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SimObject Container Id
SimAccretion replied to jcuellar's topic in Little Navmap | Little Navconnect | Little Logbook Support ForumThanks Jaime @jcuellar. Yeah, I found this trick from the PSXT docs as well, and have tried it out a few times, but unfortunately (I'm being extremely picky here), this only gets updated once/minute. I guess under normal conditions, it would be more than sufficient, but my usecase hits a bit different (for me at least). I'm trying to follow other (injected) planes, listen to (real) ATC, and then am trying to understand the SIDs/STAR/APP using LNM. Assuming @albar965's idea works, this would honestly save me so much back and forth, copy/paste etc. So now I can easily get the container (object) id from LNM, and then switch to Debug --> SimObject container --> View, and easily follow the rest of my learning stuff. Many thanks again.
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SimObject Container Id
SimAccretion replied to jcuellar's topic in Little Navmap | Little Navconnect | Little Logbook Support ForumOh wow! Assuming it works, I'd be extremely greatful and happy. Thank you again.
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SimObject Container Id
SimAccretion replied to jcuellar's topic in Little Navmap | Little Navconnect | Little Logbook Support ForumI'll echo @jcuellar's statement about LNM being just an amazing and awesome tool. I just started to use it recently and love it. Now on to my question. I have the same question as the OP, but didn't quite understand what @albar965 meant in this reply that .I'm fairly new to all of this, but let me explain what I'm trying to do. My setup: * MSFS 2020 * Traffic injector: PSXTraffic + Realtraffic * LNM What I am trying to do: Once RealTraffic+PSXTraffic have injected the aircrafts, I can see them in LNM, no issues until this point. However, right now, if I want to follow a certain injected aircraft, what I do is this --> Debug --> View Simobject containers --> Then I enable "Name" for all Aircraft containers, and once I can view the Name (which includes the objectId of the aircraft), then I expand that container, and click on "View". I don't know why but I thought that I might be able to view this objectId of any of these injected aircrafts, since its already getting the rest of the info from SimConnet (lat/lon/alt etc). If these aircrafts are already initialized as AI aircrafts, is there any way to view the objectIds. Apologies in advance, I'm fairly new to all of this from a tech perspective.
SimAccretion
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