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Found 1 result

  1. Hi all, hopefully this tip from me will help anyone who finds the default pilot eyepoint a bit too far back, pointed down too much or not pointed at the gauges you use most often on approach or something. This is NOT the same as changing the camera view height/zoom in the cockpit camera under general options, as that affects all aircraft. This is the default eyepoint for this one specific aircraft, if you click the right stick in on an Xbox controller or CTRL+Spacebar on PC. It wont affect any custom camera views (Alt + 1-0) you may have saved. It took me a while to figure it out but once I did, I went through and made custom eyepoints for near enough all of my aircraft and here I'll show you how easily it can be done. It looks like a lot of text but it's not hard at all, although I wont be uploading screenshots I'll try and make it as easy to follow as possible. Let's go through it step by step. First of all, choose an aircraft and find it's camera cfg file. The aircraft you choose will live in either your community or official folders, and the locations of these can vary so maybe have a google for the folder location, depending on where you bought the game and where you installed it to. So let's assume you found your aircraft, excellent start. Let's go into the aircraft, into sim objects, click through any sub folders there may be until your reach the 'main' files, where you should see a CFG file called cameras. TOP TOP TIP! PLEASE make a copy of this camera.cfg onto your desktop or something, just in case your number jiggling goes awry and your camera is 300ft above the cockpit and sideways in the next county. It's much easier and safer to copy the original back in than fly like that. Go ahead and open that camera.cfg with notepad, or a word program of your choice. It's a lot of words and numbers, but don't panic my friend as there are only three lines in this whole nest of letters towards the top that we're interested in. Within this text document, the first block of text underneath 'version' and 'views' should say [CAMERADEFINITION.0]. Somewhere underneath that (still within this 'block') you'll see lines for InitialZoom, InitialXyz and InitialPbh. InitialZoom is how zoomed in the camera is at it's default pilot eyepoint. The higher the number the less zoomed in/more zoomed out it is. InitialXyz is the eyepoints position on the X, Y and Z axis along the aircraft. These figures are extremely sensitive so only adjust them in really really tiny amounts. InitialPbh is the eyepoints pitch, roll and yaw position, the P figure is what you'll want to adjust if you want the eyepoint to look up or down, lower number being further down. I personally have never messed with b and h as I haven't needed to. Now, with that text file open, fire up flight simulator and find the plane you want to change the view in and start a flight on the ground. Then, pause the game and go to general options > Developers tab > Developer Mode ON. Apply and return to the flight. Head to the toolbar across the top, hit 'Windows' and then 'aircraft selector'. Leave this box open at the side of the screen or something. What we're going to do now is experiment. Decide what you want from the viewpoint, let's say for example zoom out, eyepoint down a bit. What you do now is go to your open camera.cfg text file, find the lines that correspond to the axis you want to change and change the figure. So I might change InitialZoom =0.35 to InitialZoom =0.4 and InitialPbh = -1, 0, 0 to InitialPbh = -1.5, 0, 0. Experiment with this, play with the figures using the advice above about which number corresponds to which axis and then make sure to hit File > Save. In the sim, you will notice no immediate difference. What you have to do is double click on an aircraft, any aircraft in the 'aircraft selector' window. I would HIGHLY recommend choosing something like a Cessna 152 or even a glider to speed up the loading process. Let that aircraft load in and settle, then on the same aircraft selector window reload the aircraft you were just in and changing the eyepoint in. You should now notice the difference in default eye point with your changed figures. Now (if necessary) adjust again the same way, save text file, change to 152, change back, check it out. Keep doing this until you get it spot on. WARNING - excessively quick, or too many aircraft changes may cause your sim to crash! I have had this a couple of times, but slowing down the time flicking between planes cured it. Poor PC. And remember, if you mess it up just copy in the lines from the life saving original copy or even paste in the whole text document. If you want to reach level 55 pro level cfg adjustment, have two aircraft cfg's open at the same time, and flick between those two aircraft making adjustments. Or have three cfgs, or four or sixteen, be your own hero. Hopefully this was easy enough to follow, like I said above I've made custom eyepoints for all my aircraft now and it really didn't take long once you've done a couple and is a big improvement. It's easier to adjust it like this and catch the gauge you like to glance at or see just over the front or the aircraft without hitting spacebar or panning around on dicey bush approaches.
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