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Marksim

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  1. I tried all, and ultimately, wasn't quite getting what I was expecting still, and suspected that there was something not quite right, so, went to the trouble of starting from scratch. Ended up reinstalling windows. That did the trick. I would love to be able to tell you why, with confidence. But alas, cannot. I manage to get 35 - 38 fps in undemanding places, and 30 - 33 in moderately demanding places with the following: RS: 100% Terrain and Object Detail: 100% Most gfx settings between low and medium - except texture quality, which is on high. OpenXR Toolkit installed, with: FSR 70% scale and 60% sharpness, foveated rendering on - wide/performance. Oculus Tray Tools installed, adaptive ASW and full FOV. It's Pretty smooth with the headset on airlink, full res and 120hz. If I do the FOV on OTT to 0.7x0.7 trick that has an enormous impact and sends the fps to 50-53 in moderately demanding areas with the above settings, so can bump up the FSR scale to 90% and virtually all low gfx settings to medium to achieve the same fps as before (or slightly better). So will try to find a good balance where it's not chopping too much off. Thanks for that! Really helpful.
  2. Hi My current system: I5-11600k RTX-2080ti 32GB 2666Mhz RAM It runs very well in normal sim mode (on the PC screen). And it runs as expected in all other games I've tested. Can't complain. The problem comes in VR - I'm NOT expecting wonders. The issue is because of a lack of improvement: I upgraded my processor from an old I7-3770 (and so, consequently the RAM from some DDR3 to DDR4, as I had no choice) because it was definitely bottlenecking the GPU in FS2020 and everything else. I'd given up on VR, it was basically unplayable, topping out on 20FPS, limited by main thread. I just assumed that this was absolutely true - perhaps it was. Unfortunately, with the new i5, which is a much more capable processor, it's doing *precisely* the same thing. I'd have expected something of an improvement - though, I was limiting my hopes as to what. I'm a bit baffled that it is at the exact same point. It's a new motherboard, too. Basically a new computer - BUT, same windows installation. So, I'm posing here because, I did search around, and inevitably, people say, "it probably is topping out because it's bottlenecked..." - this experience would tend to indicate that a setting is awry. I've got an Oculus Quest 2, running through the standard VR interface. Have tried Oculus tray tool with various settings, and without. Various settings in the Nvidia driver config page, and NIS, and have played with quite a lot of windows settings according to help guides, besides. My GFX settings for VR, to summarise, are basically averaged out at medium at the moment, but it's the same deal if I set them to low. It's the main thread, not the GPU, so that makes sense. However, it's the same if I turn off traffic. And like I say, in normal sim mode, at 1080p, it's getting around 60-75fps at High GFX settings, in DX11 mode. One more thing, when I have the headset on, in VR, the issue manifests. When I take the headset off and it goes blank, but VR mode is still activated - the main thread issue goes. So, it's only when it's streaming to the headset. When it's processing the game in VR mode but not streaming to the headset, the bottleneck goes. Could this be to do with reprojection mode? Any thoughts much appreciated.
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