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Aircrafts performing repeated g/a at PSXT-recognized airport
@kiek Hi; any comment from you as dev? I know is a small airport, but since it's my home airport i guess you understand a bit of my struggle.
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Aircrafts performing repeated g/a at PSXT-recognized airport
BTW Scenery is not PKSIM, is VPILOT. My bad
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Aircrafts performing repeated g/a at PSXT-recognized airport
Thank you @Dave_YVR; is there any way to fix it? Here is an example: https://instasize.com/p/11725cf6254f09f9ad0fd6c08c2349b1bd0b450c0f54b2c724e0cdb6ca84a9ae Is the only airport im facing issues with.
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Aircrafts performing repeated g/a at PSXT-recognized airport
Hello, I’m experiencing an issue with PSXT where live aircraft perform strange or repeated go-arounds at airports that are correctly recognized and populated by PSXT. What I observe: Aircraft approach the correct runway On short final they either: suddenly climb and go around, or descend very low and then disappear / reappear, or fly through the runway area and later reappear airborne This happens consistently at the same airport (SKRG) Important notes: The airport is recognized by PSXT (airport file present, no “unknown airport” messages) Live traffic and parked aircraft work normally Runways in use appear correct This affects multiple aircraft, not just one My setup: Simulator: MSFS 2020 PSXT version: 14.0.0 Airport(s): SKRG PKSIM Weather: Live Weather enabled AI models: AIG What I have already checked: Live Weather is enabled PSXT RT “Weather” indicator is green and shows QNH Traffic data is received normally No destination or radius filters blocking arrivals
Alecol23
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