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pepetrueno

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  1. Well, I’ve had a lot of fun with AAO+Streamdeck and at least I’m not as intimidated or demotivated as I was at first when I didn’t understand very well how to do things what I’ve noticed, though, is when rotating knobs or dials is that the bug will move like in a chopped fashion, as when you have issues with FPS instead of with that nice flow that happens with a joystick or a keyboard when you just map it within the FS settings/interface i think my streamdeck is connected directly to the PC and all peripherals (Tca joystick and quadrant and pedals) are plugged to a powered USB hub so all the motherboard surplus power should be feeding the StreamDeck without issues (and I removed that cap on the power that the ports can supply) is it supposed to update like that, with that stutter refresh mode? thanks
  2. Never mind. Had to create a script which would feed the vár that you can read. I never knew you could write back to it and make the bug actually move. I think I was focusing on the knob button too much, it was a bit misleading. it worked for the airspeed, now need to check the EPR gauges i don’t really get how sometimes an event will respond to a subset (INC, DEC, SET) or sometimes to the set (?), meaning the general action at the top of the hierarchy tree ?
  3. So, I am pretty new to coding anything on the Stream Deck. After 3-4 days with a lot of help from ChatGPT I managed to code in a rudimentary way the autopilot for the FSS 727 using a lot of trial and error. I realized the hard way that even if you can change a variable in the Behavior screen of the sim, it does not mean that variable will change when the plane triggers an event, etc. (Example, the lights for ARM or ENG of the Autopilot Altitude Hold) Anyway, I am trying now to code buttons that will allow me to increase or decrease the EPR and the Airspeed bugs but I don't think they are triggering any events and even if I manage to change some of the variables associated, they don't move the bugs in the screen (meaning the animation, let alone the value). According to ChatGPT, the problem is there is no B event or IE event or anything associated, just the Mouse Wheel Up or Down that writes into a variable. Even if I change this variable, nothing happens. The XML shows this, though, for what is worth: <CLOCKWISE_CODE>(L:FSS_B727_CP_AIRSPEED_KNOB) 1 + (>L:FSS_B727_CP_AIRSPEED_KNOB)</CLOCKWISE_CODE> <ANTICLOCKWISE_CODE>(L:FSS_B727_CP_AIRSPEED_KNOB) 1 - (>L:FSS_B727_CP_AIRSPEED_KNOB)</ANTICLOCKWISE_CODE> or for EPR: <CLOCKWISE_CODE>(L:FSS_B727_PCP_EPR_KNOB1) 1 + (>L:FSS_B727_PCP_EPR_KNOB1)</CLOCKWISE_CODE> <ANTICLOCKWISE_CODE>(L:FSS_B727_PCP_EPR_KNOB1) 1 - (>L:FSS_B727_PCP_EPR_KNOB1)</ANTICLOCKWISE_CODE> But again, changing these variables via script won't move the bug. Any help? Thanks
  4. Hi Not sure if I needed to start another topic, my bad if I had to continue the one asking about the setting up axis for the reverse thrust After great help from Lorby, ChatGPT and some other topics, I managed to set up several one-click buttons from my joystic to events for the Maddog (essentially, EPR and THRUST selection) What I need your help with, now, please is to configure a button to ARM the ALTITUDE. I found that in MaddogX_interior.xml there is a section for the variable in particular (I observed it in AAO and it changes from 0 to 5 at first after arming a certain altitude) but only refers to the ANIMATION and doesn't give me any event code <UseTemplate Name="MaddogX_Anim_LocalVar_Template"> <ANIM_NAME>fgcp_alt_button1</ANIM_NAME> <ANIM_LENGTH>20</ANIM_LENGTH> <ANIM_OFFSET>10</ANIM_OFFSET> <VAR_NAME>fgcp_alt_button1</VAR_NAME> </UseTemplate> In the variable scanner, I see when I arm an altitude, initially the variable goes from 0 to 5 but then, when I press the button to arm an altitude, it will flicker to 0 for an instant and then return to 5 as value Would you know how to set a script to assign a button to arm the altitude? Thanks
  5. Thanks a lot for your quick feedback. I will give it a go. I promise i saw some of your other posts in the Maddog community and really tried to scour the xml files to see if i could do it myself before asking for someone to solve it for me. I guess it will take time.
  6. Hi. A disclaimer first: I am completely new to AAO and my programming skills are very rudimentary. Think Excel VBA, Power Query at a very basic level. I know most button assignments for the Maddog are out of reach for me. I have been spending hours browsing through forums reading the specifics of how Maddog sets actions based on events numbers instead of LVAR but my understanding is very limited, anyway. What I would like to get some help from you is to set a button as a Toggle Reverse which would allow me to use the full range of the throttle levers(Thrustmaster TCA Quadrant) to reverse and to add throttle based on the condition of this toggle button. If it is inactive (99% of the time), the throttle should function normally and after pressing it, any change in the throttle would only add more reverse if I push the levers forward). The idea is to avoid cutting precious limited travelling room in the throttle to dedicate it to reverse (which was the original intention of the manufacturer). I already managed to map the Throttle 1 and Throttle 2 axis using AAO but that's about it. Appreciate your help in advance.

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