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Found 1 result

  1. Hello. My name's Leandro Barreto and I need a fix for Cloud Shadows. Being a modder and programmer myself, this should be easy, I think. Everything so far is working great, except for one thing. I took a dozen of screenshots that clearly explain the problem and my thoughts about a fix. How should I upload them here? Anyway, let me explain first. I purchased both DX10 Fixer and Cloud Shadows this week to use in a clean installation of FSX Steam Edition in a Windows 11 machine. I'm not using the new FSX beta version. But I got a couple of DLCs from Steam as well, so I can't tell if my installation is pure vanilla. Most of them are only missions and aircrafts. I think the only DLCs that change something "deeper" are the HD Airport Graphics, FTX Trees HD (both of which seem to just replace textures) and Accu-Feel (which probably wasn't even installed when I first noticed the problem since DLCs for FSX:SE in general are usually broken on installation). Only then I fixed Accu-Feel and purchased some more DLCs hoping to fix the bug, like REX Soft Clouds and Ultimate Water FX. I made them all work fine and with no conflict to DX10 Fixer, apparently, but the bug persists. The problem happens only when I enable the scenary setting for Water FX 2.0 Max and Cloud Shadows at same time. Then some buildings cast shadows that keep floating over my screen - but only where there is ground or water. And those "shadows" change position whenever I move the camera on its Y (vertical) axis (both VC or external). Moving a bit my camera, I can overlap each shadow beneath its respective building. Strangely enough, the shadows were not even aligned to the sun, nor to the right or to the left - but always below or above its counterpart building. At first I thought this was some weird bug on Ground Shadows that people talk about. I've read the entire manual before installation. But disabling Ground Shadows or Volume Shadows won't fix it. Tried some shadow settings on DX10 Fixer too, with no success. Disabling all options under Cloud Shadows (except METAR shading) didn't fix it either. The only fix so far is disabling Cloud Shadows or setting Water FX 2.0 slider below Max (i.e: high). The latter is a setting to cast reflections of buildings over water surface - hence the strange alignment they were presenting, always facing my camera. But it works wonderful if Cloud Shadows are disabled, so it's not a bug in FSX. And I don't wanna disable this setting because that's the only thing making my DX10 water really feel alive at the moment. Then I thought those shadows were being created by Cloud Shadows to darken buildings beneath clouds. But there were no clouds over those buldings either. So now I have a better theory based on my own experience with hacking/injecting code. I think when Cloud Shadows is injecting itself into the Water FX (like the manual says), it is accidentally preventing the normal FX behaviour of discarding reflections for buildings that are far away from water. So I suppose "all" you gotta do for a fix is to wire up this behaviour again after Cloud Shadows finishes its job. My screenshots will show this clearly, when I figure out where to upload them.
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