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  1. Finally I found out what generates the fouling around fields. As the manual states (on page 49): "This rule would surround farmland fields with small trees." The rule looks as follows: <rule type="forest"> <filter type="key‐value"> landuse=farmland </filter> <density>200</density> <perimeter‐only>true</perimeter‐only> <pass-through>true</pass-through> <forests> <forest>shrubs.for</forest> <forest>mixed.for</forest> </objects> </rule> Looking into the configuration file I use (originated from the HD config file) the following rule (including the marked change) solves my problem: <rule type="forest"> <filter type="key-value"> landuse=farm <!-- landuse=farmland -- THIS FINALY SOLVED MY PROBLEM! --> natural=meadow landuse=meadow landuse=recreation_ground landuse=village_green natural=grassland landuse=grass <!-- landuse=field -- I ALSO CHANGED THIS - BELIEVE IT IS ALSO A GOOD IDEA :-) --> natural=field </filter> <simplify>0.5</simplify> <perimeter-only>true</perimeter-only> <pass-through>true</pass-through> <random-density-min>170</random-density-min> <random-density-max>235</random-density-max> <skip-airport>true</skip-airport> <regions> <region>!MED</region> </regions> <forests> <forest>forests/Europe/shrubs.for</forest> </forests> <random-execute seed="farming" min="0" max="100"/> </rule>
  2. Hi! I am pretty sure it is the wrong forum to ask this (and hopefully someone more wise than me will move the question). I have a problem finding the rule that defines the fouling next to every OSM field. Best example is if you just look at the two attached screenshots. I would like to just have no fouling next to the fields - that's all. My config file is also attached (more or less the HD one). THX in advance!!!
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