020
hotdogx replied to hotdogx's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Thanks guys! Stupid me, I never paid attention to the white dots. I just figured if I clicked on those the plane would still start up running and ready to go at those spots too. Now I know better.
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Aircraft Status Upon Startup in VR - MSFS2020
hotdogx replied to hotdogx's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Ryanbatc, So I would just click on the green dot instead of clicking on the big yellow "Ready to Fly" button (in VR)?
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Aircraft Status Upon Startup in VR - MSFS2020
In most YouTube reviews of various aircraft in MSFS2020 they begin with the aircraft static on the Tarmac, then they go through the various checklist items to get the aircraft engine started and the aircraft prepared for taxi/takeoff. On all of my aircraft, once I hit the "Ready to Fly" button in VR, I end up inside the aircraft with the engine already running, aircraft on the runway, and everything ready for takeoff. What do I need to do to begin with the aircraft static on the Tarmac, as if I just got into it. I assume there is a setting within MSFS2020 that I need to change but I don't know what it is. Can anyone point me in the correct direction?
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DOF Reality H3 Software Issue for Flight Sim
Thanks for the input guys!
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DOF Reality H3 Software Issue for Flight Sim
I've been thinking a motion rig might add some realism to my flight/car sim. I use VR and have a Reverb G2 headset. A friend has the DOF Reality H3 motion rig with the upgraded SFU gearboxes. He also uses VR and has a Reverb G2 headset. I've used his H3 a few hours on race cars and flying. It seems to be fairly accurate replicating the feeling of driving the cars. However, when flying using MSFS 2020, it does not work correctly. I'm a full scale pilot and I know that when one does a coordinated turn, you only feel G forces downward into the seat - your body does not lean. But flying MSFS 2020 using the H3, it tilts the seat in the direction of the turn and the tilt remains; this is very unrealistic. The proper response - for a left turn as an example - would be a very slight lean to the right (due to the initial left bank roll acceleration) followed by a return to an upright seat, regardless of bank angle. A steeper left turn/quicker roll rate would cause a larger intial lean to the right with a return to upright in the seat. Does anyone know if this can be set up properly in the SRS software that the H3 uses? From what I saw on the setup screen on my friend's there is no way to adjust this. Or is this an issue with MSFS 2020 providing the incorrect inputs to the SRS software? I wouldn't want to invest $4000+ in the DOF Reality H3 if the flight sim turn behavior cannot be set up correctly.