Hello,
My goal is to successfully manually inject into FS2024 offline AI traffic with the purpose to customize FS2024 to my liking just as it is possible with FS2004 and FSX. I have the SteamPowered version of FS2024 currently installed and I am coming from FSX which I am still using.
For testing purposes I am using the A320neo CFML made by FAIB downloadable from https://fsxaibureau.com/manufacturing/airbus/airbus-a320/airbus-a320-basepack/ as is a native FSX model fully respecting the SDK guidelines of FSX.
After having carefully read:
* https://docs.flightsimulator.com/msfs2024/html/5_Content_Configuration/Environment/Living_World/Traffic.htm
* https://docs.flightsimulator.com/msfs2024/html/5_Content_Configuration/CFG_Files/aircraft_cfg.htm
* https://docs.flightsimulator.com/msfs2024/html/5_Content_Configuration/CFG_Files/ai_cfg.htm
I am still confused about what an aircraft.cfg file should look like in FS2024 for an aircraft meant to be used for offline AI traffic. So, taking the A320neo CFML from FAIB above mentioned, what strings should be added to its aircraft.cfg file in order for FS2024 to be able to use it correctly as offline AI traffic?
(Traffic.bgl file will be compiled using the SDK traffic compiler of FSX, which some people say should work).
Thank you