Hi
My current system:
I5-11600k
RTX-2080ti
32GB 2666Mhz RAM
It runs very well in normal sim mode (on the PC screen). And it runs as expected in all other games I've tested. Can't complain. The problem comes in VR - I'm NOT expecting wonders. The issue is because of a lack of improvement:
I upgraded my processor from an old I7-3770 (and so, consequently the RAM from some DDR3 to DDR4, as I had no choice) because it was definitely bottlenecking the GPU in FS2020 and everything else. I'd given up on VR, it was basically unplayable, topping out on 20FPS, limited by main thread. I just assumed that this was absolutely true - perhaps it was. Unfortunately, with the new i5, which is a much more capable processor, it's doing *precisely* the same thing. I'd have expected something of an improvement - though, I was limiting my hopes as to what. I'm a bit baffled that it is at the exact same point. It's a new motherboard, too. Basically a new computer - BUT, same windows installation. So, I'm posing here because, I did search around, and inevitably, people say, "it probably is topping out because it's bottlenecked..." - this experience would tend to indicate that a setting is awry.
I've got an Oculus Quest 2, running through the standard VR interface. Have tried Oculus tray tool with various settings, and without. Various settings in the Nvidia driver config page, and NIS, and have played with quite a lot of windows settings according to help guides, besides.
My GFX settings for VR, to summarise, are basically averaged out at medium at the moment, but it's the same deal if I set them to low. It's the main thread, not the GPU, so that makes sense. However, it's the same if I turn off traffic. And like I say, in normal sim mode, at 1080p, it's getting around 60-75fps at High GFX settings, in DX11 mode.
One more thing, when I have the headset on, in VR, the issue manifests. When I take the headset off and it goes blank, but VR mode is still activated - the main thread issue goes. So, it's only when it's streaming to the headset. When it's processing the game in VR mode but not streaming to the headset, the bottleneck goes. Could this be to do with reprojection mode?
Any thoughts much appreciated.